#443 Gible

Gible

Dragon Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sand Veil

During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type.

The evasion bonus does not count as a stat modifier.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.

Abilities nascosta » ottenibile in diversi modi

Rough Skin

Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage.

This ability functions identically to Iron Barbs.

Work in progress ... Essentials
Species Land Shark Pokémon National Pokédex 443 Introduced in 4
Shape Footprint Gible Color Blue
Height 0.7 m Weight 20.5 kg

Breeding & Training
Egg groups Monster; Dragon Hatch counter 40 Capture rate 45
Base EXP 60 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

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Gible: linea evolutiva

Baby Base Fase 1 Fase 2
Gible GabiteLevel up, starting at level 24 GarchompLevel up, starting at level 48

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Gible: dove catturarlo

X
Walking on rough terrain
  • Route 13
Y
Walking on rough terrain
  • Route 13
Black 2
Receive as a gift
  • Floccesy Town
Platinum
Walking in tall grass or a cave
  • Wayward Cave, B1F
Diamond
Walking in tall grass or a cave
  • Wayward Cave, B1F
Pearl
Walking in tall grass or a cave
  • Wayward Cave, B1F

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Gible: comments


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Gible: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Nidifica in piccole cavità orizzontali nelle pareti delle grotte. Si avventa sulle prede che si avvicinano.
Omega Ruby
Vive in gallerie scaldate dal calore geotermico. Se sente un nemico arrivare, salta fuori e lo addenta.
Y
Nidifica in piccole cavità orizzontali nelle pareti delle grotte. Si avventa sulle prede che si avvicinano.
X
Vive in gallerie scaldate dal calore geotermico. Se sente un nemico arrivare, salta fuori e lo addenta.
Black 2, White 2
Attacca con la sua enorme bocca. È forte, ma molto maldestro e spesso si danneggia da solo.
Black, White
Attacca con la sua enorme bocca. È forte, ma molto maldestro e spesso si danneggia da solo.
HeartGold, SoulSilver
Vive in gallerie scaldate dal calore geotermico. Se sente un nemico arrivare, salta fuori e lo addenta.
Platinum
Attacca con la sua enorme bocca. È forte, ma molto maldestro e spesso si danneggia da solo.
Diamond
Nidifica in piccole cavità orizzontali nelle pareti delle grotte. Si avventa sulle prede che si avvicinano.
Pearl
Un tempo viveva ai tropici. Per evitare il freddo, vive in grotte riscaldate dal calore geotermico.

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Gible: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
58
32.7 320
Attacco
70 (1)
42.6 239
Difesa
45
16.7 189
Attacco Speciale
40
14.5 179
Difesa Speciale
45
15.5 189
Velocità
42
19.8 183
Media
50
13.4

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Gible: verso

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Gible: Pokémon compatibili

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Gible: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Sand Attack100%15

Lowers the target's accuracy by one stage.

7Dragon Rage*100%10

Inflicts 40 points of damage.

13Sandstorm10

Changes the weather to a sandstorm for five turns.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

19Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25Slash70100%20

Has an increased chance for a critical hit.

27Dragon Claw80100%15

Inflicts regular damage with no additional effect.

31Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

37Dragon Rush10075%10

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Scary Face100%10

Lowers the target's Speed by two stages.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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