When this Pokémon has 1/3 or less of its HP remaining, its Fire-type moves inflict 1.5× as much regular damage.
This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.
This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.
Work in progress ... Essentials | ||||||
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Species | Fire Mouse Pokémon | National Pokédex | 155 | Introduced in | 2 | |
Shape | Footprint | Color | Yellow | |||
Height | 0.5 m | Weight | 7.9 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 62 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Cyndaquil | QuilavaLevel up, starting at level 14 | TyphlosionLevel up, starting at level 36 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Cyndaquil si protegge grazie alle fiamme che gli ardono sul dorso. Le fiamme divampano impetuose se il Pokémon è adirato. Tuttavia, quando è stanco diventano fiammelle innocue dalla combustione incompleta. |
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Y È riservato per natura. Se viene spaventato, le fiamme sul suo dorso bruciano ardentemente. |
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X Spesso se ne sta appallottolato giacché timido. Se è attaccato, si difende infuocando il dorso. |
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Black 2, White 2 È riservato per natura. Se viene spaventato, le fiamme sul suo dorso bruciano ardentemente. |
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Black, White È riservato per natura. Se viene spaventato, le fiamme sul suo dorso bruciano ardentemente. |
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SoulSilver Di solito sta raggomitolato. Se ha paura o è sorpreso, lancia fiamme dal dorso. |
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HeartGold Spesso se ne sta appallottolato giacché timido. Se è attaccato, si difende infuocando il dorso. |
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Platinum È riservato per natura. Se viene spaventato, le fiamme sul suo dorso bruciano ardentemente. |
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Diamond, Pearl È riservato per natura. Se viene spaventato, le fiamme sul suo dorso bruciano ardentemente. |
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FireRed Di solito sta raggomitolato. Se ha paura o è sorpreso, lancia fiamme dal dorso. |
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LeafGreen È timido: spesso se ne sta appallottolato. Se è attaccato, si difende infuocando il dorso. |
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Emerald CYNDAQUIL si protegge grazie alle fiamme che ardono sul dorso: esse divampano impetuose se è adirato e diventano fiammelle dalla combustione incompleta se è stanco. |
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Ruby, Sapphire CYNDAQUIL si protegge grazie alle fiamme che gli ardono sul dorso. Le fiamme divampano impetuose se il POKéMON è adirato. Tuttavia, quando è stanco diventano fiammelle innocue dalla combustione incompleta. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 7.2 | 282 | ||||
Attacco | 19.6 | 203 | ||||
Difesa | 14.3 | 185 | ||||
Attacco Speciale | 41.5 | 219 | ||||
Difesa Speciale | 22.7 | 199 | ||||
Velocità | 47.8 | 229 | ||||
Media | 17.5 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
6 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
10 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
13 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
19 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |||
22 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
28 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
31 | Swift | 60 | — | 20 | Never misses. | |||
37 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
40 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
46 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |||
49 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
55 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
58 | Burn Up | 130 | 100% | 5 | Removes the user's Fire type after inflicting damage. | |||
64 | Eruption | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Covet | 60 | 100% | 25 | Takes the target's item. | ||||
Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | ||||
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | ||||
Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | ||||
Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | ||||
Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | ||||
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||||
Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Fire Pledge | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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