#180 Flaaffy

Flaaffy

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Static

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.

Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.

Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.

Abilities nascosta » ottenibile in diversi modi

Plus

This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus.

This bonus does not count as a stat modifier. If either ability is disabled by Gastro Acid, both lose their effect.

Work in progress ... Essentials
Species Wool Pokémon National Pokédex 180 Introduced in 2
Shape Footprint Flaaffy Color Pink
Height 0.8 m Weight 13.3 kg

Breeding & Training
Egg groups Monster; Field Hatch counter 20 Capture rate 120
Base EXP 128 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Flaaffy: linea evolutiva

Baby Base Fase 1 Fase 2
Mareep FlaaffyLevel up, starting at level 15 AmpharosLevel up, starting at level 30

  »» Back to top ««  

Flaaffy: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Route 42
  • Route 43
SoulSilver
Walking in tall grass or a cave
  • Route 42
  • Route 43
Platinum
Walking in tall grass or a cave
  • Route 222
Diamond
Walking in tall grass or a cave
  • Route 222
Pearl
Walking in tall grass or a cave
  • Route 222
Gold
Walking in tall grass or a cave
  • Route 42
  • Route 43
Silver
Walking in tall grass or a cave
  • Route 42
  • Route 43

  »» Back to top ««  

Flaaffy: comments


  »» Back to top ««  

Flaaffy: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
La qualità della lana di Flaaffy varia in modo da generare un’alta carica elettrostatica con un ridotto quantitativo di lana. Le parti scoperte e vulnerabili del suo corpo sono schermate contro le scosse.
X
La soffice pelliccia raccoglie elettricità. Non resta fulminato grazie a uno strato di pelle gommosa.
Y
Se il suo manto è del tutto carico d’elettricità, la coda s’illumina. Lancia peli che danno la scossa.
Black 2, White 2
La pelle delle parti glabre del suo corpo isola dall'elettricità come la gomma. Per questo non prende mai la scossa.
Black, White
Se il suo manto è del tutto carico d'elettricità, la coda s'illumina. Lancia peli che danno la scossa.
HeartGold
Immagazzinando troppa elettricità, su intere parti del corpo non cresce neppure la lanugine.
SoulSilver
La soffice pelliccia raccoglie elettricità. Non si fulmina grazie ad uno strato di pelle gommosa.
Platinum
Se il suo manto è del tutto carico d’elettricità, la coda s’illumina. Lancia peli che danno la scossa.
Diamond, Pearl
Se il suo manto è del tutto carico d’elettricità, la coda s’illumina. Lancia peli che danno la scossa.
LeafGreen
Avendo immagazzinato troppa elettricità, su intere parti del corpo non cresce neppure la lanugine.
FireRed
La soffice pelliccia raccoglie elettricità. Non si fulmina grazie ad uno strato di pelle gommosa.
Emerald
La poca lana che ricopre il corpo di FLAAFFY è in grado di generare un’alta carica elettrostatica. Le parti scoperte sono schermate contro le scosse.
Ruby, Sapphire
La qualità della lana di FLAAFFY varia in modo da generare un’alta carica elettrostatica con un ridotto quantitativo di lana. Le parti scoperte e vulnerabili del suo corpo sono schermate contro le scosse.

  »» Back to top ««  

Flaaffy: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
55
23.5 209
Difesa
55
29.2 209
Attacco Speciale
80 (2)
62.5 259
Difesa Speciale
60
36.9 219
Velocità
45
23.7 189
Media
60
32.1

  »» Back to top ««  

Flaaffy: verso

  »» Back to top ««  

Flaaffy: Pokémon compatibili

  »» Back to top ««  

Flaaffy: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Thunder Wave90%20

Paralyzes the target.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

4Thunder Wave90%20

Paralyzes the target.

8Thunder Shock40100%30

Has a 10% chance to paralyze the target.

11Cotton Spore100%40

Lowers the target's Speed by two stages.

16Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

20Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

25Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

29Confuse Ray100%10

Confuses the target.

34Power Gem80100%20

Inflicts regular damage with no additional effect.

38Discharge80100%15

Has a 30% chance to paralyze the target.

43Cotton Guard10

Raises the user's Defense by three stages.

47Signal Beam75100%15

Has a 10% chance to confuse the target.

52Light Screen30

Reduces damage from special attacks by 50% for five turns.

56Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mareep ma non da Flaaffy. Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Agility30

Raises the user's Speed by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Electroweb5595%15

Lowers the target's Speed by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heal Bell5

Cures the entire party of major status effects.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,201 secondi.