This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Vital Spirit in battle.
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers.
In the event of a tie, one is chosen at random.
Moves without a listed base power are assigned one as follows:
Power | Moves |
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160 | One-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold |
120 | Counter moves: Counter, Metal Burst, and Mirror Coat |
80 | Variable power or set damage: Crush Grip, Dragon Rage, Electro Ball, Endeavor, Final Gambit, Flail, Frustration, Grass Knot, Gyro Ball, Heat Crash, Heavy Slam, Hidden Power, Low Kick, Natural Gift, Night Shade, Psywave, Return, Reversal, Seismic Toss, Sonic Boom, Trump Card, and Wring Out |
0 | Any such move not listed |
This Pokémon cannot flinch.
Work in progress ... Essentials | ||||||
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Species | Hypnosis Pokémon | National Pokédex | 96 | Introduced in | 1 | |
Shape | Footprint | Color | Yellow | |||
Height | 1 m | Weight | 32.4 kg |
Breeding & Training | ||||||
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Egg groups | Human-Like | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 66 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Drowzee | HypnoLevel up, starting at level 26 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Drowzee è solito nutrirsi dei sogni degli altri mentre dormono, estraendoli dalle loro narici. Se durante il sonno si avverte prurito al naso, significa che Drowzee è già all’opera. |
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X Addormenta i suoi nemici e poi si nutre dei loro sogni. A volte fa indigestione di incubi. |
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Y Se si pensa di aver fatto un bel sogno, ma non lo si ricorda, magari l’ha mangiato un Drowzee. |
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Black 2, White 2 Riesce ad indovinare cosa sognano le persone annusandole con il suo grande naso. Ama i sogni divertenti. |
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Black, White Riesce ad indovinare cosa sognano le persone annusandole con il suo grande naso. Ama i sogni divertenti. |
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SoulSilver Ricorda ogni singolo sogno che mangia. Preferisce quelli dei bambini perché sono molto più gustosi. |
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HeartGold Se si pensa di aver fatto un bel sogno, ma non lo si ricorda, magari l’ha mangiato un DROWZEE. |
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Platinum Riesce ad indovinare cosa sognano le persone annusandole con il suo grande naso. Ama i sogni divertenti. |
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Diamond, Pearl Riesce ad indovinare cosa sognano le persone annusandole con il suo grande naso. Ama i sogni divertenti. |
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LeafGreen Addormenta i suoi nemici e poi si nutre dei loro sogni. A volte fa indigestione di incubi. |
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FireRed Discende dal leggendario animale baku, che era considerato un mangiatore di sogni. Grande conoscitore dell’ipnosi. |
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Emerald DROWZEE si nutre dei sogni degli altri mentre dormono, estraendoli dalle loro narici. Se dormendo si avverte prurito al naso, significa che è già all’opera. |
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Ruby, Sapphire DROWZEE è solito nutrirsi dei sogni degli altri mentre dormono, estraendoli dalle loro narici. Se durante il sonno si avverte prurito al naso, significa che DROWZEE è già all’opera. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 14.4 | 195 | ||||
Difesa | 16.7 | 189 | ||||
Attacco Speciale | 18.1 | 185 | ||||
Difesa Speciale | 75.2 | 279 | ||||
Velocità | 19.8 | 183 | ||||
Media | 24.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
17 | Poison Gas | — | 90% | 40 | Poisons the target. | |||
21 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
29 | Wake-Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |||
33 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
37 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
41 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
45 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
57 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
61 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | ||||
Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Role Play | — | — | 10 | Copies the target's ability. | ||||
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magic Room | — | — | 10 | Negates held items for five turns. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.