When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.
Moves cannot score critical hits against this Pokémon.
This ability functions identically to Battle Armor.
This Pokémon does not take damage from weather.
Work in progress ... Essentials | ||||||
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Species | Cavalry Pokémon | National Pokédex | 589 | Introduced in | 5 | |
Shape | Footprint | Color | Gray | |||
Height | 1 m | Weight | 33 kg |
Breeding & Training | ||||||
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Egg groups | Bug | Hatch counter | 15 | Capture rate | 75 | |
Base EXP | 173 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Karrablast | EscavalierTrade, in exchange for shelmet |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Pokémon che si è evoluto appropriandosi della conchiglia di Shelmet. Un’armatura d’acciaio protegge tutto il suo corpo. |
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Omega Ruby Protegge il corpo con la conchiglia che ha rubato a Shelmet mentre spunzona il nemico con due lance. |
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Y Pokémon che si è evoluto appropriandosi della conchiglia di Shelmet. Un’armatura d’acciaio protegge tutto il suo corpo. |
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X Protegge il corpo con la conchiglia che ha rubato a Shelmet mentre spunzona il nemico con due lance. |
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Black 2, White 2 Protegge il corpo con la conchiglia che ha rubato a Shelmet mentre spunzona il nemico con due lance. |
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Black Infilza i nemici con le lance appuntite, sfrecciando a gran velocità. Affronta con valore anche avversari temibili. |
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White Pokémon che si è evoluto appropriandosi della conchiglia di Shelmet. Un'armatura d'acciaio protegge tutto il suo corpo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 56.5 | 344 | ||||
Attacco | 94.6 | 369 | ||||
Difesa | 85.4 | 309 | ||||
Attacco Speciale | 41.5 | 219 | ||||
Difesa Speciale | 88.1 | 309 | ||||
Velocità | 2.7 | 139 | ||||
Media | 67 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
— | Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. | |||
4 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
8 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
13 | Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. | |||
16 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
20 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
25 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
28 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
37 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
40 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
44 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
49 | Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
52 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
56 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
60 | Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Karrablast ma non da Escavalier. Learned when a Pokémon reaches a certain level. | ||||||||
8 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
13 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
40 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
49 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Karrablast ma non da Escavalier. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | ||||
Knock Off | 65 | 100% | 20 | Target drops its held item. | ||||
Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
67 | Smart Strike | 70 | — | 10 | Never misses. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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