Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.
Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.
Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.
This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Insomnia in battle.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Work in progress ... Essentials | ||||||
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Species | Electric Pokémon | National Pokédex | 125 | Introduced in | 1 | |
Shape | ![]() |
Footprint | ![]() |
Color | Yellow | |
Height | 1.1 m | Weight | 30 kg |
Breeding & Training | ||||||
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![]() |
Egg groups | Human-Like | Hatch counter | 25 | Capture rate | 45 |
Base EXP | 172 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Elekid | ElectabuzzLevel up, starting at level 30 | ElectivireTrade, while holding a Electirizer |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire All’arrivo di un temporale questi Pokémon si raggruppano e a gara scalano le vette più alte sperando di riuscire a prendere qualche fulmine. Alcune città usano gli Electabuzz al posto dei parafulmini. |
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Y Ama nutrirsi di elettricità ad alta tensione. È possibile trovarlo vicino a grandi centrali elettriche. |
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X La corrente elettrica attraversa la superficie del suo corpo che al buio riluce di un blu perlato. |
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Black 2, White 2 Secondo alcuni studi sarebbe possibile immagazzinare l'energia dei fulmini negli Electabuzz per poi usarla quando serve. |
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Black, White Fa roteare le braccia per potenziare un po' i suoi pugni. A volte i nemici ne approfittano per fuggire. |
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SoulSilver Il corpo scarica continuamente elettricità. A chi gli sta vicino si rizzano i capelli in testa. |
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HeartGold La corrente elettrica attraversa la superficie del suo corpo che al buio riluce di un blu perlato. |
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Platinum Fa roteare le braccia per potenziare un po’ i suoi pugni. A volte i nemici ne approfittano per fuggire. |
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Diamond, Pearl Quando si avvicina alle centrali per nutrirsi dell’elettricità, provoca un black-out. |
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FireRed Ama nutrirsi di elettricità ad alta tensione. È possibile trovarlo vicino a grandi centrali elettriche. |
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LeafGreen Normalmente vive vicino a centrali elettriche e se si allontana può causare blackout gravi in città. |
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Emerald All’arrivo di un temporale, gli ELECTABUZZ scalano a gara le vette sperando di prendere qualche fulmine. In certe città li usano al posto dei parafulmini. |
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Ruby, Sapphire All’arrivo di un temporale questi POKéMON si raggruppano e a gara scalano le vette più alte sperando di riuscire a prendere qualche fulmine. Alcune città usano gli ELECTABUZZ al posto dei parafulmini. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 47.9 | 334 | ||||
Attacco | 57.8 | 265 | ||||
Difesa | 31.2 | 213 | ||||
Attacco Speciale | 74.8 | 289 | ||||
Difesa Speciale | 69.8 | 269 | ||||
Velocità | 88 | 309 | ||||
Media | 64.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Quick Attack | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. |
— | Leer | ![]() | ![]() | — | 100% | 30 | Lowers the target's Defense by one stage. | |
— | Thunder Shock | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
5 | Thunder Shock | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
8 | Low Kick | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
12 | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
15 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
19 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
22 | Electro Ball | ![]() | ![]() | * | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
26 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
29 | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
36 | Discharge | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
42 | Screech | ![]() | ![]() | — | 85% | 40 | Lowers the target's Defense by two stages. | |
49 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
55 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Elekid ma non da Electabuzz. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Barrier | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | |
![]() | Cross Chop | ![]() | ![]() | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
![]() | Dynamic Punch | ![]() | ![]() | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
![]() | Feint | ![]() | ![]() | 30 | 100% | 10 | +2 | Hits through Protect and Detect. |
![]() | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
![]() | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
![]() | Hammer Arm | ![]() | ![]() | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
![]() | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
![]() | Karate Chop | ![]() | ![]() | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
![]() | Meditate | ![]() | ![]() | — | — | 40 | Raises the user's Attack by one stage. | |
![]() | Rolling Kick | ![]() | ![]() | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
— | Dual Chop | ![]() | ![]() | 40 | 90% | 15 | Hits twice in one turn. | |
— | Electroweb | ![]() | ![]() | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
— | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
— | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
— | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
— | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
— | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
— | Low Kick | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
— | Magnet Rise | ![]() | ![]() | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
— | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
— | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Elekid ma non da Electabuzz. Can be taught at any time by an NPC. | ||||||||
— | Uproar | ![]() | ![]() | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
47 | Low Sweep | ![]() | ![]() | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
72 | Volt Switch | ![]() | ![]() | 70 | 100% | 20 | User must switch out after attacking. | |
73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
93 | Wild Charge | ![]() | ![]() | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.