Whenever an Electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.
This ability will not take effect if this Pokémon is Ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's Substitute.
This effect includes non-damaging moves, i.e. Thunder Wave.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.
This ability has no effect in battle.
Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.
Water moves will ignore this Pokémon's Substitute.
Work in progress ... Essentials | ||||||
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Species | Angler Pokémon | National Pokédex | 170 | Introduced in | 2 | |
Shape | Footprint | Color | Blue | |||
Height | 0.5 m | Weight | 12 kg |
Breeding & Training | ||||||
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Egg groups | Water 2 | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 66 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Chinchou | LanturnLevel up, starting at level 27 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Chinchou libera una carica elettrica positiva e negativa dalle due antenne per intontire la preda. Il Pokémon usa le sue luci elettriche per scambiare segnali coi suoi simili. |
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Alpha Sapphire Le due antenne di Chinchou contengono cellule che generano un’elettricità incredibile, tanto forte da farlo vibrare tutto. |
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X Negli oscuri fondali oceanici il suo unico mezzo di comunicazione sono le luci sempre lampeggianti. |
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Y Spara elettricità positiva e negativa tra le punte delle due antenne per colpire i nemici. |
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Black 2, White 2 Dalle antenne emette scariche elettriche positive e negative con le quali colpisce i nemici. |
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Black, White Dalle antenne emette scariche elettriche positive e negative con le quali colpisce i nemici. |
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SoulSilver Negli oscuri fondali oceanici il suo unico mezzo di comunicazione sono le luci sempre lampeggianti. |
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HeartGold Spara elettricità positiva e negativa tra le punte delle due antenne per colpire i nemici. |
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Platinum Dalle antenne emette scariche elettriche positive e negative con le quali colpisce i nemici. |
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Diamond, Pearl Dalle antenne emette scariche elettriche positive e negative con le quali colpisce i nemici. |
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FireRed Negli oscuri fondali oceanici il suo unico mezzo di comunicazione sono le luci sempre lampeggianti. |
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LeafGreen Tra le punte delle due antenne scorre elettricità positiva e negativa, di cui si serve per colpire i nemici. |
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Emerald Quando percepisce un pericolo, CHINCHOU emana scariche elettriche positive e negative dalle due antenne. Vive in profondità al riparo dalla luce del sole. |
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Ruby CHINCHOU libera una carica elettrica positiva e negativa dalle due antenne per intontire la preda. Il POKéMON usa le sue luci elettriche per scambiare segnali coi suoi simili. |
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Sapphire Le due antenne di CHINCHOU contengono cellule che generano un’elettricità incredibile, tanto forte da farlo vibrare tutto. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 65.5 | 354 | ||||
Attacco | 7.2 | 175 | ||||
Difesa | 7.3 | 175 | ||||
Attacco Speciale | 36.7 | 211 | ||||
Difesa Speciale | 33.1 | 211 | ||||
Velocità | 50.7 | 233 | ||||
Media | 25.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
6 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
9 | Electro Ball | * | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |||
12 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
20 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
23 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
28 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
31 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
34 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
39 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
42 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
47 | Ion Deluge | — | — | 25 | +1 | Changes all Normal moves to Electric moves for the rest of the turn. | ||
50 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Shock Wave | 60 | — | 20 | Never misses. | ||||
Soak | — | 100% | 20 | Changes the target's type to Water. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.