#355 Duskull

Duskull

Ghost

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Abilities nascosta » ottenibile in diversi modi

Frisk

When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers.

In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.

Work in progress ... Essentials
Species Requiem Pokémon National Pokédex 355 Introduced in 3
Shape Footprint Duskull Color Black
Height 0.8 m Weight 15 kg

Breeding & Training
Egg groups Amorphous Hatch counter 25 Capture rate 190
Base EXP 59 Growth rate 800.000 Base happiness 35
Gender
50%
50%

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Duskull: linea evolutiva

Baby Base Fase 1 Fase 2
Duskull DusclopsLevel up, starting at level 37 DusknoirTrade, while holding a Reaper Cloth

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Duskull: dove catturarlo

Platinum
Walking in tall grass or a cave
  • Lost Tower, 1F
  • Lost Tower, 2F
  • Lost Tower, 3F
  • Lost Tower, 4F
  • Lost Tower, 5F
  • Route 209
  • Turnback Cave, pillar 1
  • Turnback Cave, before pillar 1
  • Turnback Cave, between pillars 1 and 2
Diamond
Walking in tall grass or a cave
  • Route 224
Pearl
Walking in tall grass or a cave
  • Route 224
Emerald
Walking in tall grass or a cave
  • Mt. Pyre, 4F
  • Mt. Pyre, 5F
  • Mt. Pyre, 6F
  • Mt. Pyre, summit
Ruby
Walking in tall grass or a cave
  • Mt. Pyre, 1F
  • Mt. Pyre, 2F
  • Mt. Pyre, 3F
  • Mt. Pyre, 4F
  • Mt. Pyre, 5F
  • Mt. Pyre, 6F
  • Mt. Pyre, outside
  • Mt. Pyre, summit
  • Route 121
  • Route 123
Sapphire
Walking in tall grass or a cave
  • Mt. Pyre, 4F
  • Mt. Pyre, 5F
  • Mt. Pyre, 6F
  • Mt. Pyre, summit

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Duskull: comments


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Duskull: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Duskull riesce a passare attraverso i muri indipendentemente dal loro spessore. Una volta scelto un bersaglio perseguita la vittima designata fino all’alba.
Alpha Sapphire
Duskull vaga come un’anima persa nella tetra oscurità notturna. Spesso ai bimbi capricciosi si dice che questo Pokémon si porta via i bambini che fanno arrabbiare la mamma.
X
Segue ostinatamente la preda ovunque essa vada. Abbandona la caccia solo all’alba.
Y
Si racconta che questo Pokémon porti via nella notte i bambini che sono stati disobbedienti.
Black 2, White 2
Adora il pianto dei bambini. Spaventa i bimbi cattivi passando attraverso le pareti.
Black, White
Adora il pianto dei bambini. Spaventa i bimbi cattivi passando attraverso le pareti.
HeartGold, SoulSilver
Si racconta che questo Pokémon porti via nella notte i bambini che sono stati disobbedienti.
Platinum
Adora il pianto dei bambini. Spaventa i bimbi cattivi passando attraverso le pareti.
Diamond, Pearl
Segue ostinatamente la preda ovunque essa vada. Abbandona la caccia solo all’alba.
FireRed, LeafGreen
Si avvicina alla preda rendendosi invisibile. Ha la capacità di passare attraverso spesse pareti.
Emerald
DUSKULL vaga nella tetra oscurità della notte. Un solo sguardo lanciato dal suo occhio scarlatto fa raggelare il sangue anche a un adulto forte e coraggioso.
Ruby
DUSKULL riesce a passare attraverso i muri indipendentemente dal loro spessore. Una volta scelto un bersaglio perseguita la vittima designata fino all’alba.
Sapphire
DUSKULL vaga come un’anima persa nella tetra oscurità notturna. Spesso ai bimbi capricciosi si dice che questo POKéMON si porti via i bambini che fanno arrabbiare la mamma.

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Duskull: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
20
0.6 244
Attacco
40
8.5 179
Difesa
90
73.5 279
Attacco Speciale
30
5.6 159
Difesa Speciale
90 (1)
75.2 279
Velocità
25
4.7 149
Media
49
11.7

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Duskull: verso

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Duskull: Pokémon compatibili

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Duskull: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Night Shade*100%15

Inflicts damage equal to the user's level.

6Disable100%20

Disables the target's last used move for 1-8 turns.

9Astonish30100%15

Has a 30% chance to make the target flinch.

14Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

17Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

22Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

25Will-O-Wisp85%15

Burns the target.

30Confuse Ray100%10

Confuses the target.

33Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

38Hex65100%10

Has double power if the target has a major status ailment.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

46Mean Look5

Prevents the target from leaving battle.

49Payback50100%10

Power is doubled if the target has already moved this turn.

54Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Feint Attack6020

Never misses.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Skill Swap10

User and target swap abilities.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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