#680 Doublade

Doublade

Steel Ghost

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

No Guard

Moves used by or against this Pokémon never miss.

One-hit KO moves are unaffected. Moves affected by this ability can hit Pokémon during the preparation turn of moves like Dig or Fly.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

Work in progress ... Essentials
Species Sword Pokémon National Pokédex 680 Introduced in 6
Shape Footprint Doublade Color Brown
Height 0.8 m Weight 4.5 kg

Breeding & Training
Egg groups Mineral Hatch counter 20 Capture rate 90
Base EXP 157 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Doublade: linea evolutiva

Baby Base Fase 1 Fase 2
Honedge DoubladeLevel up, starting at level 35 AegislashUse a Dusk Stone

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Doublade: dove catturarlo

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Doublade: comments


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Doublade: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
I fendenti vorticosi e velocissimi delle due spade possono mettere in ginocchio anche gli spadaccini più esperti.
Omega Ruby
Sdoppiatesi con l’evoluzione, le due parti comunicano telepaticamente per lanciarsi in un attacco coordinato.
Y
I fendenti vorticosi e velocissimi delle due spade possono mettere in ginocchio anche gli spadaccini più esperti.
X
Sdoppiatesi con l’evoluzione, le due parti comunicano telepaticamente per lanciarsi in un attacco coordinato.

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Doublade: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
59
33.4 322
Attacco
110
82.8 319
Difesa
150 (2)
98.1 399
Attacco Speciale
45
21 189
Difesa Speciale
49
19.1 197
Velocità
35
12.4 169
Media
74
48.2

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Doublade: Pokémon compatibili

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Doublade: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Swords Dance20

Raises the user's Attack by two stages.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

5Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

8Metal Sound85%40

Lowers the target's Special Defense by two stages.

13Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

18Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

20Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

22Aerial Ace6020

Never misses.

26Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

29Slash70100%20

Has an increased chance for a critical hit.

32Iron Defense15

Raises the user's Defense by two stages.

36Night Slash70100%15

Has an increased chance for a critical hit.

41Power Trick10

User swaps Attack and Defense.

45Iron Head80100%15

Has a 30% chance to make the target flinch.

51Sacred Sword90100%15

Ignores the target's stat modifiers.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Honedge ma non da Doublade. Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Metal Sound85%40

Lowers the target's Special Defense by two stages.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

54False Swipe40100%40

Cannot lower the target's HP below 1.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

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