This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy.
Special moves are unaffected. Moves that do set damage, such as Seismic Toss, have their accuracy affected, but not their damage.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
This Pokémon is cured of any major status ailment when it is switched out for another Pokémon.
If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.
This ability does not take effect when a battle ends.
Work in progress ... Essentials | ||||||
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Species | Coral Pokémon | National Pokédex | 222 | Introduced in | 2 | |
Shape | Footprint | Color | Pink | |||
Height | 0.6 m | Weight | 5 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Water 3 | Hatch counter | 20 | Capture rate | 60 | |
Base EXP | 144 | Growth rate | 800.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Corsola |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire I Corsola formano grandi colonie nei mari più caldi dove costituiscono rifugi ideali per Pokémon più piccoli. Quando la temperatura dell’acqua si abbassa, migrano verso i mari del sud. |
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Omega Ruby Le ramificazioni dei Corsola brillano in sette meravigliosi colori se esposte alla luce del sole. Se qualche ramo si spezza e cade viene rigenerato nell’arco di una notte. |
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X Muta la pelle e cresce di continuo. La punta che ha sul capo è un simbolo della sua bellezza. |
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Y Preferisce i limpidi mari del sud. In quelli inquinati, invece, i suoi coralli si logorano e perdono il loro colore. |
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Black 2, White 2 Preferisce i limpidi mari del sud. In quelli inquinati, invece, i suoi coralli si logorano e perdono il loro colore. |
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Black, White Vivono numerosi nei limpidi mari del sud. Pare che non riescano a sopravvivere nelle acque inquinate. |
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SoulSilver A sud, vi è un popolo di mare che vive in comunità fondate su questo tipo di Pokémon. |
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HeartGold Muta la pelle e cresce di continuo. La punta che ha sul capo è un simbolo della sua bellezza. |
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Platinum Vivono numerosi nei limpidi mari del sud. Pare che non riescano a sopravvivere nelle acque inquinate. |
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Diamond, Pearl Vivono numerosi nei limpidi mari del sud. Pare che non riescano a sopravvivere nelle acque inquinate. |
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FireRed A sud, vi è un popolo di mare che vive in villaggi costruiti su gruppi di questi POKéMON. |
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LeafGreen Muta la pelle e cresce di continuo. La punta che ha sul capo è un simbolo della sua bellezza. |
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Emerald CORSOLA vive nei caldi mari del sud. Se il mare viene inquinato, le meravigliose ramificazioni coralline perdono il colore e si sbriciolano in mille pezzi. |
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Sapphire I CORSOLA formano grandi colonie nei mari più caldi dove costituiscono rifugi ideali per POKéMON più piccoli. Quando la temperatura dell’acqua si abbassa, migrano verso i mari del sud. |
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Ruby Le ramificazioni del CORSOLA brillano in sette meravigliosi colori se esposte alla luce del sole. Se qualche ramo si spezza e cade viene rigenerato nell’arco di una notte. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 47.9 | 334 | ||||
Attacco | 23.5 | 209 | ||||
Difesa | 77.8 | 289 | ||||
Attacco Speciale | 49 | 229 | ||||
Difesa Speciale | 79.5 | 289 | ||||
Velocità | 12.4 | 169 | ||||
Media | 39.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
4 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
8 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
10 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
13 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
17 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
20 | Spike Cannon | 20 | 100% | 15 | Hits 2-5 times in one turn. | |||
23 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
27 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
29 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
31 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
35 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
38 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
41 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
45 | Mirror Coat | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | ||
47 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
50 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | ||||
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||||
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.