#554 Darumaka

Darumaka

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Hustle

This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy.

Special moves are unaffected. Moves that do set damage, such as Seismic Toss, have their accuracy affected, but not their damage.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Abilities nascosta » ottenibile in diversi modi

Inner Focus

This Pokémon cannot flinch.

Work in progress ... Essentials
Species Zen Charm Pokémon National Pokédex 554 Introduced in 5
Shape Footprint Darumaka Color Red
Height 0.6 m Weight 37.5 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 120
Base EXP 63 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Darumaka: linea evolutiva

Baby Base Fase 1 Fase 2
Darumaka DarmanitanLevel up, starting at level 35

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Darumaka: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Desert Resort, entrance
  • Desert Resort
  • Route 4
White 2
Walking in tall grass or a cave
  • Desert Resort, entrance
  • Desert Resort
  • Route 4
Black
Walking in tall grass or a cave
  • Desert Resort, entrance
  • Desert Resort
  • Route 4
White
Walking in tall grass or a cave
  • Desert Resort, entrance
  • Desert Resort
  • Route 4

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Darumaka: comments


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Darumaka: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Poiché i suoi escrementi sono molto caldi, nell’antichità gli uomini solevano conservarli in buste per riscaldarsi.
Alpha Sapphire
Quando dorme ritrae gli arti. Anche il fuoco che gli brucia dentro a 600 °C si affievolisce.
X
Poiché i suoi escrementi sono molto caldi, nell’antichità gli uomini solevano conservarli in buste per riscaldarsi.
Y
Quando dorme ritrae gli arti. Anche il fuoco che gli brucia dentro a 600 °C si affievolisce.
Black 2, White 2
Quando dorme ritrae gli arti. Anche il fuoco che gli brucia dentro a 600°C si affievolisce.
White
Poiché i suoi escrementi sono molto caldi, nell'antichità gli uomini solevano conservarli in buste per riscaldarsi.
Black
Quando la sua fiamma interna brucia, corre qua e là senza trovare pace. Ma se il fuoco si smorza, si addormenta.

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Darumaka: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
90 (1)
65 279
Difesa
45
16.7 189
Attacco Speciale
15
0.6 129
Difesa Speciale
45
15.5 189
Velocità
50
29.7 199
Media
52
19.4

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Darumaka: verso

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Darumaka: Pokémon compatibili

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Darumaka: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

6Incinerate60100%15

Destroys the target's held berry.

9Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

11Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

14Headbutt70100%15

Has a 30% chance to make the target flinch.

17Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

19Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

22Fire Punch75100%15

Has a 10% chance to burn the target.

25Work Up30

Raises the user's Attack and Special Attack by one stage each.

27Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

30Belly Drum10

User pays half its max HP to max out its Attack.

33Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

35Taunt100%20

For the next few turns, the target can only use damaging moves.

39Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

42Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Focus Energy30

Increases the user's chance to score a critical hit.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heat Wave9590%10

Has a 10% chance to burn the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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