#477 Dusknoir

Dusknoir

Ghost

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pressure

Moves targetting this Pokémon use one extra PP.

This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Abilities nascosta » ottenibile in diversi modi

Frisk

When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers.

In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.

Work in progress ... Essentials
Species Gripper Pokémon National Pokédex 477 Introduced in 4
Shape Footprint Dusknoir Color Black
Height 2.2 m Weight 106.6 kg

Breeding & Training
Egg groups Amorphous Hatch counter 25 Capture rate 45
Base EXP 236 Growth rate 800.000 Base happiness 35
Gender
50%
50%

  »» Back to top ««  

Dusknoir: linea evolutiva

Baby Base Fase 1 Fase 2
Duskull DusclopsLevel up, starting at level 37 DusknoirTrade, while holding a Reaper Cloth

  »» Back to top ««  

Dusknoir: dove catturarlo

  »» Back to top ««  

Dusknoir: comments


  »» Back to top ««  

Dusknoir: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Capta con l’antenna onde che arrivano dal mondo degli spiriti, che gli ordinano di portare lì le persone.
Omega Ruby
Si dice che accolga gli spiriti smarriti nel suo corpo flessibile per riportarli a casa.
Y
Capta con l’antenna onde che arrivano dal mondo degli spiriti, che gli ordinano di portare lì le persone.
X
Si dice che accolga gli spiriti smarriti nel suo corpo flessibile per riportarli a casa.
Black 2, White 2
Si dice che accolga gli spiriti smarriti nel suo corpo flessibile per riportarli a casa.
Black, White
Si dice che accolga gli spiriti smarriti nel suo corpo flessibile per riportarli a casa.
HeartGold, SoulSilver
Fa la spola tra questo mondo e l’altro. È temuto perché assorbe gli spiriti vaganti e li porta via.
Platinum
Si dice che accolga gli spiriti smarriti nel suo corpo flessibile per riportarli a casa.
Diamond, Pearl
Capta con l’antenna onde che arrivano dal mondo degli spiriti, che gli ordinano di portare lì le persone.

  »» Back to top ««  

Dusknoir: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
100
74.9 299
Difesa
135 (1)
96.5 369
Attacco Speciale
65
49 229
Difesa Speciale
135 (2)
97.9 369
Velocità
45
23.7 189
Media
87
78.2

  »» Back to top ««  

Dusknoir: verso

  »» Back to top ««  

Dusknoir: Pokémon compatibili

  »» Back to top ««  

Dusknoir: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Shadow Punch6020

Never misses.

Future Sight120100%10

Hits the target two turns later.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer100%30

Lowers the target's Defense by one stage.

Night Shade*100%15

Inflicts damage equal to the user's level.

Disable100%20

Disables the target's last used move for 1-8 turns.

Astonish30100%15

Has a 30% chance to make the target flinch.

6Disable100%20

Disables the target's last used move for 1-8 turns.

9Astonish30100%15

Has a 30% chance to make the target flinch.

14Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

17Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

22Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

25Will-O-Wisp85%15

Burns the target.

30Confuse Ray100%10

Confuses the target.

33Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

40Hex65100%10

Has double power if the target has a major status ailment.

45Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

52Mean Look5

Prevents the target from leaving battle.

57Payback50100%10

Power is doubled if the target has already moved this turn.

64Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Duskull ma non da Dusknoir. Appears on a newly-hatched Pokémon, if the father had the same move.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Feint Attack6020

Never misses.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Skill Swap10

User and target swap abilities.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,26 secondi.