This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.
Work in progress ... Essentials | ||||||
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Species | Lunar Pokémon | National Pokédex | 488 | Introduced in | 4 | |
Shape | Footprint | Color | Yellow | |||
Height | 1.5 m | Weight | 85.6 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 120 | Capture rate | 3 | |
Base EXP | 270 | Growth rate | 1.250.000 | Base happiness | 100 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Cresselia |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Se si dorme con piume di Cresselia, si faranno bei sogni. È l’incarnazione di uno spicchio di luna. |
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Omega Ruby Volando rilascia un velo di particelle brillanti. Si dice che rappresenti la luna crescente. |
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Y Se si dorme con piume di Cresselia, si faranno bei sogni. È l’incarnazione di uno spicchio di luna. |
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X Volando rilascia un velo di particelle brillanti. Si dice che rappresenti la luna crescente. |
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Black 2, White 2 Nelle notti di luna crescente, l'aurora della sua coda si spande e ondeggia in modo splendido. |
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Black, White Nelle notti di quarto di luna, l'aurora della sua coda si spande e ondeggia in modo splendido. |
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HeartGold, SoulSilver Se si dorme con piume di CRESSELIA, si faranno bei sogni. È l’incarnazione di uno spicchio di luna. |
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Platinum Nelle notti di quarto di luna, l’aurora della sua coda si spande e ondeggia in modo splendido. |
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Diamond, Pearl Volando rilascia un velo di particelle brillanti. Si dice che rappresenti la luna crescente. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 96.9 | 444 | ||||
Attacco | 42.6 | 239 | ||||
Difesa | 91.8 | 339 | ||||
Attacco Speciale | 58.9 | 249 | ||||
Difesa Speciale | 96.6 | 359 | ||||
Velocità | 68.2 | 269 | ||||
Media | 91.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Lunar Dance | — | — | 10 | User faints, and its replacement is fully healed. | |||
— | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
— | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
— | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
11 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
20 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |||
29 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
38 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
47 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
57 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
66 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
75 | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
84 | Lunar Dance | — | — | 10 | User faints, and its replacement is fully healed. | |||
93 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
99 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magic Room | — | — | 10 | Negates held items for five turns. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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