While this Pokémon is in battle, Self Destruct and Explosion will fail and Aftermath will not take effect.
While this Pokémon is in battle, weather can still be in play, but will not have any of its effects.
This ability functions identically to Air Lock.
This Pokémon's Speed is doubled during rain.
This bonus does not count as a stat modifier.
Work in progress ... Essentials | ||||||
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Species | Duck Pokémon | National Pokédex | 55 | Introduced in | 1 | |
Shape | Footprint | Color | Blue | |||
Height | 1.7 m | Weight | 76.6 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Field | Hatch counter | 20 | Capture rate | 75 | |
Base EXP | 175 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Psyduck | GolduckLevel up, starting at level 33 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Golduck è il più veloce nuotatore tra tutti i Pokémon. Nuota senza fatica anche nel mare agitato e tempestoso. Talvolta salva naufraghi dai relitti affondati in alto mare. |
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Omega Ruby Le zampe anteriori e posteriori a pinna dotate di membrana interdigitale e il corpo longilineo di Golduck gli conferiscono una velocità incredibile. Infatti è molto più veloce dei più esperti nuotatori umani. |
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X Appare presso i corsi d’acqua col buio. Acquisisce poteri telecinetici se la sua fronte diventa incandescente. |
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Y Le zampe anteriori palmate ne fanno un elegante nuotatore, che si può incontrare nei laghi e in altri specchi d’acqua. |
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Black 2, White 2 Quando la fronte emette una strana luce, può usare i suoi poteri al cento per cento. |
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Black, White Grazie alle sue poderose zampe palmate, nuota velocemente e con eleganza. |
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SoulSilver Appare presso i corsi d’acqua col buio. Acquisisce poteri telecinetici se la sua fronte diventa incandescente. |
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HeartGold Quando nuota a tutta velocità con i suoi lunghi arti palmati, la fronte gli diventa incandescente. |
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Platinum Grazie alle sue poderose zampe palmate, nuota velocemente e con eleganza. |
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Pearl Nuota a velocità incredibile grazie alle poderose zampe palmate. È il miglior nuotatore fra i Pokémon. |
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Diamond Un Pokémon che vive nei laghi. Nuota più velocemente di un campione di nuoto. |
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FireRed Le zampe anteriori palmate ne fanno un elegante nuotatore, che si può incontrare nei laghi e in altri specchi d’acqua. |
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LeafGreen Visto spesso nuotare nei laghi elegantemente, è a volte confuso con Kappa, mostro giapponese. |
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Emerald GOLDUCK è un nuotatore provetto e a volte si allena con altri professionisti. Se la fronte si illumina, significa che sta usando i suoi poteri psichici. |
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Sapphire GOLDUCK è il più veloce nuotatore tra tutti i POKéMON. Nuota senza fatica anche nel mare agitato e tempestoso. Talvolta salva naufraghi dai relitti affondati in alto mare. |
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Ruby Le zampe anteriori e posteriori a pinna dotate di membrana interdigitale e il corpo longilineo di GOLDUCK gli conferiscono una velocità incredibile. Infatti è molto più veloce dei più esperti nuotatori umani. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 74 | 364 | ||||
Attacco | 57.2 | 263 | ||||
Difesa | 60.3 | 255 | ||||
Attacco Speciale | 74.8 | 289 | ||||
Difesa Speciale | 63.9 | 259 | ||||
Velocità | 68.2 | 269 | ||||
Media | 70.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |||
— | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |||
16 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
19 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
22 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
25 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
31 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
41 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
51 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Psyduck ma non da Golduck. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||||
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||||
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.