Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated.
Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.
This Pokémon is immune to damage not directly caused by a move.
For example, this Pokémon takes no damage from from weather, recoil, status ailments, or Spikes, but it still suffers from the Attack cut when burned, and a Life Orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, Leech Seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a Jaboca Berry or Rowap Berry will not consume the berry when hit by this Pokémon.
The following are unaffected: Struggle, Pain Split (whether used by or against this Pokémon), Belly Drum, Substitute, Curse, moves that knock the user out, and damage from confusion.
This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with Liquid Ooze.
If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.
All friendly Pokémon take 0.75× as much direct damage from moves while this Pokémon is in battle.
This effect stacks if multiple allied Pokémon have it.
Work in progress ... Essentials | ||||||
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Species | Star Shape Pokémon | National Pokédex | 173 | Introduced in | 2 | |
Shape | Footprint | Color | Pink | |||
Height | 0.3 m | Weight | 3 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 10 | Capture rate | 150 | |
Base EXP | 44 | Growth rate | 800.000 | Base happiness | 140 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Cleffa | ClefairyLevel up, with at least 220 happiness | ClefableUse a Moon Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire In notti con molte stelle cadenti, è facile vedere molti Cleffa danzare in cerchio. Ballano per tutta la notte fermandosi soltanto alle prime luci dell’alba per dissetarsi bevendo le gocce di rugiada. |
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X Per il suo aspetto bizzarro, a forma di stella, c’è chi crede che provenga da una meteora. |
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Y Se ne vedono molti nelle notti in cui il cielo è pieno di stelle cadenti. Spariscono all’alba. |
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Black 2, White 2 Si dice che sia facile incontrarlo dove sono cadute delle stelle cadenti. |
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Black, White È facile avvistarlo nelle notti con tante stelle cadenti. Si dice che arrivi cavalcandone una. |
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HeartGold Per il suo aspetto bizzarro, a forma di stella, c’è chi crede che provenga da una meteora. |
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SoulSilver Quando molte meteore illuminano il cielo notturno, stranamente si avvistano molti più CLEFFA. |
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Platinum È facile avvistarlo nelle notti con tante stelle cadenti. Si dice che arrivi cavalcandone una. |
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Diamond La sua sagoma ricorda quella di una stella. Si ritiene che giunga a cavallo di stelle cadenti. |
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Pearl Se ne vedono molti nelle notti in cui il cielo è pieno di stelle cadenti. Spariscono all’alba. |
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LeafGreen Per il suo aspetto bizzarro, a forma di stella, c’è chi crede che provenga da una meteora. |
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FireRed Quando molte meteore illuminano il cielo notturno, stranamente si avvistano molti più CLEFFA. |
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Emerald Nelle notti con tante stelle cadenti, si vedono molti CLEFFA danzare in cerchio. Si fermano solo alle prime luci dell’alba per dissetarsi con le gocce di rugiada. |
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Ruby, Sapphire In notti con molte stelle cadenti, è facile vedere molti CLEFFA danzare in cerchio. Ballano per tutta la notte fermandosi soltanto alle prime luci dell’alba per dissetarsi bevendo le gocce di rugiada. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 22.7 | 304 | ||||
Attacco | 2.2 | 149 | ||||
Difesa | 1.6 | 155 | ||||
Attacco Speciale | 21 | 189 | ||||
Difesa Speciale | 30.1 | 209 | ||||
Velocità | 1.3 | 129 | ||||
Media | 2.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
4 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
7 | Sing | — | 55% | 15 | Puts the target to sleep. | |||
10 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |||
13 | Copycat | — | — | 20 | Uses the target's last used move. | |||
16 | Magical Leaf | 60 | — | 20 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | ||||
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | ||||
Covet | 60 | 100% | 25 | Takes the target's item. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | ||||
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | ||||
Mimic | — | — | 10 | Copies the target's last used move. | ||||
Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | ||||
Present | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.