#170 Chinchou

Chinchou

Water Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Volt Absorb

Whenever an Electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

This ability will not take effect if this Pokémon is Ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's Substitute.

This effect includes non-damaging moves, i.e. Thunder Wave.

Illuminate

Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

This ability has no effect in battle.

Abilities nascosta » ottenibile in diversi modi

Water Absorb

Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

Water moves will ignore this Pokémon's Substitute.

Work in progress ... Essentials
Species Angler Pokémon National Pokédex 170 Introduced in 2
Shape Footprint Chinchou Color Blue
Height 0.5 m Weight 12 kg

Breeding & Training
Egg groups Water 2 Hatch counter 20 Capture rate 190
Base EXP 66 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

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Chinchou: linea evolutiva

Baby Base Fase 1 Fase 2
Chinchou LanturnLevel up, starting at level 27

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Chinchou: dove catturarlo

X
Fishing with a Good Rod
  • Azure Bay
  • Shalour City
Y
Fishing with a Good Rod
  • Azure Bay
  • Shalour City
Black 2
Fishing with a Super Rod
  • Undella Bay
Fishing in dark spots
  • Undella Bay
White 2
Fishing with a Super Rod
  • Undella Bay
Fishing in dark spots
  • Undella Bay
Black
Fishing with a Super Rod
  • Driftveil City
  • Route 18
Fishing in dark spots
  • Driftveil City
White
Fishing with a Super Rod
  • Driftveil City
  • Route 18
Fishing in dark spots
  • Driftveil City
HeartGold
Fishing with a Good Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Route 47
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
Fishing with a Super Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Route 47
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
SoulSilver
Fishing with a Good Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Route 47
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
Fishing with a Super Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Route 47
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
Platinum
Fishing with a Super Rod
  • Sea Route 220
Diamond
Fishing with a Super Rod
  • Sea Route 220
Pearl
Fishing with a Super Rod
  • Sea Route 220
Emerald
Surfing
  • Route 124, underwater
  • Route 126, underwater
Ruby
Surfing
  • Route 124, underwater
  • Route 126, underwater
Sapphire
Surfing
  • Route 124, underwater
  • Route 126, underwater
Crystal
Fishing with a Good Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
Fishing with a Super Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
Gold
Fishing with a Good Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
Fishing with a Super Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
Silver
Fishing with a Good Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
Fishing with a Super Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock

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Chinchou: comments


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Chinchou: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Chinchou libera una carica elettrica positiva e negativa dalle due antenne per intontire la preda. Il Pokémon usa le sue luci elettriche per scambiare segnali coi suoi simili.
Alpha Sapphire
Le due antenne di Chinchou contengono cellule che generano un’elettricità incredibile, tanto forte da farlo vibrare tutto.
X
Negli oscuri fondali oceanici il suo unico mezzo di comunicazione sono le luci sempre lampeggianti.
Y
Spara elettricità positiva e negativa tra le punte delle due antenne per colpire i nemici.
Black 2, White 2
Dalle antenne emette scariche elettriche positive e negative con le quali colpisce i nemici.
Black, White
Dalle antenne emette scariche elettriche positive e negative con le quali colpisce i nemici.
SoulSilver
Negli oscuri fondali oceanici il suo unico mezzo di comunicazione sono le luci sempre lampeggianti.
HeartGold
Spara elettricità positiva e negativa tra le punte delle due antenne per colpire i nemici.
Platinum
Dalle antenne emette scariche elettriche positive e negative con le quali colpisce i nemici.
Diamond, Pearl
Dalle antenne emette scariche elettriche positive e negative con le quali colpisce i nemici.
FireRed
Negli oscuri fondali oceanici il suo unico mezzo di comunicazione sono le luci sempre lampeggianti.
LeafGreen
Tra le punte delle due antenne scorre elettricità positiva e negativa, di cui si serve per colpire i nemici.
Emerald
Quando percepisce un pericolo, CHINCHOU emana scariche elettriche positive e negative dalle due antenne. Vive in profondità al riparo dalla luce del sole.
Ruby
CHINCHOU libera una carica elettrica positiva e negativa dalle due antenne per intontire la preda. Il POKéMON usa le sue luci elettriche per scambiare segnali coi suoi simili.
Sapphire
Le due antenne di CHINCHOU contengono cellule che generano un’elettricità incredibile, tanto forte da farlo vibrare tutto.

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Chinchou: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75 (1)
65.5 354
Attacco
38
7.2 175
Difesa
38
7.3 175
Attacco Speciale
56
36.7 211
Difesa Speciale
56
33.1 211
Velocità
67
50.7 233
Media
55
25.4

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Chinchou: verso

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Chinchou: Pokémon compatibili

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Chinchou: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Supersonic55%20

Confuses the target.

6Thunder Wave90%20

Paralyzes the target.

9Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

17Confuse Ray100%10

Confuses the target.

20Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

23Spark65100%20

Has a 30% chance to paralyze the target.

28Signal Beam75100%15

Has a 10% chance to confuse the target.

31Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

34Discharge80100%15

Has a 30% chance to paralyze the target.

39Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

42Aqua Ring20

Restores 1/16 of the user's max HP each turn.

45Hydro Pump11080%5

Inflicts regular damage with no additional effect.

47Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

50Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Amnesia20

Raises the user's Special Defense by two stages.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Mist30

Protects the user's stats from being changed by enemy moves.

Psybeam65100%20

Has a 10% chance to confuse the target.

Screech85%40

Lowers the target's Defense by two stages.

Shock Wave6020

Never misses.

Soak100%20

Changes the target's type to Water.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Heal Bell5

Cures the entire party of major status effects.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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