This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.
Work in progress ... Essentials | ||||||
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Species | EleFish Pokémon | National Pokédex | 604 | Introduced in | 5 | |
Shape | Footprint | Color | Blue | |||
Height | 2.1 m | Weight | 80.5 kg |
Breeding & Training | ||||||
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Egg groups | Amorphous | Hatch counter | 20 | Capture rate | 30 | |
Base EXP | 232 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Tynamo | EelektrikLevel up, starting at level 39 | EelektrossUse a Thunder Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Si attacca alla preda con la bocca a ventosa e la fulmina attraverso i denti conficcati. |
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Alpha Sapphire Striscia fuori dal mare con la sola forza dei propri arti. Poi attacca la preda a riva e con un guizzo la trascina con sé. |
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X Si attacca alla preda con la bocca a ventosa e la fulmina attraverso i denti conficcati. |
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Y Striscia fuori dal mare con la sola forza dei propri arti. Poi attacca la preda a riva e con un guizzo la trascina con sé. |
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Black 2, White 2 Si attacca alla preda con la bocca a ventosa, conficca i denti nel suo corpo e rilascia una potente scarica elettrica. |
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White Si attacca alla preda con la bocca a ventosa e la fulmina attraverso i denti conficcati. |
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Black Striscia fuori dal mare con la sola forza dei propri arti. Poi attacca la preda a riva e con un guizzo la trascina con sé. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 78.7 | 374 | ||||
Attacco | 85.2 | 329 | ||||
Difesa | 63.6 | 259 | ||||
Attacco Speciale | 83.7 | 309 | ||||
Difesa Speciale | 63.9 | 259 | ||||
Velocità | 29.7 | 199 | ||||
Media | 75.1 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
— | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |||
— | Ion Deluge | — | — | 25 | +1 | Changes all Normal moves to Electric moves for the rest of the turn. | ||
— | Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Tynamo ma non da Eelektross. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
— | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
— | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Eelektrik ma non da Eelektross. Learned when a Pokémon reaches a certain level. | ||||||||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
— | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
— | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
9 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
44 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
49 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
59 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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