#4 Charmander

Charmander

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Blaze

When this Pokémon has 1/3 or less of its HP remaining, its Fire-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Solar Power

During strong sunlight, this Pokémon has 1.5× its Special Attack but takes 1/8 of its maximum HP in damage after each turn.

Work in progress ... Essentials
Species Lizard Pokémon National Pokédex 4 Introduced in 1
Shape Footprint Charmander Color Red
Height 0.6 m Weight 8.5 kg

Breeding & Training
Egg groups Monster; Dragon Hatch counter 20 Capture rate 45
Base EXP 62 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Charmander: linea evolutiva

Baby Base Fase 1 Fase 2
Charmander CharmeleonLevel up, starting at level 16 CharizardLevel up, starting at level 36

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Charmander: dove catturarlo

X
Receive as a gift
  • Lumiose City
Y
Receive as a gift
  • Lumiose City
HeartGold
Receive as a gift
  • Pallet Town
SoulSilver
Receive as a gift
  • Pallet Town
FireRed
Receive as a gift
  • Pallet Town
LeafGreen
Receive as a gift
  • Pallet Town
Yellow
Receive as a gift
  • Route 24
Red
Receive as a gift
  • Pallet Town
Blue
Receive as a gift
  • Pallet Town

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Charmander: comments


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Charmander: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
La fiamma sulla punta della coda indica il suo stato emotivo. Se la fiamma ondeggia significa che Charmander si sta divertendo. Quando il Pokémon si infuria, la fiamma arde violentemente.
Y
Dalla nascita una fiamma gli arde sulla punta della coda. Se si spegnesse, per lui sarebbe la fine.
X
La fiamma che Charmander ha sulla coda indica la sua forza vitale. Se è in forma, la fiamma è vivace.
Black 2, White 2
La fiamma sulla punta della coda indica la sua vitalità. Se sta bene, la fiamma è più ardente.
Black, White
La fiamma sulla punta della coda indica la sua vitalità. Se sta bene, la fiamma è più ardente.
SoulSilver
La fiamma che CHARMANDER ha sulla coda indica la sua forza vitale. Se è in forma, la fiamma è vivace.
HeartGold
La fiamma che ha sulla coda dimostra tutta la sua forza. Se è fiacco, la fiamma è fioca.
Platinum
La fiamma sulla punta della coda indica la sua vitalità. Se sta bene, la fiamma è più ardente.
Diamond, Pearl
La fiamma sulla punta della coda indica la sua vitalità. Se sta bene, la fiamma è più ardente.
LeafGreen
Ama i luoghi caldi. Si dice che quando piove gli esca vapore dalla punta della coda.
FireRed
Dalla nascita una fiamma gli arde sulla punta della coda. Se si spegnesse, per lui sarebbe la fine.
Emerald
La fiamma sulla punta della coda indica il suo stato emotivo. Quando CHARMANDER si diverte, la fiamma ondeggia. Quando si infuria, la fiamma arde violentemente.
Ruby, Sapphire
La fiamma sulla punta della coda indica il suo stato emotivo. Se la fiamma ondeggia significa che CHARMANDER si sta divertendo. Quando il POKéMON si infuria, la fiamma arde violentemente.

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Charmander: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
39
7.2 282
Attacco
52
19.6 203
Difesa
43
14.3 185
Attacco Speciale
60
41.5 219
Difesa Speciale
50
22.7 199
Velocità
65 (1)
47.8 229
Media
51
17.5

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Charmander: verso

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Charmander: Pokémon compatibili

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Charmander: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

7Ember40100%25

Has a 10% chance to burn the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

16Dragon Rage*100%10

Inflicts 40 points of damage.

19Scary Face100%10

Lowers the target's Speed by two stages.

25Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

34Slash70100%20

Has an increased chance for a critical hit.

37Flamethrower90100%15

Has a 10% chance to burn the target.

43Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

46Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Air Cutter6095%25

Has an increased chance for a critical hit.

Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Belly Drum10

User pays half its max HP to max out its Attack.

Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Fire Pledge80100%10

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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