#587 Emolga

Emolga

Electric Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Static

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.

Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.

Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.

Abilities nascosta » ottenibile in diversi modi

Motor Drive

Whenever an Electric-type move hits this Pokémon, its Speed rises one stage, negating any other effect on it.

This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's Substitute.

This effect includes non-damaging moves, i.e. Thunder Wave.

Work in progress ... Essentials
Species Sky Squirrel Pokémon National Pokédex 587 Introduced in 5
Shape Footprint Emolga Color White
Height 0.4 m Weight 5 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 200
Base EXP 150 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Emolga: linea evolutiva

Baby Base Fase 1 Fase 2
Emolga

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Emolga: dove catturarlo

X
Walking in tall grass or a cave
  • Route 10
Walking in yellow flowers
  • Route 10
Y
Walking in tall grass or a cave
  • Route 10
Walking in yellow flowers
  • Route 10
Black 2
Walking in rustling grass
  • Abundant Shrine
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
  • Lostlorn Forest
  • Route 11
  • Route 12
  • Route 13
  • Route 14
  • Route 15
  • Route 16
  • Route 22
  • Route 23
  • Route 5
  • Route 6
  • Route 7
  • Route 9
  • Village Bridge
White 2
Walking in rustling grass
  • Abundant Shrine
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
  • Lostlorn Forest
  • Route 11
  • Route 12
  • Route 13
  • Route 14
  • Route 15
  • Route 16
  • Route 22
  • Route 23
  • Route 5
  • Route 6
  • Route 7
  • Route 9
  • Village Bridge
Black
Walking in rustling grass
  • Abundant Shrine
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
  • Giant Chasm, outside
  • Lostlorn Forest
  • Route 10
  • Route 10, Victory Road gate
  • Route 11
  • Route 12
  • Route 13
  • Route 14
  • Route 15
  • Route 16
  • Route 5
  • Route 6
  • Route 7
  • Route 9
  • Village Bridge
White
Walking in rustling grass
  • Abundant Shrine
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
  • Giant Chasm, outside
  • Lostlorn Forest
  • Route 10
  • Route 10, Victory Road gate
  • Route 11
  • Route 12
  • Route 13
  • Route 14
  • Route 15
  • Route 16
  • Route 5
  • Route 6
  • Route 7
  • Route 9
  • Village Bridge

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Emolga: comments


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Emolga: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Accumula nelle membrane l’elettricità che produce all’interno delle guance, poi la rilascia planando.
Omega Ruby
Vive nelle foreste sulle cime degli alberi. Plana usando una membrana simile a un mantello, elettrificata all’interno.
Y
Accumula nelle membrane l’elettricità che produce all’interno delle guance, poi la rilascia planando.
X
Vive nelle foreste sulle cime degli alberi. Plana usando una membrana simile a un mantello, elettrificata all’interno.
Black 2, White 2
Vola usando la sua membrana e fulmina il nemico con l'energia accumulata nelle fossette elettriche sulle sue guance.
Black
Accumula nelle membrane l'elettricità che produce all'interno delle guance, poi la rilascia planando.
White
Vive nelle foreste sulle cime degli alberi. Plana usando una membrana simile a un mantello, elettrificata all'interno.

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Emolga: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
55
29.7 314
Attacco
75
48.9 249
Difesa
60
35.4 219
Attacco Speciale
75
58.9 249
Difesa Speciale
60
36.9 219
Velocità
103 (2)
86.9 305
Media
71
44.7

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Emolga: verso

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Emolga: Pokémon compatibili

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Emolga: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

4Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Tail Whip100%30

Lowers the target's Defense by one stage.

10Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

13Spark65100%20

Has a 30% chance to paralyze the target.

15Nuzzle20100%20

Has a 100% chance to paralyze the target.

16Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

19Double Team15

Raises the user's evasion by one stage.

22Shock Wave6020

Never misses.

26Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

30Acrobatics55100%15

Has double power if the user has no held item.

34Light Screen30

Reduces damage from special attacks by 50% for five turns.

38Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

42Volt Switch70100%20

User must switch out after attacking.

46Agility30

Raises the user's Speed by two stages.

50Discharge80100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Astonish30100%15

Has a 30% chance to make the target flinch.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Charm100%20

Lowers the target's Attack by two stages.

Covet60100%25

Takes the target's item.

Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Roost10

Heals the user by half its max HP.

Shock Wave6020

Never misses.

Speed Swap10

Exchanges the user's Speed with the target's.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Electroweb5595%15

Lowers the target's Speed by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

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