Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.
Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.
Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.
This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Insomnia in battle.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Work in progress ... Essentials | ||||||
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Species | Electric Pokémon | National Pokédex | 239 | Introduced in | 2 | |
Shape | Footprint | Color | Yellow | |||
Height | 0.6 m | Weight | 23.5 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 25 | Capture rate | 45 | |
Base EXP | 72 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Elekid | ElectabuzzLevel up, starting at level 30 | ElectivireTrade, while holding a Electirizer |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Elekid immagazzina elettricità nel corpo. Se, a contatto col metallo, scarica accidentalmente l’elettricità accumulata, inizia a far oscillare gli arti superiori con movimenti circolari per ricaricarsi. |
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X Genera elettricità roteando le braccia. Tuttavia, non riesce a immagazzinare l’energia creata. |
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Y Quando rotea le braccia per produrre elettricità, le sue corna si illuminano. |
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Black 2, White 2 Quando rotea le braccia per produrre elettricità, le sue corna si illuminano. |
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Black, White Una debole corrente elettrica scorre tra le sue corna. Chi vi passa una mano rimane fulminato. |
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SoulSilver Anche nelle più impetuose tempeste questo Pokémon gioca allegramente se ode il rombo di un tuono in cielo. |
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HeartGold Genera elettricità ruotando le braccia, ma non fa mai una ricarica completa perché si stanca presto. |
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Platinum Una debole corrente elettrica scorre tra le sue corna. Chi vi passa una mano rimane fulminato. |
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Diamond, Pearl Genera elettricità roteando le braccia. Tuttavia, non riesce ad immagazzinare l’energia creata. |
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FireRed Anche durante le tempeste più impetuose questo POKéMON gioca allegramente se ode il rombo di un tuono in cielo. |
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LeafGreen Genera elettricità ruotando gli arti superiori, ma non fa mai una ricarica completa perché si stanca presto. |
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Emerald Se, a contatto col metallo, ELEKID scarica accidentalmente l’elettricità immagazzinata nel corpo, si ricarica con movimenti circolari degli arti superiori. |
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Ruby, Sapphire ELEKID immagazzina elettricità nel corpo. Se, a contatto col metallo, scarica accidentalmente l’elettricità accumulata, inizia a far oscillare gli arti superiori con movimenti circolari per ricaricarsi. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 15.8 | 294 | ||||
Attacco | 33.1 | 225 | ||||
Difesa | 6.9 | 173 | ||||
Attacco Speciale | 49 | 229 | ||||
Difesa Speciale | 30.1 | 209 | ||||
Velocità | 79 | 289 | ||||
Media | 31.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |||
8 | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
12 | Swift | 60 | — | 20 | Never misses. | |||
15 | Shock Wave | 60 | — | 20 | Never misses. | |||
19 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
22 | Electro Ball | * | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |||
26 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
29 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
33 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
36 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
40 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
43 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Barrier | — | — | 20 | Raises the user's Defense by two stages. | ||||
Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | ||||
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | ||||
Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | ||||
Meditate | — | — | 40 | Raises the user's Attack by one stage. | ||||
Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.