This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.
When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers.
In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.
Work in progress ... Essentials | ||||||
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Species | Requiem Pokémon | National Pokédex | 355 | Introduced in | 3 | |
Shape | Footprint | Color | Black | |||
Height | 0.8 m | Weight | 15 kg |
Breeding & Training | ||||||
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Egg groups | Amorphous | Hatch counter | 25 | Capture rate | 190 | |
Base EXP | 59 | Growth rate | 800.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Duskull | DusclopsLevel up, starting at level 37 | DusknoirTrade, while holding a Reaper Cloth |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Duskull riesce a passare attraverso i muri indipendentemente dal loro spessore. Una volta scelto un bersaglio perseguita la vittima designata fino all’alba. |
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Alpha Sapphire Duskull vaga come un’anima persa nella tetra oscurità notturna. Spesso ai bimbi capricciosi si dice che questo Pokémon si porta via i bambini che fanno arrabbiare la mamma. |
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X Segue ostinatamente la preda ovunque essa vada. Abbandona la caccia solo all’alba. |
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Y Si racconta che questo Pokémon porti via nella notte i bambini che sono stati disobbedienti. |
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Black 2, White 2 Adora il pianto dei bambini. Spaventa i bimbi cattivi passando attraverso le pareti. |
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Black, White Adora il pianto dei bambini. Spaventa i bimbi cattivi passando attraverso le pareti. |
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HeartGold, SoulSilver Si racconta che questo Pokémon porti via nella notte i bambini che sono stati disobbedienti. |
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Platinum Adora il pianto dei bambini. Spaventa i bimbi cattivi passando attraverso le pareti. |
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Diamond, Pearl Segue ostinatamente la preda ovunque essa vada. Abbandona la caccia solo all’alba. |
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FireRed, LeafGreen Si avvicina alla preda rendendosi invisibile. Ha la capacità di passare attraverso spesse pareti. |
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Emerald DUSKULL vaga nella tetra oscurità della notte. Un solo sguardo lanciato dal suo occhio scarlatto fa raggelare il sangue anche a un adulto forte e coraggioso. |
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Ruby DUSKULL riesce a passare attraverso i muri indipendentemente dal loro spessore. Una volta scelto un bersaglio perseguita la vittima designata fino all’alba. |
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Sapphire DUSKULL vaga come un’anima persa nella tetra oscurità notturna. Spesso ai bimbi capricciosi si dice che questo POKéMON si porti via i bambini che fanno arrabbiare la mamma. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 0.6 | 244 | ||||
Attacco | 8.5 | 179 | ||||
Difesa | 73.5 | 279 | ||||
Attacco Speciale | 5.6 | 159 | ||||
Difesa Speciale | 75.2 | 279 | ||||
Velocità | 4.7 | 149 | ||||
Media | 11.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
6 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
17 | Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
22 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
25 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
30 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
33 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
38 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
41 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
46 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
49 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
54 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | ||||
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | ||||
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | ||||
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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