#232 Donphan

Donphan

Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Abilities nascosta » ottenibile in diversi modi

Sand Veil

During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type.

The evasion bonus does not count as a stat modifier.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.

Work in progress ... Essentials
Species Armor Pokémon National Pokédex 232 Introduced in 2
Shape Footprint Donphan Color Gray
Height 1.1 m Weight 120 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 60
Base EXP 175 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Donphan: linea evolutiva

Baby Base Fase 1 Fase 2
Phanpy DonphanLevel up, starting at level 25

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Donphan: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, outside
  • Mt. Silver, 1F
  • Mt. Silver, mountainside
  • Mt. Silver, 3F
  • Mt. Silver, top
  • Route 28
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Crystal
Walking in tall grass or a cave
  • Route 45
Silver
Walking in tall grass or a cave
  • Mt. Silver, 2F
  • Mt. Silver, outside
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Route 28
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F

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Donphan: comments


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Donphan: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Donphan adora attaccare arrotolandosi in forma sferica e puntando sul nemico ad elevata velocità. Una volta partito, questo Pokémon è molto difficile da fermare.
Alpha Sapphire
Il massiccio corpo di Donphan dispone di una forza tale da poter abbattere persino una casa. La sua incredibile potenza aiuta a liberare i sentieri montani dopo una frana di massi o fango.
X
Ha zanne dure e affilate e la pelle grinzosa. La sua Azione è così forte da abbattere una casa.
Y
Più grandi sono le zanne, più alto è il suo rango nel branco. Le zanne crescono lentamente.
Black 2, White 2
Si arrotola a palla e attacca il nemico. Riesce ad abbattere una casa con un solo colpo.
Black, White
Si arrotola a palla e attacca il nemico. Riesce ad abbattere una casa con un solo colpo.
HeartGold
Ha zanne dure e affilate e la pelle grinzosa. La sua Azione è così forte da abbattere una casa.
SoulSilver
Più grandi sono le zanne, più alto è il suo rango nel branco. Le zanne crescono lentamente.
Platinum
Si arrotola a palla e attacca il nemico. Riesce ad abbattere una casa con un solo colpo.
Diamond, Pearl
Si arrotola a palla e attacca il nemico. Riesce ad abbattere una casa con un solo colpo.
LeafGreen
Ha zanne dure e affilate e la pelle grinzosa. La sua AZIONE è così forte da abbattere una casa.
FireRed
Più grandi sono le zanne, più alto è il suo rango nel branco. Le zanne crescono lentamente.
Emerald
DONPHAN dispone di una forza tale da trainare un autocarro. La sua epidermide è così dura che un attacco normale non può neppure scalfirla.
Ruby
DONPHAN adora attaccare arrotolandosi in forma sferica e puntando sul nemico ad elevata velocità. Una volta partito, questo POKéMON è molto difficile da fermare.
Sapphire
Il massiccio corpo di DONPHAN dispone di una forza tale da poter abbattere persino una casa. La sua incredibile potenza aiuta a liberare i sentieri montani dopo una frana di massi o fango.

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Donphan: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90
82.5 384
Attacco
120 (1)
87.6 339
Difesa
120 (1)
91.8 339
Attacco Speciale
60
41.5 219
Difesa Speciale
60
36.9 219
Velocità
50
29.7 199
Media
83
70.3

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Donphan: verso

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Donphan: Pokémon compatibili

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Donphan: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Fury Attack1585%20

Hits 2-5 times in one turn.

Fury Attack1585%20

Hits 2-5 times in one turn.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Horn Attack65100%25

Inflicts regular damage with no additional effect.

Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

Growl100%40

Lowers the target's Attack by one stage.

Defense Curl40

Raises user's Defense by one stage.

6Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

15Assurance60100%10

Power is doubled if the target has already received damage this turn.

19Knock Off65100%20

Target drops its held item.

24Slam8075%20

Inflicts regular damage with no additional effect.

30Magnitude*100%30

Power varies randomly from 10 to 150.

37Scary Face100%10

Lowers the target's Speed by two stages.

43Earthquake100100%10

Inflicts regular damage and can hit Dig users.

50Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Phanpy ma non da Donphan. Learned when a Pokémon reaches a certain level.
Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

15Natural Gift*100%15

Power and type depend on the held berry.

19Endure10+4

Prevents the user's HP from lowering below 1 this turn.

28Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

33Charm100%20

Lowers the target's Attack by two stages.

37Last Resort140100%5

Can only be used after all of the user's other moves have been used.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Phanpy ma non da Donphan. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fissure*30%5

Causes a one-hit KO.

Focus Energy30

Increases the user's chance to score a critical hit.

Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

High Horsepower9595%10

Inflicts regular damage with no additional effect.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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