#36 Clefable

Clefable

Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Cute Charm

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated.

Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.

Magic Guard

This Pokémon is immune to damage not directly caused by a move.

For example, this Pokémon takes no damage from from weather, recoil, status ailments, or Spikes, but it still suffers from the Attack cut when burned, and a Life Orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, Leech Seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a Jaboca Berry or Rowap Berry will not consume the berry when hit by this Pokémon.

The following are unaffected: Struggle, Pain Split (whether used by or against this Pokémon), Belly Drum, Substitute, Curse, moves that knock the user out, and damage from confusion.

This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with Liquid Ooze.

If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

Abilities nascosta » ottenibile in diversi modi

Unaware

This Pokémon ignores other Pokémon's stat modifiers for the purposes of damage and accuracy calculation.

Effectively, this affects modifiers of every stat except Speed.

The power of Punishment and Stored Power is calculated as usual. When this Pokémon hurts itself in confusion, its stat modifiers affect damage as usual.

Work in progress ... Essentials
Species Fairy Pokémon National Pokédex 36 Introduced in 1
Shape Footprint Clefable Color Pink
Height 1.3 m Weight 40 kg

Breeding & Training
Egg groups Fairy Hatch counter 10 Capture rate 25
Base EXP 217 Growth rate 800.000 Base happiness 140
Gender
25%
75%

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Clefable: linea evolutiva

Baby Base Fase 1 Fase 2
Cleffa ClefairyLevel up, with at least 220 happiness ClefableUse a Moon Stone

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Clefable: dove catturarlo

Black 2
Walking in rustling grass
  • Giant Chasm, outside
  • Giant Chasm, forest
  • Giant Chasm, forest cave
White 2
Walking in rustling grass
  • Giant Chasm, outside
  • Giant Chasm, forest
  • Giant Chasm, forest cave
Black
Walking in rustling grass
  • Giant Chasm, forest
White
Walking in rustling grass
  • Giant Chasm, forest

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Clefable: comments


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Clefable: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Clefable si muove saltellando leggero come se fluttuasse sorretto dalle sue ali. Così riesce anche a camminare sull’acqua. È solito passeggiare sui laghi in silenziose notti di luna piena.
X
Ha un udito tanto acuto da sentire la caduta di uno spillo a 1 km di distanza. Vive su monti quieti.
Y
Timido Pokémon Fata, molto raro a vedersi. Scappa e si nasconde non appena avverte la presenza umana.
Black 2, White 2
Il loro udito è così acuto che sentono un ago cadere a 1 km di distanza. Per questo di solito vivono in luoghi molto silenziosi.
Black, White
È molto timido e non ama mostrarsi. È dotato di un udito acutissimo.
HeartGold
Con il suo fine udito può captare suoni molto distanti. Di solito si nasconde in luoghi tranquilli.
SoulSilver
Grazie all’udito finissimo può avvertire suoni lontani. Quindi preferisce luoghi silenziosi.
Platinum
È molto timido e non ama mostrarsi. È dotato di un udito acutissimo.
Pearl
Ha un udito tanto acuto da sentire la caduta di uno spillo a 1 km di distanza. Vive su monti quieti.
Diamond
Si vedono raramente. Pare che nelle notti di luna piena vadano a giocare in prossimità di laghetti sperduti.
FireRed
Dotato di un udito particolarmente sviluppato, è in grado di sentir cadere uno spillo a un chilometro di distanza.
LeafGreen
Timido POKéMON fata, molto raro a vedersi. Scappa e si nasconde non appena avverte la presenza umana.
Emerald
CLEFABLE saltella come se fluttuasse sorretto dalle sue ali e riesce a camminare sull’acqua. È solito passeggiare sui laghi nelle silenziose notti di luna piena.
Ruby, Sapphire
CLEFABLE si muove saltellando leggero come se fluttuasse sorretto dalle sue ali. Così riesce anche a camminare sull’acqua. È solito passeggiare sui laghi in silenziose notti di luna piena.

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Clefable: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
95 (3)
86.3 394
Attacco
70
42.6 239
Difesa
73
55 245
Attacco Speciale
95
74.8 289
Difesa Speciale
90
75.2 279
Velocità
60
41.3 219
Media
80
60.3

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Clefable: verso

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Clefable: Pokémon compatibili

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Clefable: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Spotlight15+3

Forces the target's opponents to aim at the target for the rest of the turn.

Disarming Voice4015

Never misses.

Sing55%15

Puts the target to sleep.

Double Slap1585%10

Hits 2-5 times in one turn.

Minimize10

Raises the user's evasion by two stages.

Metronome10

Randomly selects and uses any move in the game.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cleffa ma non da Clefable. Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Charm100%20

Lowers the target's Attack by two stages.

4Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

10Sweet Kiss75%10

Confuses the target.

13Copycat20

Uses the target's last used move.

16Magical Leaf6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Clefairy ma non da Clefable. Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

13Defense Curl40

Raises user's Defense by one stage.

16Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

19Bestow15

Gives the user's held item to the target.

22Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

28Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

34Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

37Lucky Chant30

Prevents the target from scoring critical hits for five turns.

40Body Slam85100%15

Has a 30% chance to paralyze the target.

43Moonlight5

Heals the user by half its max HP. Affected by weather.

46Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

49Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

50Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

55Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

58After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cleffa ma non da Clefable. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Aromatherapy5

Cures the entire party of major status effects.

Belly Drum10

User pays half its max HP to max out its Attack.

Covet60100%25

Takes the target's item.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Heal Pulse10

Heals the target for half its max HP.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Splash40

Does nothing.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Cleffa ma non da Clefable. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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