#83 Farfetch'd

Farfetch'd

Normal Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Keen Eye

This Pokémon cannot have its accuracy lowered.

This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Inner Focus

This Pokémon cannot flinch.

Abilities nascosta » ottenibile in diversi modi

Defiant

When any of this Pokémon's stats are lowered, its Attack rises by two stages.

If multiple stats are lowered at once, this ability takes effect with each stat lowered.

Work in progress ... Essentials
Species Wild Duck Pokémon National Pokédex 83 Introduced in 1
Shape Footprint Farfetch'd Color Brown
Height 0.8 m Weight 15 kg

Breeding & Training
Egg groups Flying; Field Hatch counter 20 Capture rate 45
Base EXP 132 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Farfetch'd: linea evolutiva

Baby Base Fase 1 Fase 2
Farfetch'd

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Farfetch'd: dove catturarlo

X
Walking in tall grass or a cave
  • Route 22
Walking in yellow flowers
  • Route 22
Y
Walking in tall grass or a cave
  • Route 22
Walking in yellow flowers
  • Route 22
HeartGold
Walking in tall grass or a cave
  • Route 38
  • Route 39
  • Route 47
  • Route 48
SoulSilver
Walking in tall grass or a cave
  • Route 38
  • Route 39
  • Route 47
  • Route 48
Platinum
Walking in tall grass or a cave
  • Route 221
Diamond
Walking in tall grass or a cave
  • Route 221
Pearl
Walking in tall grass or a cave
  • Route 221
Crystal
Walking in tall grass or a cave
  • Route 43
Gold
Walking in tall grass or a cave
  • Route 38
  • Route 39
Silver
Walking in tall grass or a cave
  • Route 38
  • Route 39
Yellow
Walking in tall grass or a cave
  • Route 12
  • Route 13

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Farfetch'd: comments


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Farfetch'd: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Farfetch’d ha sempre con sé il gambo di qualche pianta. Pare che alcuni gambi siano migliori di altri. Spesso lotta con altri Pokémon per avere i gambi migliori.
X
Il verde gambo di porro che brandisce è la sua arma, che usa come spada.
Y
Si sposta sempre tenendo un gambo con il becco. Gli serve per costruire il nido.
Black 2, White 2
Non può vivere senza lo stelo che tiene con un'ala. Lo difende dagli attacchi a costo della vita.
Black, White
Non può vivere senza lo stelo che tiene con un'ala. Lo difende dagli attacchi a costo della vita.
SoulSilver
Se mangia il gambo che porta con sé per le emergenze, corre alla ricerca di un altro gambo.
HeartGold
Se qualcuno disturba la crescita dei gambi per lui così preziosi, lo blocca usando il suo come un’arma.
Platinum
Non può vivere senza lo stelo che tiene con un’ala. Lo difende dagli attacchi a costo della vita.
Diamond, Pearl
Non può vivere senza lo stelo che tiene con un’ala. Lo difende dagli attacchi a costo della vita.
LeafGreen
Il verde gambo di porro che brandisce è la sua arma, che usa come spada.
FireRed
Si sposta sempre tenendo un gambo con il becco. Gli serve per costruire il nido.
Emerald
FARFETCH’D ha sempre con sé lo stelo di qualche pianta. Pare che alcuni steli siano migliori di altri. Spesso lotta con altri POKéMON per avere lo stelo migliore.
Ruby, Sapphire
FARFETCH’D ha sempre con sé lo stelo di qualche pianta. Pare che alcuni steli siano migliori di altri. Spesso lotta con altri POKéMON per avere lo stelo migliore.

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Farfetch'd: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
52
26.5 308
Attacco
90 (1)
65 279
Difesa
55
29.2 209
Attacco Speciale
58
37.6 215
Difesa Speciale
62
40.4 223
Velocità
60
41.3 219
Media
62
33.1

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Farfetch'd: verso

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Farfetch'd: Pokémon compatibili

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Farfetch'd: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Poison Jab80100%20

Has a 30% chance to poison the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Leer100%30

Lowers the target's Defense by one stage.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

7Fury Attack1585%20

Hits 2-5 times in one turn.

9Aerial Ace6020

Never misses.

13Knock Off65100%20

Target drops its held item.

19Slash70100%20

Has an increased chance for a critical hit.

21Air Cutter6095%25

Has an increased chance for a critical hit.

25Swords Dance20

Raises the user's Attack by two stages.

31Agility30

Raises the user's Speed by two stages.

33Night Slash70100%15

Has an increased chance for a critical hit.

37Acrobatics55100%15

Has double power if the user has no held item.

43Feint30100%10+2

Hits through Protect and Detect.

45False Swipe40100%40

Cannot lower the target's HP below 1.

49Air Slash7595%15

Has a 30% chance to make the target flinch.

55Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Covet60100%25

Takes the target's item.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feather Dance100%15

Lowers the target's Attack by two stages.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

First Impression90100%10+2

Can only be used as the first move after the user enters battle.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Leaf Blade90100%15

Has an increased chance for a critical hit.

Mirror Move20

Uses the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Roost10

Heals the user by half its max HP.

Simple Beam100%15

Changes the target's ability to Simple.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

62Acrobatics55100%15

Has double power if the user has no held item.

75Swords Dance20

Raises the user's Attack by two stages.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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