#740 Crabominable

Crabominable

Fighting Ice

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Hyper Cutter

This Pokémon's Attack cannot be lowered by other Pokémon.

This ability does not prevent any Attack losses other than stat modifiers, such as the Attack cut from a burn. This Pokémon can still be passed negative Attack modifiers through Heart Swap or Power Swap.

Iron Fist

Moves flagged as being punch-based have 1.2× their base power for this Pokémon.

Sucker Punch is not flagged as punch-based; its original, Japanese name only means "surprise attack".

Abilities nascosta » ottenibile in diversi modi

Anger Point

Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages.

This ability will still take effect if the critical hit is received by a Substitute.

Work in progress ... Essentials
Species Woolly Crab Pokémon National Pokédex 740 Introduced in 7
Shape Footprint Crabominable Color White
Height 1.7 m Weight 180 kg

Breeding & Training
Egg groups Water 3 Hatch counter 20 Capture rate 60
Base EXP 167 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Crabominable: linea evolutiva

Baby Base Fase 1 Fase 2
Crabrawler CrabominableLevel up, around Mount Lanakila

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Crabominable: dove catturarlo

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Crabominable: comments


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Crabominable: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Crabominable: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
97
88 398
Attacco
132 (2)
93.9 363
Difesa
77
59.6 253
Attacco Speciale
62
45.6 223
Difesa Speciale
67
47.3 233
Velocità
43
20.8 185
Media
79
57.5

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Crabominable: Pokémon compatibili

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Crabominable: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Ice Punch75100%15

Has a 10% chance to freeze the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Leer100%30

Lowers the target's Defense by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

5Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

9Leer100%30

Lowers the target's Defense by one stage.

13Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

17Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

22Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

25Dizzy Punch70100%10

Has a 20% chance to confuse the target.

29Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

33Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

37Ice Hammer10090%10

Lowers user's Speed by one stage.

42Iron Defense15

Raises the user's Defense by two stages.

45Dynamic Punch10050%5

Has a 100% chance to confuse the target.

49Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Crabrawler ma non da Crabominable. Learned when a Pokémon reaches a certain level.
29Payback50100%10

Power is doubled if the target has already moved this turn.

37Crabhammer10090%10

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Crabrawler ma non da Crabominable. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

79Frost Breath6090%10

Always scores a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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