#677 Espurr

Espurr

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Keen Eye

This Pokémon cannot have its accuracy lowered.

This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Infiltrator

This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.

Abilities nascosta » ottenibile in diversi modi

Own Tempo

This Pokémon cannot be confused.

If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.

Work in progress ... Essentials
Species Restraint Pokémon National Pokédex 677 Introduced in 6
Shape Footprint Espurr Color Gray
Height 0.3 m Weight 3.5 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 190
Base EXP 71 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Espurr: linea evolutiva

Baby Base Fase 1 Fase 2
Espurr MeowsticLevel up, starting at level 25

  »» Back to top ««  

Espurr: dove catturarlo

X
Walking on rough terrain
  • Route 6
Y
Walking on rough terrain
  • Route 6

  »» Back to top ««  

Espurr: comments


  »» Back to top ««  

Espurr: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Controlla a fatica un potere psichico enorme, in grado di scaraventare in aria oggetti nel raggio di 100 m.
Omega Ruby
Copre con le orecchie gli organi che presiedono ai suoi grandi poteri psichici per non perderne il controllo.
Y
Controlla a fatica un potere psichico enorme, in grado di scaraventare in aria oggetti nel raggio di 100 m.
X
Copre con le orecchie gli organi che presiedono ai suoi grandi poteri psichici per non perderne il controllo.

  »» Back to top ««  

Espurr: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
62
44 328
Attacco
48
14.4 195
Difesa
54
27.5 207
Attacco Speciale
63
46.2 225
Difesa Speciale
60
36.9 219
Velocità
68 (1)
51.2 235
Media
59
30.5

  »» Back to top ««  

Espurr: Pokémon compatibili

  »» Back to top ««  

Espurr: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Covet60100%25

Takes the target's item.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Psybeam65100%20

Has a 10% chance to confuse the target.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Disarming Voice4015

Never misses.

25Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Trick100%10

User and target swap items.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Covet60100%25

Takes the target's item.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,251 secondi.