This Pokémon's Speed is doubled during strong sunlight.
This bonus does not count as a stat modifier.
Work in progress ... Essentials | ||||||
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Species | Cherry Pokémon | National Pokédex | 420 | Introduced in | 4 | |
Shape | Footprint | Color | Pink | |||
Height | 0.4 m | Weight | 3.3 kg |
Breeding & Training | ||||||
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Egg groups | Fairy; Grass | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 55 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Cherubi | CherrimLevel up, starting at level 25 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby La luce solare lo tinge di rosso. Se la pallina esaurisce i nutrimenti, si avvizzisce indicando l’evoluzione. |
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Alpha Sapphire Ricava l’energia necessaria all’evoluzione dalla pallina, ricca di sostanze nutritive. |
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X La luce solare lo tinge di rosso. Se la pallina esaurisce i nutrimenti, si avvizzisce indicando l’evoluzione. |
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Y Ricava l’energia necessaria all’evoluzione dalla pallina, ricca di sostanze nutritive. |
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Black 2, White 2 La pallina, oltre a contenere sostanze nutritive, è molto gustosa. Starly cerca spesso di beccarla. |
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Black, White La pallina, oltre a contenere sostanze nutritive, è molto gustosa. Starly cerca spesso di beccarla. |
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HeartGold, SoulSilver Ricava l’energia necessaria all’evoluzione dalla pallina, ricca di sostanze nutritive. |
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Platinum La pallina, oltre a contenere sostanze nutritive, è molto gustosa. STARLY cerca spesso di beccarla. |
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Pearl La luce solare lo tinge di rosso. Se la pallina esaurisce i nutrimenti, si avvizzisce indicando l’evoluzione. |
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Diamond La pallina contiene i nutrimenti necessari per l’evoluzione. Dicono che sia molto dolce e deliziosa. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 15.8 | 294 | ||||
Attacco | 6.1 | 169 | ||||
Difesa | 16.7 | 189 | ||||
Attacco Speciale | 45.6 | 223 | ||||
Difesa Speciale | 27 | 205 | ||||
Velocità | 12.4 | 169 | ||||
Media | 7.6 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
19 | Magical Leaf | 60 | — | 20 | Never misses. | |||
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
28 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
37 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
40 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
47 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | ||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Flower Shield | — | — | 10 | Raises the Defense of all Grass Pokémon in battle. | ||||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | ||||
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | ||||
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.