This Pokémon's Speed is doubled during rain.
This bonus does not count as a stat modifier.
This Pokémon cannot be burned.
If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.
All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.
If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.
If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Work in progress ... Essentials | ||||||
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Species | Goldfish Pokémon | National Pokédex | 118 | Introduced in | 1 | |
Shape | Footprint | Color | Red | |||
Height | 0.6 m | Weight | 15 kg |
Breeding & Training | ||||||
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Egg groups | Water 2 | Hatch counter | 20 | Capture rate | 225 | |
Base EXP | 64 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Goldeen | SeakingLevel up, starting at level 33 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Goldeen ama nuotare libero in fiumi e laghetti. Se messo in acquario, questo Pokémon riesce a fuggire spaccando anche il vetro più spesso con un colpo secco del suo corno. |
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Omega Ruby Goldeen è un Pokémon molto elegante dai movimenti aggraziati. Tuttavia, è necessario stare attenti poiché potrebbe attaccare violentemente con il suo corno. |
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Y Le pinne su dorso, petto e coda ondulano con grazia in acqua. Per questo lo chiamano “danzatore d’acqua”. |
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X Nuota alla velocità di 5 nodi. Se avverte il pericolo, contrattacca con il suo corno aguzzo. |
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Black 2, White 2 Anche se è molto elegante quando nuota a pinne spiegate, può infliggere colpi potenti con il suo corno. |
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Black, White Anche se è molto elegante quando nuota a pinne spiegate, può infliggere colpi potenti con il suo corno. |
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SoulSilver Forte nuotatore, capace di risalire torrenti impetuosi alla velocità costante di cinque nodi. |
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HeartGold Le pinne su dorso, petto e coda ondulano con grazia in acqua. Così lo chiamano “danzatore d’acqua”. |
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Platinum Anche se è molto elegante quando nuota a pinne spiegate, può infliggere colpi potenti con il suo corno. |
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Pearl Nuota alla velocità di 5 nodi. Se avverte il pericolo, contrattacca con il suo corno aguzzo. |
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Diamond Quando nuota, la pinna posteriore sembra un elegante abito da sera. Ha un aspetto regale. |
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LeafGreen La pinna sulla coda si gonfia come un elegante vestito da ballo, da cui il nome ’’regina delle acque’’. |
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FireRed Le pinne dorsali e pettorali sono sviluppate come potenti muscoli. Può raggiungere la velocità di cinque nodi. |
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Emerald In primavera, è possibile vedere banchi di GOLDEEN risalire fiumi e cascate. Infligge duri colpi al nemico con il suo unico corno. |
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Sapphire GOLDEEN ama nuotare libero in fiumi e laghetti. Se messo in acquario, questo POKéMON riesce a fuggire spaccando anche il vetro più spesso con un colpo secco del suo corno. |
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Ruby GOLDEEN è un POKéMON molto elegante dai movimenti aggraziati. Tuttavia, è necessario stare attenti poiché potrebbe attaccare violentemente con il suo corno. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 15.8 | 294 | ||||
Attacco | 39.4 | 233 | ||||
Difesa | 35.4 | 219 | ||||
Attacco Speciale | 9.2 | 169 | ||||
Difesa Speciale | 22.7 | 199 | ||||
Velocità | 44.9 | 225 | ||||
Media | 21.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Supersonic | — | 55% | 20 | Confuses the target. | |||
8 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
13 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
16 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
21 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
24 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |||
29 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
32 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
32 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
37 | Horn Drill | * | 30% | 5 | Causes a one-hit KO. | |||
40 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
45 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Mud Sport | — | — | 15 | Halves all Electric-type damage. | ||||
Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
67 | Smart Strike | 70 | — | 10 | Never misses. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
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