#420 Cherubi

Cherubi

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Chlorophyll

This Pokémon's Speed is doubled during strong sunlight.

This bonus does not count as a stat modifier.

Work in progress ... Essentials
Species Cherry Pokémon National Pokédex 420 Introduced in 4
Shape Footprint Cherubi Color Pink
Height 0.4 m Weight 3.3 kg

Breeding & Training
Egg groups Fairy; Grass Hatch counter 20 Capture rate 190
Base EXP 55 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Cherubi: linea evolutiva

Baby Base Fase 1 Fase 2
Cherubi CherrimLevel up, starting at level 25

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Cherubi: dove catturarlo

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Cherubi: comments


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Cherubi: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
La luce solare lo tinge di rosso. Se la pallina esaurisce i nutrimenti, si avvizzisce indicando l’evoluzione.
Alpha Sapphire
Ricava l’energia necessaria all’evoluzione dalla pallina, ricca di sostanze nutritive.
X
La luce solare lo tinge di rosso. Se la pallina esaurisce i nutrimenti, si avvizzisce indicando l’evoluzione.
Y
Ricava l’energia necessaria all’evoluzione dalla pallina, ricca di sostanze nutritive.
Black 2, White 2
La pallina, oltre a contenere sostanze nutritive, è molto gustosa. Starly cerca spesso di beccarla.
Black, White
La pallina, oltre a contenere sostanze nutritive, è molto gustosa. Starly cerca spesso di beccarla.
HeartGold, SoulSilver
Ricava l’energia necessaria all’evoluzione dalla pallina, ricca di sostanze nutritive.
Platinum
La pallina, oltre a contenere sostanze nutritive, è molto gustosa. STARLY cerca spesso di beccarla.
Pearl
La luce solare lo tinge di rosso. Se la pallina esaurisce i nutrimenti, si avvizzisce indicando l’evoluzione.
Diamond
La pallina contiene i nutrimenti necessari per l’evoluzione. Dicono che sia molto dolce e deliziosa.

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Cherubi: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
35
6.1 169
Difesa
45
16.7 189
Attacco Speciale
62 (1)
45.6 223
Difesa Speciale
53
27 205
Velocità
35
12.4 169
Media
45
7.6

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Cherubi: verso

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Cherubi: Pokémon compatibili

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Cherubi: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Morning Sun5

Heals the user by half its max HP. Affected by weather.

Tackle40100%35

Inflicts regular damage with no additional effect.

7Growth20

Raises the user's Attack and Special Attack by one stage.

10Leech Seed90%10

Seeds the target, stealing HP from it every turn.

13Helping Hand20+5

Ally's next move inflicts half more damage.

19Magical Leaf6020

Never misses.

22Sunny Day5

Changes the weather to sunny for five turns.

28Worry Seed100%10

Changes the target's ability to Insomnia.

31Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

37Solar Beam120100%10

Requires a turn to charge before attacking.

40Lucky Chant30

Prevents the target from scoring critical hits for five turns.

47Petal Blizzard90100%15

Inflicts regular damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Defense Curl40

Raises user's Defense by one stage.

Flower Shield10

Raises the Defense of all Grass Pokémon in battle.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Heal Pulse10

Heals the target for half its max HP.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Natural Gift*100%15

Power and type depend on the held berry.

Nature Power20

Uses a move which depends upon the terrain.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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