#222 Corsola

Corsola

Water Rock

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Hustle

This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy.

Special moves are unaffected. Moves that do set damage, such as Seismic Toss, have their accuracy affected, but not their damage.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Natural Cure

This Pokémon is cured of any major status ailment when it is switched out for another Pokémon.

If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.

Abilities nascosta » ottenibile in diversi modi

Regenerator

This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.

This ability does not take effect when a battle ends.

Work in progress ... Essentials
Species Coral Pokémon National Pokédex 222 Introduced in 2
Shape Footprint Corsola Color Pink
Height 0.6 m Weight 5 kg

Breeding & Training
Egg groups Water 1; Water 3 Hatch counter 20 Capture rate 60
Base EXP 144 Growth rate 800.000 Base happiness 70
Gender
25%
75%

  »» Back to top ««  

Corsola: linea evolutiva

Baby Base Fase 1 Fase 2
Corsola

  »» Back to top ««  

Corsola: dove catturarlo

X
Fishing with a Super Rod
  • Route 12
Y
Fishing with a Super Rod
  • Route 12
Black 2
Fishing with a Super Rod
  • Route 18
Surfing in dark spots
  • Humilau City
White 2
Fishing with a Super Rod
  • Route 18
Surfing in dark spots
  • Humilau City
Black
Surfing in dark spots
  • Route 13
  • Undella Town
White
Surfing in dark spots
  • Route 13
  • Undella Town
HeartGold
Fishing with a Good Rod
  • Cherrygrove City
  • Cianwood City
  • Olivine City
  • Route 34
  • Sea Route 19
  • Sea Route 40
  • Union Cave, B2F
Fishing with a Super Rod
  • Cherrygrove City
  • Cianwood City
  • Olivine City
  • Route 34
  • Sea Route 19
  • Sea Route 40
  • Union Cave, B2F
SoulSilver
Fishing with a Good Rod
  • Cherrygrove City
  • Cianwood City
  • Olivine City
  • Route 34
  • Sea Route 19
  • Sea Route 40
  • Union Cave, B2F
Fishing with a Super Rod
  • Cherrygrove City
  • Cianwood City
  • Olivine City
  • Route 34
  • Sea Route 19
  • Sea Route 40
  • Union Cave, B2F
Platinum
Walking in tall grass or a cave
  • Sea Route 230
Diamond
Walking in tall grass or a cave
  • Sea Route 230
Pearl
Walking in tall grass or a cave
  • Sea Route 230
Emerald
Fishing with a Super Rod
  • Ever Grande City
  • Route 128
Ruby
Fishing with a Super Rod
  • Ever Grande City
  • Route 128
Sapphire
Fishing with a Super Rod
  • Ever Grande City
  • Route 128
Crystal
Fishing with a Good Rod
  • Cherrygrove City
  • Cianwood City
  • Olivine City
  • Route 34
  • Sea Route 19
  • Sea Route 40
  • Union Cave, B2F
Fishing with a Super Rod
  • Cherrygrove City
  • Cianwood City
  • Olivine City
  • Route 34
  • Sea Route 19
  • Sea Route 40
  • Union Cave, B2F
Gold
Fishing with a Good Rod
  • Cherrygrove City
  • Cianwood City
  • Olivine City
  • Route 34
  • Sea Route 19
  • Sea Route 40
  • Union Cave, B2F
Fishing with a Super Rod
  • Cherrygrove City
  • Cianwood City
  • Olivine City
  • Route 34
  • Sea Route 19
  • Sea Route 40
  • Union Cave, B2F
Silver
Fishing with a Good Rod
  • Cherrygrove City
  • Cianwood City
  • Olivine City
  • Route 34
  • Sea Route 19
  • Sea Route 40
  • Union Cave, B2F
Fishing with a Super Rod
  • Cherrygrove City
  • Cianwood City
  • Olivine City
  • Route 34
  • Sea Route 19
  • Sea Route 40
  • Union Cave, B2F

