This Pokémon does not receive recoil damage from its recoil moves.
Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.
If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type.
The evasion bonus does not count as a stat modifier.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
Work in progress ... Essentials | ||||||
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Species | Rock Pokémon | National Pokédex | 74 | Introduced in | 1 | |
Shape | Footprint | Color | Brown | |||
Height | 0.4 m | Weight | 20 kg |
Breeding & Training | ||||||
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Egg groups | Mineral | Hatch counter | 15 | Capture rate | 255 | |
Base EXP | 60 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Geodude | GravelerLevel up, starting at level 25 | GolemTrade |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Col passare del tempo, i profili di Geodude diventano sempre più levigati, rendendolo più tondeggiante. Tuttavia il cuore di questo Pokémon rimane sempre duro, ruvido e roccioso. |
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Alpha Sapphire Quando Geodude dorme profondamente si nasconde parzialmente nel terreno. Non si sveglia neanche se i passanti lo calpestano involontariamente. La mattina questo Pokémon rotola a valle in cerca di cibo. |
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Y È impossibile distinguerlo dalle rocce. Si scaglia contro gli altri per vedere chi è più duro. |
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X Si trova nei campi e in montagna. Se confuso con una roccia, può succedere di inciamparvi. |
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Black 2, White 2 Quando riposa sembra un sasso. Se viene calpestato, si infuria e agita i pugni. |
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Black, White Quando riposa sembra un sasso. Se viene calpestato, si infuria e agita i pugni. |
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HeartGold Possono passare inosservati, ma se si guarda con attenzione si possono notare parecchi GEODUDE. |
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SoulSilver Scala di continuo ripide montagne con le braccia. Se è arrabbiato inizia ad agitare i pugni. |
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Platinum Quando riposa sembra un sasso. Se viene calpestato, si infuria e agita i pugni. |
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Pearl impossibile distinguerlo dalle rocce. Si scaglia contro gli altri per vedere chi è più duro. |
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Diamond Molti vivono sui sentieri montani e se ne stanno mezzi infossati nel terreno ad osservare gli scalatori. |
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FireRed La forma arrotondata lo rende facilmente afferrabile, come una palla di neve da lanciare contro gli amici. |
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LeafGreen Si trova nei campi e in montagna. Se confuso con una roccia, può succedere di inciamparvi. |
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Emerald GEODUDE è in grado di arrampicarsi su strade di montagna con la sola forza delle braccia. Poiché è simile ad una roccia, può accadere di inciamparvi involontariamente. |
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Ruby Col passare del tempo, i profili di GEODUDE diventano sempre più levigati, rendendolo più tondeggiante. Tuttavia il cuore di questo POKéMON rimane sempre duro, ruvido e roccioso. |
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Sapphire Quando GEODUDE dorme profondamente si nasconde parzialmente nel terreno. Non si sveglia neanche se i passanti lo calpestano involontariamente. La mattina questo POKéMON rotola a valle in cerca di cibo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 9.5 | 284 | ||||
Attacco | 54.4 | 259 | ||||
Difesa | 82 | 299 | ||||
Attacco Speciale | 5.6 | 159 | ||||
Difesa Speciale | 3.2 | 159 | ||||
Velocità | 2.7 | 139 | ||||
Media | 13.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
4 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
10 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
12 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
16 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |||
18 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
22 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
24 | Self-Destruct | 200 | 100% | 5 | User faints. | |||
28 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
30 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
34 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
36 | Explosion | 250 | 100% | 5 | User faints. | |||
40 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
42 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | ||||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||||
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.