#597 Ferroseed

Ferroseed

Grass Steel

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Iron Barbs

Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage.

This ability functions identically to Rough Skin.

Abilities nascosta » ottenibile in diversi modi

Anticipation

When this Pokémon enters battle, if one of its opponents has a move that is super effective against it, Self Destruct, Explosion, or a one-hit knockout move, all participating trainers are notified.

The move itself is not revealed; only that there is such a move. Moves that inflict typeless damage, such as Future Sight, and moves of variable type, such as Hidden Power, count as their listed types. Counter, Metal Burst, Mirror Coat, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.

Work in progress ... Essentials
Species Thorn Seed Pokémon National Pokédex 597 Introduced in 5
Shape Footprint Ferroseed Color Gray
Height 0.6 m Weight 18.8 kg

Breeding & Training
Egg groups Grass; Mineral Hatch counter 20 Capture rate 255
Base EXP 61 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Ferroseed: linea evolutiva

Baby Base Fase 1 Fase 2
Ferroseed FerrothornLevel up, starting at level 40

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Ferroseed: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Chargestone Cave, 1F
  • Chargestone Cave, B1F
  • Chargestone Cave, B2F
White 2
Walking in tall grass or a cave
  • Chargestone Cave, 1F
  • Chargestone Cave, B1F
  • Chargestone Cave, B2F
Black
Walking in tall grass or a cave
  • Chargestone Cave, 1F
  • Chargestone Cave, B1F
  • Chargestone Cave, B2F
White
Walking in tall grass or a cave
  • Chargestone Cave, 1F
  • Chargestone Cave, B1F
  • Chargestone Cave, B2F

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Ferroseed: comments


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Ferroseed: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Quando avverte un pericolo, reagisce sparando simultaneamente tutti i suoi aculei, per poi fuggire via rotolando.
Alpha Sapphire
Si conficca nelle pareti delle grotte e assorbe i minerali delle rocce. Quando avverte un pericolo, spara i suoi aculei.
X
Quando avverte un pericolo, reagisce sparando simultaneamente tutti i suoi aculei, per poi fuggire via rotolando.
Y
Si conficca nelle pareti delle grotte e assorbe i minerali delle rocce. Quando avverte un pericolo, spara i suoi aculei.
Black 2, White 2
Si conficca nelle pareti delle grotte e assorbe i minerali delle rocce. Quando avverte un pericolo, spara i suoi aculei.
Black
Quando avverte un pericolo, reagisce sparando simultaneamente tutti i suoi aculei, per poi fuggire via rotolando.
White
Si attacca alle pareti delle grotte conficcando gli aculei. Assorbe i minerali all'interno delle rocce.

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Ferroseed: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
44
13.1 292
Attacco
50
17 199
Difesa
91 (1)
75.9 281
Attacco Speciale
24
2 147
Difesa Speciale
86
71.9 271
Velocità
10
0.5 119
Media
50
16

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Ferroseed: verso

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Ferroseed: Pokémon compatibili

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Ferroseed: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

6Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

9Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

14Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

18Pin Missile2595%20

Hits 2-5 times in one turn.

21Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

26Iron Defense15

Raises the user's Defense by two stages.

30Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

35Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

38Self-Destruct200100%5

User faints.

43Iron Head80100%15

Has a 30% chance to make the target flinch.

47Payback50100%10

Power is doubled if the target has already moved this turn.

52Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Spray40100%20

Lowers the target's Special Defense by two stages.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

69Rock Polish20

Raises the user's Speed by two stages.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

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