This Pokémon cannot flinch.
This Pokémon's remaining sleep turn count falls by 2 rather than 1.
If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.
Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.
Work in progress ... Essentials | ||||||
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Species | Long Neck Pokémon | National Pokédex | 203 | Introduced in | 2 | |
Shape | ![]() |
Footprint | ![]() |
Color | Yellow | |
Height | 1.5 m | Weight | 41.5 kg |
Breeding & Training | ||||||
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![]() |
Egg groups | Field | Hatch counter | 20 | Capture rate | 60 |
Base EXP | 159 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Girafarig |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire La testa posteriore di Girafarig contiene un cervello minuto, troppo piccolo per pensare. Tuttavia, questa testolina non dorme mai, così può rimanere di sorveglianza 24 ore su 24. |
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Omega Ruby La testa posteriore di Girafarig è dotata di un cervello piccolissimo. Attacca soltanto in risposta agli odori e ai suoni. Avvicinando questo Pokémon da dietro sussiste il pericolo di essere morsi dalla testa posteriore. |
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Y La coda possiede un cervello autonomo. Se ci si avvicina può fiutare la presenza e mordere. |
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X La testa che ha sulla coda rimane vigile mentre dorme. La coda, infatti, non ha bisogno di riposare. |
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Black 2, White 2 Sulla coda ha una testa con un piccolo cervello. Riesce a lottare anche se il nemico è alle sue spalle. |
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Black, White Sulla coda ha una testa con un piccolo cervello. Riesce a lottare anche se il nemico è alle sue spalle. |
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HeartGold La coda possiede un cervello autonomo. Se ci si avvicina può fiutare la presenza e mordere. |
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SoulSilver La coda, provvista di un piccolo cervello, morde di propria volontà se avverte un profumo allettante. |
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Platinum Sulla coda ha una testa con un piccolo cervello. Riesce a lottare anche se il nemico è alle sue spalle. |
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Diamond Ha due cervelli, uno piccolo anche sulla coda. Morde per respingere i nemici che si avvicinano da dietro. |
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Pearl La testa che ha sulla coda rimane vigile mentre dorme. La coda, infatti, non ha bisogno di riposare. |
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LeafGreen La coda possiede un cervello autonomo. Se ci si avvicina può fiutare una presenza e mordere. |
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FireRed La coda, provvista di un piccolo cervello, morde di propria volontà se avverte un profumo allettante. |
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Emerald GIRAFARIG è erbivoro e si nutre di erba e germogli. Quando mangia, la sua coda si muove a ritmo, come se stesse anch’essa masticando e inghiottendo. |
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Sapphire La testa posteriore di GIRAFARIG contiene un cervello minuto, troppo piccolo per pensare. Tuttavia, questa testolina non dorme mai, così può rimanere di sorveglianza 24 ore su 24. |
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Ruby La testa posteriore di GIRAFARIG è dotata di un cervello piccolissimo, che attacca soltanto in risposta agli odori e ai suoni. Avvicinando questo POKéMON da dietro sussiste il pericolo di essere morsi dalla testa posteriore. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 56.5 | 344 | ||||
Attacco | 54.4 | 259 | ||||
Difesa | 43 | 229 | ||||
Attacco Speciale | 70.5 | 279 | ||||
Difesa Speciale | 44.2 | 229 | ||||
Velocità | 68.2 | 269 | ||||
Media | 50.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Power Swap | ![]() | ![]() | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
— | Guard Swap | ![]() | ![]() | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
— | Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
— | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
— | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
5 | Odor Sleuth | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
10 | Assurance | ![]() | ![]() | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
14 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
19 | Psybeam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
23 | Agility | ![]() | ![]() | — | — | 30 | Raises the user's Speed by two stages. | |
28 | Double Hit | ![]() | ![]() | 35 | 90% | 10 | Hits twice in one turn. | |
32 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
37 | Crunch | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
41 | Baton Pass | ![]() | ![]() | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
46 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
50 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
![]() | Beat Up | ![]() | ![]() | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
![]() | Double Kick | ![]() | ![]() | 30 | 100% | 30 | Hits twice in one turn. | |
![]() | Foresight | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
![]() | Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | |
![]() | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
![]() | Mean Look | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
![]() | Mirror Coat | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. |
![]() | Psychic Fangs | ![]() | ![]() | 85 | 100% | 10 | Destroys Reflect and Light Screen. | |
![]() | Psychic Terrain | ![]() | ![]() | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
![]() | Razor Wind | ![]() | ![]() | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
![]() | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
![]() | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
![]() | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
![]() | Wish | ![]() | ![]() | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | ![]() | ![]() | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. |
— | Foul Play | ![]() | ![]() | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
— | Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
— | Hyper Voice | ![]() | ![]() | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
— | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
— | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
— | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
— | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
— | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
— | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Stomping Tantrum | ![]() | ![]() | 75 | 100% | 10 | Has double power if the user's last move failed. | |
— | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
— | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
— | Uproar | ![]() | ![]() | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
— | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
99 | Dazzling Gleam | ![]() | ![]() | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.