#706 Goodra

Goodra

Dragon

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sap Sipper

Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.

Hydration

This Pokémon is cured of any major status ailment after each turn during rain.

Abilities nascosta » ottenibile in diversi modi

Gooey

Lowers attacking Pokémon's Speed by one stage on contact.

Work in progress ... Essentials
Species Dragon Pokémon National Pokédex 706 Introduced in 6
Shape Footprint Goodra Color Purple
Height 2 m Weight 150.5 kg

Breeding & Training
Egg groups Dragon Hatch counter 40 Capture rate 45
Base EXP 270 Growth rate 1.250.000 Base happiness 35
Gender
50%
50%

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Goodra: linea evolutiva

Baby Base Fase 1 Fase 2
Goomy SliggooLevel up, starting at level 40 GoodraLevel up, starting at level 50

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Goodra: dove catturarlo

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Goodra: comments


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Goodra: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Attacca con i corni che possono allungarsi e accorciarsi. Ha una forza pari a quella di 100 pugili professionisti.
Omega Ruby
Un Pokémon Drago davvero amichevole. Ama fare le feste al suo Allenatore lasciandolo ricoperto di bava.
Y
Attacca con i corni che possono allungarsi e accorciarsi. Ha una forza pari a quella di 100 pugili professionisti.
X
Un Pokémon Drago davvero amichevole. Ama fare le feste al suo Allenatore lasciandolo ricoperto di bava.

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Goodra: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90
82.5 384
Attacco
100
74.9 299
Difesa
70
50.5 239
Attacco Speciale
110
86.4 319
Difesa Speciale
150 (3)
98.9 399
Velocità
80
63.3 259
Media
100
91.7

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Goodra: Pokémon compatibili

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Goodra: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Feint30100%10+2

Hits through Protect and Detect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Protect10+4

Prevents any moves from hitting the user this turn.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

9Protect10+4

Prevents any moves from hitting the user this turn.

13Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

18Dragon Breath60100%20

Has a 30% chance to paralyze the target.

25Rain Dance5

Changes the weather to rain for five turns.

28Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

32Body Slam85100%15

Has a 30% chance to paralyze the target.

38Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

47Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

50Power Whip12085%10

Inflicts regular damage with no additional effect.

55Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goomy ma non da Goodra. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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