Whenever an Electric-type move hits this Pokémon, its Speed rises one stage, negating any other effect on it.
This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's Substitute.
This effect includes non-damaging moves, i.e. Thunder Wave.
This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Insomnia in battle.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Work in progress ... Essentials | ||||||
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Species | Thunderbolt Pokémon | National Pokédex | 466 | Introduced in | 4 | |
Shape | Footprint | Color | Yellow | |||
Height | 1.8 m | Weight | 138.6 kg |
Breeding & Training | ||||||
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Egg groups | Human-Like | Hatch counter | 25 | Capture rate | 30 | |
Base EXP | 243 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Elekid | ElectabuzzLevel up, starting at level 30 | ElectivireTrade, while holding a Electirizer |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Quando accumula tanta elettricità sparge scintille azzurrine dallo spazio tra le due corna. |
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Alpha Sapphire Tocca il nemico con le sue due code e rilascia una scarica elettrica di oltre 20.000 volt. |
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X Quando accumula tanta elettricità sparge scintille azzurrine dallo spazio tra le due corna. |
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Y Tocca il nemico con le sue due code e rilascia una scarica elettrica di oltre 20.000 volt. |
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Black 2, White 2 Tocca il nemico con la punta delle code rilasciando in un istante una scarica ad alta tensione di oltre 20.000 volt. |
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Black, White Incurante degli attacchi nemici, si avvicina, tocca il nemico con le code e rilascia una scarica elettrica. |
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HeartGold, SoulSilver Quando accumula tanta elettricità sparge scintille azzurrine dallo spazio tra le due corna. |
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Platinum Incurante degli attacchi nemici, si avvicina, tocca il nemico con le code e rilascia una scarica elettrica. |
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Diamond, Pearl Tocca il nemico con le sue due code e rilascia una scarica elettrica di oltre 20000 volt. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 65.5 | 354 | ||||
Attacco | 89.2 | 345 | ||||
Difesa | 46 | 233 | ||||
Attacco Speciale | 74.8 | 289 | ||||
Difesa Speciale | 69.8 | 269 | ||||
Velocità | 79 | 289 | ||||
Media | 83.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | |||
— | Ion Deluge | — | — | 25 | +1 | Changes all Normal moves to Electric moves for the rest of the turn. | ||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
5 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |||
8 | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
12 | Swift | 60 | — | 20 | Never misses. | |||
15 | Shock Wave | 60 | — | 20 | Never misses. | |||
19 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
22 | Electro Ball | * | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |||
26 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
29 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
36 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
42 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
49 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
55 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
62 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
65 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Elekid ma non da Electivire. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | ||||
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | ||||
Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | ||||
Meditate | — | — | 40 | Raises the user's Attack by one stage. | ||||
Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Elekid ma non da Electivire. Can be taught at any time by an NPC. | ||||||||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.