#421 Overcast Cherrim

Cherrim

Overcast Form

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Flower Gift

Friendly Pokémon have 1.5× their Attack and Special Defense during strong sunlight if any friendly Pokémon has this ability.

Unlike Forecast, Multitype, and Zen Mode, this ability is not tied to its Pokémon's form change; Cherrim will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim.

Work in progress ... Essentials
Species Blossom Pokémon National Pokédex 421 Introduced in 4
Shape Footprint Cherrim Color Purple
Height 0.5 m Weight 9.3 kg

Breeding & Training
Egg groups Fairy; Grass Hatch counter 20 Capture rate 75
Base EXP 158 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Cherrim: linea evolutiva

Baby Base Fase 1 Fase 2
Cherubi CherrimLevel up, starting at level 25

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Cherrim: dove catturarlo

Black
Walking in tall grass or a cave
  • Route 12
Walking in dark grass
  • Route 12
White
Walking in tall grass or a cave
  • Route 12
Walking in dark grass
  • Route 12

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Cherrim: comments


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Cherrim: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Quando splende il sole, ama aprire i suoi petali per assorbire i raggi solari con tutto il corpo.
Omega Ruby
Sboccia quando si espone ai raggi solari, espandendo la corolla e diventando molto attivo.
Y
Quando splende il sole, ama aprire i suoi petali per assorbire i raggi solari con tutto il corpo.
X
Sboccia quando si espone ai raggi solari, espandendo la corolla e diventando molto attivo.
Black 2, White 2
Quando splende il sole, ama aprire i suoi petali per assorbire i raggi solari con tutto il corpo.
Black, White
Quando splende il sole, ama aprire i suoi petali per assorbire i raggi solari con tutto il corpo.
HeartGold, SoulSilver
Sboccia quando si espone ai raggi solari, espandendo la corolla e diventando molto attivo.
Platinum
Quando splende il sole, ama aprire i suoi petali per assorbire i raggi solari con tutto il corpo.
Pearl
È un timido germoglio che si rallegra quando fiorisce. Al calar del sole, torna ad essere germoglio.
Diamond
Sboccia quando fa caldo e cerca di godersi fino all’ultimo ogni momento che può passare al sole.

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Cherrim: forme

Sunshine form is active during strong sunlight. Otherwise, Cherrim defaults to its Overcast form.

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Cherrim: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
60
29.7 219
Difesa
70
50.5 239
Attacco Speciale
87 (2)
69 273
Difesa Speciale
78
60.5 255
Velocità
85
68.2 269
Media
75
48.7

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Cherrim: verso

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Cherrim: Pokémon compatibili

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Cherrim: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

7Growth20

Raises the user's Attack and Special Attack by one stage.

10Leech Seed90%10

Seeds the target, stealing HP from it every turn.

13Helping Hand20+5

Ally's next move inflicts half more damage.

19Magical Leaf6020

Never misses.

22Sunny Day5

Changes the weather to sunny for five turns.

30Worry Seed100%10

Changes the target's ability to Insomnia.

35Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Solar Beam120100%10

Requires a turn to charge before attacking.

48Lucky Chant30

Prevents the target from scoring critical hits for five turns.

50Petal Blizzard90100%15

Inflicts regular damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cherubi ma non da Cherrim. Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Defense Curl40

Raises user's Defense by one stage.

Flower Shield10

Raises the Defense of all Grass Pokémon in battle.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Heal Pulse10

Heals the target for half its max HP.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Natural Gift*100%15

Power and type depend on the held berry.

Nature Power20

Uses a move which depends upon the terrain.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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