#466 Electivire

Electivire

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Motor Drive

Whenever an Electric-type move hits this Pokémon, its Speed rises one stage, negating any other effect on it.

This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's Substitute.

This effect includes non-damaging moves, i.e. Thunder Wave.

Abilities nascosta » ottenibile in diversi modi

Vital Spirit

This Pokémon cannot be asleep.

This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.

This ability functions identically to Insomnia in battle.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Work in progress ... Essentials
Species Thunderbolt Pokémon National Pokédex 466 Introduced in 4
Shape Footprint Electivire Color Yellow
Height 1.8 m Weight 138.6 kg

Breeding & Training
Egg groups Human-Like Hatch counter 25 Capture rate 30
Base EXP 243 Growth rate 1.000.000 Base happiness 70
Gender
75%
25%

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Electivire: linea evolutiva

Baby Base Fase 1 Fase 2
Elekid ElectabuzzLevel up, starting at level 30 ElectivireTrade, while holding a Electirizer

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Electivire: dove catturarlo

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Electivire: comments


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Electivire: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Quando accumula tanta elettricità sparge scintille azzurrine dallo spazio tra le due corna.
Alpha Sapphire
Tocca il nemico con le sue due code e rilascia una scarica elettrica di oltre 20.000 volt.
X
Quando accumula tanta elettricità sparge scintille azzurrine dallo spazio tra le due corna.
Y
Tocca il nemico con le sue due code e rilascia una scarica elettrica di oltre 20.000 volt.
Black 2, White 2
Tocca il nemico con la punta delle code rilasciando in un istante una scarica ad alta tensione di oltre 20.000 volt.
Black, White
Incurante degli attacchi nemici, si avvicina, tocca il nemico con le code e rilascia una scarica elettrica.
HeartGold, SoulSilver
Quando accumula tanta elettricità sparge scintille azzurrine dallo spazio tra le due corna.
Platinum
Incurante degli attacchi nemici, si avvicina, tocca il nemico con le code e rilascia una scarica elettrica.
Diamond, Pearl
Tocca il nemico con le sue due code e rilascia una scarica elettrica di oltre 20000 volt.

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Electivire: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
123 (3)
89.2 345
Difesa
67
46 233
Attacco Speciale
95
74.8 289
Difesa Speciale
85
69.8 269
Velocità
95
79 289
Media
90
83.2

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Electivire: verso

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Electivire: Pokémon compatibili

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Electivire: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

5Thunder Shock40100%30

Has a 10% chance to paralyze the target.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Swift6020

Never misses.

15Shock Wave6020

Never misses.

19Thunder Wave90%20

Paralyzes the target.

22Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

26Light Screen30

Reduces damage from special attacks by 50% for five turns.

29Thunder Punch75100%15

Has a 10% chance to paralyze the target.

36Discharge80100%15

Has a 30% chance to paralyze the target.

42Screech85%40

Lowers the target's Defense by two stages.

49Thunderbolt90100%15

Has a 10% chance to paralyze the target.

55Thunder11070%10

Has a 30% chance to paralyze the target.

62Giga Impact15090%5

User foregoes its next turn to recharge.

65Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Elekid ma non da Electivire. Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Karate Chop50100%25

Has an increased chance for a critical hit.

Meditate40

Raises the user's Attack by one stage.

Rolling Kick6085%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Dual Chop4090%15

Hits twice in one turn.

Electroweb5595%15

Lowers the target's Speed by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Elekid ma non da Electivire. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

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