  »» Back to top ««  

Corsola: comments


  »» Back to top ««  

Corsola: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
I Corsola formano grandi colonie nei mari più caldi dove costituiscono rifugi ideali per Pokémon più piccoli. Quando la temperatura dell’acqua si abbassa, migrano verso i mari del sud.
Omega Ruby
Le ramificazioni dei Corsola brillano in sette meravigliosi colori se esposte alla luce del sole. Se qualche ramo si spezza e cade viene rigenerato nell’arco di una notte.
X
Muta la pelle e cresce di continuo. La punta che ha sul capo è un simbolo della sua bellezza.
Y
Preferisce i limpidi mari del sud. In quelli inquinati, invece, i suoi coralli si logorano e perdono il loro colore.
Black 2, White 2
Preferisce i limpidi mari del sud. In quelli inquinati, invece, i suoi coralli si logorano e perdono il loro colore.
Black, White
Vivono numerosi nei limpidi mari del sud. Pare che non riescano a sopravvivere nelle acque inquinate.
SoulSilver
A sud, vi è un popolo di mare che vive in comunità fondate su questo tipo di Pokémon.
HeartGold
Muta la pelle e cresce di continuo. La punta che ha sul capo è un simbolo della sua bellezza.
Platinum
Vivono numerosi nei limpidi mari del sud. Pare che non riescano a sopravvivere nelle acque inquinate.
Diamond, Pearl
Vivono numerosi nei limpidi mari del sud. Pare che non riescano a sopravvivere nelle acque inquinate.
FireRed
A sud, vi è un popolo di mare che vive in villaggi costruiti su gruppi di questi POKéMON.
LeafGreen
Muta la pelle e cresce di continuo. La punta che ha sul capo è un simbolo della sua bellezza.
Emerald
CORSOLA vive nei caldi mari del sud. Se il mare viene inquinato, le meravigliose ramificazioni coralline perdono il colore e si sbriciolano in mille pezzi.
Sapphire
I CORSOLA formano grandi colonie nei mari più caldi dove costituiscono rifugi ideali per POKéMON più piccoli. Quando la temperatura dell’acqua si abbassa, migrano verso i mari del sud.
Ruby
Le ramificazioni del CORSOLA brillano in sette meravigliosi colori se esposte alla luce del sole. Se qualche ramo si spezza e cade viene rigenerato nell’arco di una notte.

  »» Back to top ««  

Corsola: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
55
23.5 209
Difesa
95 (1)
77.8 289
Attacco Speciale
65
49 229
Difesa Speciale
95 (1)
79.5 289
Velocità
35
12.4 169
Media
68
39.9

  »» Back to top ««  

Corsola: verso

  »» Back to top ««  

Corsola: Pokémon compatibili

  »» Back to top ««  

Corsola: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

4Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

8Recover10

Heals the user by half its max HP.

10Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

13Refresh20

Cleanses the user of a burn, paralysis, or poison.

17Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

20Spike Cannon20100%15

Hits 2-5 times in one turn.

23Lucky Chant30

Prevents the target from scoring critical hits for five turns.

27Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

29Iron Defense15

Raises the user's Defense by two stages.

31Rock Blast2590%10

Hits 2-5 times in one turn.

35Endure10+4

Prevents the user's HP from lowering below 1 this turn.

38Aqua Ring20

Restores 1/16 of the user's max HP each turn.

41Power Gem80100%20

Inflicts regular damage with no additional effect.

45Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

47Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Barrier20

Raises the user's Defense by two stages.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Camouflage20

User's type changes to match the terrain.

Confuse Ray100%10

Confuses the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

Icicle Spear25100%30

Hits 2-5 times in one turn.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Mist30

Protects the user's stats from being changed by enemy moves.

Nature Power20

Uses a move which depends upon the terrain.

Screech85%40

Lowers the target's Defense by two stages.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,314 secondi.