When this Pokémon has 1/3 or less of its HP remaining, its Fire-type moves inflict 1.5× as much regular damage.
During strong sunlight, this Pokémon has 1.5× its Special Attack but takes 1/8 of its maximum HP in damage after each turn.
Work in progress ... Essentials | ||||||
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Species | Lizard Pokémon | National Pokédex | 4 | Introduced in | 1 | |
Shape | Footprint | Color | Red | |||
Height | 0.6 m | Weight | 8.5 kg |
Breeding & Training | ||||||
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Egg groups | Monster; Dragon | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 62 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Charmander | CharmeleonLevel up, starting at level 16 | CharizardLevel up, starting at level 36 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire La fiamma sulla punta della coda indica il suo stato emotivo. Se la fiamma ondeggia significa che Charmander si sta divertendo. Quando il Pokémon si infuria, la fiamma arde violentemente. |
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Y Dalla nascita una fiamma gli arde sulla punta della coda. Se si spegnesse, per lui sarebbe la fine. |
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X La fiamma che Charmander ha sulla coda indica la sua forza vitale. Se è in forma, la fiamma è vivace. |
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Black 2, White 2 La fiamma sulla punta della coda indica la sua vitalità. Se sta bene, la fiamma è più ardente. |
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Black, White La fiamma sulla punta della coda indica la sua vitalità. Se sta bene, la fiamma è più ardente. |
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SoulSilver La fiamma che CHARMANDER ha sulla coda indica la sua forza vitale. Se è in forma, la fiamma è vivace. |
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HeartGold La fiamma che ha sulla coda dimostra tutta la sua forza. Se è fiacco, la fiamma è fioca. |
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Platinum La fiamma sulla punta della coda indica la sua vitalità. Se sta bene, la fiamma è più ardente. |
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Diamond, Pearl La fiamma sulla punta della coda indica la sua vitalità. Se sta bene, la fiamma è più ardente. |
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LeafGreen Ama i luoghi caldi. Si dice che quando piove gli esca vapore dalla punta della coda. |
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FireRed Dalla nascita una fiamma gli arde sulla punta della coda. Se si spegnesse, per lui sarebbe la fine. |
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Emerald La fiamma sulla punta della coda indica il suo stato emotivo. Quando CHARMANDER si diverte, la fiamma ondeggia. Quando si infuria, la fiamma arde violentemente. |
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Ruby, Sapphire La fiamma sulla punta della coda indica il suo stato emotivo. Se la fiamma ondeggia significa che CHARMANDER si sta divertendo. Quando il POKéMON si infuria, la fiamma arde violentemente. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 7.2 | 282 | ||||
Attacco | 19.6 | 203 | ||||
Difesa | 14.3 | 185 | ||||
Attacco Speciale | 41.5 | 219 | ||||
Difesa Speciale | 22.7 | 199 | ||||
Velocità | 47.8 | 229 | ||||
Media | 17.5 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
10 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
16 | Dragon Rage | * | 100% | 10 | Inflicts 40 points of damage. | |||
19 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
25 | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
28 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |||
34 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
37 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
43 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
46 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | ||||
Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | ||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | ||||
Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | ||||
Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | ||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Fire Pledge | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
02 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.