Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated.
Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.
This Pokémon is immune to damage not directly caused by a move.
For example, this Pokémon takes no damage from from weather, recoil, status ailments, or Spikes, but it still suffers from the Attack cut when burned, and a Life Orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, Leech Seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a Jaboca Berry or Rowap Berry will not consume the berry when hit by this Pokémon.
The following are unaffected: Struggle, Pain Split (whether used by or against this Pokémon), Belly Drum, Substitute, Curse, moves that knock the user out, and damage from confusion.
This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with Liquid Ooze.
If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.
This Pokémon ignores other Pokémon's stat modifiers for the purposes of damage and accuracy calculation.
Effectively, this affects modifiers of every stat except Speed.
The power of Punishment and Stored Power is calculated as usual. When this Pokémon hurts itself in confusion, its stat modifiers affect damage as usual.
Work in progress ... Essentials | ||||||
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Species | Fairy Pokémon | National Pokédex | 36 | Introduced in | 1 | |
Shape | Footprint | Color | Pink | |||
Height | 1.3 m | Weight | 40 kg |
Breeding & Training | ||||||
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Egg groups | Fairy | Hatch counter | 10 | Capture rate | 25 | |
Base EXP | 217 | Growth rate | 800.000 | Base happiness | 140 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Cleffa | ClefairyLevel up, with at least 220 happiness | ClefableUse a Moon Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Clefable si muove saltellando leggero come se fluttuasse sorretto dalle sue ali. Così riesce anche a camminare sull’acqua. È solito passeggiare sui laghi in silenziose notti di luna piena. |
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X Ha un udito tanto acuto da sentire la caduta di uno spillo a 1 km di distanza. Vive su monti quieti. |
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Y Timido Pokémon Fata, molto raro a vedersi. Scappa e si nasconde non appena avverte la presenza umana. |
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Black 2, White 2 Il loro udito è così acuto che sentono un ago cadere a 1 km di distanza. Per questo di solito vivono in luoghi molto silenziosi. |
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Black, White È molto timido e non ama mostrarsi. È dotato di un udito acutissimo. |
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HeartGold Con il suo fine udito può captare suoni molto distanti. Di solito si nasconde in luoghi tranquilli. |
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SoulSilver Grazie all’udito finissimo può avvertire suoni lontani. Quindi preferisce luoghi silenziosi. |
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Platinum È molto timido e non ama mostrarsi. È dotato di un udito acutissimo. |
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Pearl Ha un udito tanto acuto da sentire la caduta di uno spillo a 1 km di distanza. Vive su monti quieti. |
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Diamond Si vedono raramente. Pare che nelle notti di luna piena vadano a giocare in prossimità di laghetti sperduti. |
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FireRed Dotato di un udito particolarmente sviluppato, è in grado di sentir cadere uno spillo a un chilometro di distanza. |
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LeafGreen Timido POKéMON fata, molto raro a vedersi. Scappa e si nasconde non appena avverte la presenza umana. |
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Emerald CLEFABLE saltella come se fluttuasse sorretto dalle sue ali e riesce a camminare sull’acqua. È solito passeggiare sui laghi nelle silenziose notti di luna piena. |
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Ruby, Sapphire CLEFABLE si muove saltellando leggero come se fluttuasse sorretto dalle sue ali. Così riesce anche a camminare sull’acqua. È solito passeggiare sui laghi in silenziose notti di luna piena. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 86.3 | 394 | ||||
Attacco | 42.6 | 239 | ||||
Difesa | 55 | 245 | ||||
Attacco Speciale | 74.8 | 289 | ||||
Difesa Speciale | 75.2 | 279 | ||||
Velocità | 41.3 | 219 | ||||
Media | 60.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Spotlight | — | — | 15 | +3 | Forces the target's opponents to aim at the target for the rest of the turn. | ||
— | Disarming Voice | 40 | — | 15 | Never misses. | |||
— | Sing | — | 55% | 15 | Puts the target to sleep. | |||
— | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
— | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |||
— | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Cleffa ma non da Clefable. Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
4 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
10 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |||
13 | Copycat | — | — | 20 | Uses the target's last used move. | |||
16 | Magical Leaf | 60 | — | 20 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Clefairy ma non da Clefable. Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
13 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
16 | Follow Me | — | — | 20 | +2 | Redirects the target's single-target effects to the user for this turn. | ||
19 | Bestow | — | — | 15 | Gives the user's held item to the target. | |||
22 | Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |||
28 | Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |||
34 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |||
37 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
40 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
43 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
46 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
49 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
50 | Meteor Mash | 90 | 90% | 10 | Has a 20% chance to raise the user's Attack by one stage. | |||
55 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |||
58 | After You | — | — | 15 | Makes the target act next this turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Cleffa ma non da Clefable. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | ||||
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | ||||
Covet | 60 | 100% | 25 | Takes the target's item. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | ||||
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | ||||
Mimic | — | — | 10 | Copies the target's last used move. | ||||
Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | ||||
Present | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Cleffa ma non da Clefable. Can be taught at any time by an NPC. | ||||||||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.