This Pokémon cannot have its accuracy lowered.
This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
This Pokémon cannot flinch.
When any of this Pokémon's stats are lowered, its Attack rises by two stages.
If multiple stats are lowered at once, this ability takes effect with each stat lowered.
Work in progress ... Essentials | ||||||
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Species | Wild Duck Pokémon | National Pokédex | 83 | Introduced in | 1 | |
Shape | Footprint | Color | Brown | |||
Height | 0.8 m | Weight | 15 kg |
Breeding & Training | ||||||
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Egg groups | Flying; Field | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 132 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Farfetch'd |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Farfetch’d ha sempre con sé il gambo di qualche pianta. Pare che alcuni gambi siano migliori di altri. Spesso lotta con altri Pokémon per avere i gambi migliori. |
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X Il verde gambo di porro che brandisce è la sua arma, che usa come spada. |
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Y Si sposta sempre tenendo un gambo con il becco. Gli serve per costruire il nido. |
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Black 2, White 2 Non può vivere senza lo stelo che tiene con un'ala. Lo difende dagli attacchi a costo della vita. |
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Black, White Non può vivere senza lo stelo che tiene con un'ala. Lo difende dagli attacchi a costo della vita. |
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SoulSilver Se mangia il gambo che porta con sé per le emergenze, corre alla ricerca di un altro gambo. |
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HeartGold Se qualcuno disturba la crescita dei gambi per lui così preziosi, lo blocca usando il suo come un’arma. |
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Platinum Non può vivere senza lo stelo che tiene con un’ala. Lo difende dagli attacchi a costo della vita. |
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Diamond, Pearl Non può vivere senza lo stelo che tiene con un’ala. Lo difende dagli attacchi a costo della vita. |
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LeafGreen Il verde gambo di porro che brandisce è la sua arma, che usa come spada. |
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FireRed Si sposta sempre tenendo un gambo con il becco. Gli serve per costruire il nido. |
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Emerald FARFETCH’D ha sempre con sé lo stelo di qualche pianta. Pare che alcuni steli siano migliori di altri. Spesso lotta con altri POKéMON per avere lo stelo migliore. |
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Ruby, Sapphire FARFETCH’D ha sempre con sé lo stelo di qualche pianta. Pare che alcuni steli siano migliori di altri. Spesso lotta con altri POKéMON per avere lo stelo migliore. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 26.5 | 308 | ||||
Attacco | 65 | 279 | ||||
Difesa | 29.2 | 209 | ||||
Attacco Speciale | 37.6 | 215 | ||||
Difesa Speciale | 40.4 | 223 | ||||
Velocità | 41.3 | 219 | ||||
Media | 33.1 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
7 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
9 | Aerial Ace | 60 | — | 20 | Never misses. | |||
13 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
19 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
21 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
31 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
33 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
37 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
43 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
45 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
49 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
55 | Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Covet | 60 | 100% | 25 | Takes the target's item. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Final Gambit | * | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | ||||
First Impression | 90 | 100% | 10 | +2 | Can only be used as the first move after the user enters battle. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | |||
Roost | — | — | 10 | Heals the user by half its max HP. | ||||
Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | ||||
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | ||||
Trump Card | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
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