#491 Darkrai

Darkrai

Dark

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Bad Dreams

Opposing Pokémon take 1/8 of their maximum HP in damage after each turn while they are asleep.

Work in progress ... Essentials
Species Pitch-Black Pokémon National Pokédex 491 Introduced in 4
Shape Footprint Darkrai Color Black
Height 1.5 m Weight 50.5 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 270 Growth rate 1.250.000 Base happiness 0
Gender
Genderless

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Darkrai: linea evolutiva

Baby Base Fase 1 Fase 2
Darkrai

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Darkrai: dove catturarlo

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Darkrai: comments


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Darkrai: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Ha l’abilità di far addormentare la gente e farla sognare. È attivo nelle notti di luna nuova.
Omega Ruby
Respinge umani e Pokémon dal suo territorio inducendoli a un sonno profondo e provocando incubi.
Y
Ha l’abilità di far addormentare la gente e farla sognare. È attivo nelle notti di luna nuova.
X
Respinge umani e Pokémon dal suo territorio inducendoli a un sonno profondo e provocando incubi.
Black 2, White 2
Per proteggersi, riempie di incubi la mente di chi gli sta intorno. Tuttavia, non è di indole malvagia.
Black, White
Per proteggersi, riempie di incubi la mente di chi gli sta intorno. Tuttavia, non è di indole malvagia.
HeartGold, SoulSilver
Respinge umani e Pokémon dal suo territorio inducendoli a un sonno profondo e provocando incubi.
Platinum
Per proteggersi, riempie di incubi la mente di chi gli sta intorno. Tuttavia, non è di indole malvagia.
Diamond
Ha l’abilità di far addormentare la gente e farla sognare. È attivo nelle notti di luna nuova.
Pearl
Si narra che, nelle notti senza luna, questo Pokémon provochi incubi terrificanti.

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Darkrai: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
90
65 279
Difesa
90
73.5 279
Attacco Speciale
135 (2)
95.2 369
Difesa Speciale
90
75.2 279
Velocità
125 (1)
97 349
Media
100
91.7

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Darkrai: verso

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Darkrai: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Darkrai: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

20Hypnosis60%20

Puts the target to sleep.

29Feint Attack6020

Never misses.

38Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

47Double Team15

Raises the user's evasion by one stage.

57Haze30

Resets all Pokémon's stats, accuracy, and evasion.

66Dark Void50%10

Puts the target to sleep.

75Nasty Plot20

Raises the user's Special Attack by two stages.

84Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

93Dark Pulse80100%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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