#633 Deino

Deino

Dark Dragon

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Hustle

This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy.

Special moves are unaffected. Moves that do set damage, such as Seismic Toss, have their accuracy affected, but not their damage.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Work in progress ... Essentials
Species Irate Pokémon National Pokédex 633 Introduced in 5
Shape Footprint Deino Color Blue
Height 0.8 m Weight 17.3 kg

Breeding & Training
Egg groups Dragon Hatch counter 40 Capture rate 45
Base EXP 60 Growth rate 1.250.000 Base happiness 35
Gender
50%
50%

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Deino: linea evolutiva

Baby Base Fase 1 Fase 2
Deino ZweilousLevel up, starting at level 50 HydreigonLevel up, starting at level 64

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Deino: dove catturarlo

Black
Walking in tall grass or a cave
  • Victory Road, Unknown Area 53
  • Victory Road, Unknown Area 58
White
Walking in tall grass or a cave
  • Victory Road, Unknown Area 53
  • Victory Road, Unknown Area 58

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Deino: comments


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Deino: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Dal momento che non ci vede, esamina ciò che lo circonda mordendo o lanciandosi di peso. Ha ammaccature su tutto il corpo.
Alpha Sapphire
Non vede bene ciò che lo circonda e sbatte qua e là mordendo e mangiando tutto ciò che si muove.
X
Dal momento che non ci vede, esamina ciò che lo circonda mordendo o lanciandosi di peso. Ha ammaccature su tutto il corpo.
Y
Non vede bene ciò che lo circonda e sbatte qua e là mordendo e mangiando tutto ciò che si muove.
Black 2, White 2
Non vede bene ciò che lo circonda e sbatte qua e là mordendo e mangiando tutto ciò che si muove.
White
Dal momento che non ci vede, esamina ciò che lo circonda mordendo o lanciandosi di peso. Ha ammaccature su tutto il corpo.
Black
Ha il vizio di mordere tutto e mangia qualsiasi cosa gli passi davanti. È pericoloso avvicinarlo senza cautela.

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Deino: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
52
26.5 308
Attacco
65 (1)
36.4 229
Difesa
50
23.1 199
Attacco Speciale
45
21 189
Difesa Speciale
50
22.7 199
Velocità
38
15 175
Media
50
13.4

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Deino: verso

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Deino: Pokémon compatibili

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Deino: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Dragon Rage*100%10

Inflicts 40 points of damage.

4Focus Energy30

Increases the user's chance to score a critical hit.

9Bite60100%25

Has a 30% chance to make the target flinch.

12Headbutt70100%15

Has a 30% chance to make the target flinch.

17Dragon Breath60100%20

Has a 30% chance to paralyze the target.

20Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

28Slam8075%20

Inflicts regular damage with no additional effect.

32Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

38Work Up30

Raises the user's Attack and Special Attack by one stage each.

42Dragon Rush10075%10

Has a 20% chance to make the target flinch.

48Body Slam85100%15

Has a 30% chance to paralyze the target.

50Scary Face100%10

Lowers the target's Speed by two stages.

58Hyper Voice90100%10

Inflicts regular damage with no additional effect.

62Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Astonish30100%15

Has a 30% chance to make the target flinch.

Belch12090%10

Can only be used after the user has eaten a berry.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Double Hit3590%10

Hits twice in one turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Screech85%40

Lowers the target's Defense by two stages.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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