#239 Elekid

Elekid

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Static

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.

Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.

Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.

Abilities nascosta » ottenibile in diversi modi

Vital Spirit

This Pokémon cannot be asleep.

This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.

This ability functions identically to Insomnia in battle.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Work in progress ... Essentials
Species Electric Pokémon National Pokédex 239 Introduced in 2
Shape Footprint Elekid Color Yellow
Height 0.6 m Weight 23.5 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 25 Capture rate 45
Base EXP 72 Growth rate 1.000.000 Base happiness 70
Gender
75%
25%

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Elekid: linea evolutiva

Baby Base Fase 1 Fase 2
Elekid ElectabuzzLevel up, starting at level 30 ElectivireTrade, while holding a Electirizer

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Elekid: dove catturarlo

White 2
Walking in tall grass or a cave
  • Virbank Complex, outer
  • Virbank Complex, inner
Walking in dark grass
  • Virbank Complex, inner
Diamond
Walking in tall grass or a cave
  • Route 205, south, towards Floaroma Town
  • Valley Windworks
Pearl
Walking in tall grass or a cave
  • Route 205, south, towards Floaroma Town
  • Valley Windworks
Crystal
Receive egg as a gift
  • Route 34

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Elekid: comments


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Elekid: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Elekid immagazzina elettricità nel corpo. Se, a contatto col metallo, scarica accidentalmente l’elettricità accumulata, inizia a far oscillare gli arti superiori con movimenti circolari per ricaricarsi.
X
Genera elettricità roteando le braccia. Tuttavia, non riesce a immagazzinare l’energia creata.
Y
Quando rotea le braccia per produrre elettricità, le sue corna si illuminano.
Black 2, White 2
Quando rotea le braccia per produrre elettricità, le sue corna si illuminano.
Black, White
Una debole corrente elettrica scorre tra le sue corna. Chi vi passa una mano rimane fulminato.
SoulSilver
Anche nelle più impetuose tempeste questo Pokémon gioca allegramente se ode il rombo di un tuono in cielo.
HeartGold
Genera elettricità ruotando le braccia, ma non fa mai una ricarica completa perché si stanca presto.
Platinum
Una debole corrente elettrica scorre tra le sue corna. Chi vi passa una mano rimane fulminato.
Diamond, Pearl
Genera elettricità roteando le braccia. Tuttavia, non riesce ad immagazzinare l’energia creata.
FireRed
Anche durante le tempeste più impetuose questo POKéMON gioca allegramente se ode il rombo di un tuono in cielo.
LeafGreen
Genera elettricità ruotando gli arti superiori, ma non fa mai una ricarica completa perché si stanca presto.
Emerald
Se, a contatto col metallo, ELEKID scarica accidentalmente l’elettricità immagazzinata nel corpo, si ricarica con movimenti circolari degli arti superiori.
Ruby, Sapphire
ELEKID immagazzina elettricità nel corpo. Se, a contatto col metallo, scarica accidentalmente l’elettricità accumulata, inizia a far oscillare gli arti superiori con movimenti circolari per ricaricarsi.

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Elekid: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
63
33.1 225
Difesa
37
6.9 173
Attacco Speciale
65
49 229
Difesa Speciale
55
30.1 209
Velocità
95 (1)
79 289
Media
60
31.3

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Elekid: verso

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Elekid: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Elekid: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Thunder Shock40100%30

Has a 10% chance to paralyze the target.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Swift6020

Never misses.

15Shock Wave6020

Never misses.

19Thunder Wave90%20

Paralyzes the target.

22Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

26Light Screen30

Reduces damage from special attacks by 50% for five turns.

29Thunder Punch75100%15

Has a 10% chance to paralyze the target.

33Discharge80100%15

Has a 30% chance to paralyze the target.

36Screech85%40

Lowers the target's Defense by two stages.

40Thunderbolt90100%15

Has a 10% chance to paralyze the target.

43Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Barrier20

Raises the user's Defense by two stages.

Cross Chop10080%5

Has an increased chance for a critical hit.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Feint30100%10+2

Hits through Protect and Detect.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Karate Chop50100%25

Has an increased chance for a critical hit.

Meditate40

Raises the user's Attack by one stage.

Rolling Kick6085%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Dual Chop4090%15

Hits twice in one turn.

Electroweb5595%15

Lowers the target's Speed by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

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