This Pokémon's Speed is doubled during rain.
This bonus does not count as a stat modifier.
This Pokémon is cured of any major status ailment after each turn during rain.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | South Sea Pokémon | National Pokédex | 368 | Introduced in | 3 | |
Shape | ![]() |
Footprint | ![]() |
Color | Pink | |
Height | 1.8 m | Weight | 22.6 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
![]() |
Egg groups | Water 1 | Hatch counter | 20 | Capture rate | 60 |
Base EXP | 170 | Growth rate | 600.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Clamperl | HuntailTrade, while holding a Deep Sea Tooth | ||
GorebyssTrade, while holding a Deep Sea Scale |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Omega Ruby Gorebyss vive nei mari meridionali a profondità estreme. Il suo corpo è strutturato in modo da poter resistere all’incredibile pressione degli abissi. Proprio per questo il Pokémon è immune agli attacchi comuni. |
|
Alpha Sapphire Nonostante Gorebyss sia il ritratto dell’eleganza e della bellezza in nuoto, è anche molto crudele. Quando scova una preda, la perfora con il muso appuntito e ne succhia i fluidi corporei. |
|
Y Nuota con grande eleganza. Si nutre di alghe, che cattura tra le rocce con il muso appuntito. |
|
X Vive sui fondali marini. In primavera il suo corpo rosato diventa più vivido per chissà quale motivo. |
|
Black 2, White 2 Vive sui fondali marini. In primavera il suo corpo rosato diventa più vivido per chissà quale motivo. |
|
Black, White Vive sui fondali marini. In primavera il suo corpo rosato diventa più vivido per chissà quale motivo. |
|
SoulSilver In primavera, con la temperatura del mare che aumenta, il suo corpo diventa di un rosa più vivido. |
|
HeartGold In primavera, con l’aumento della temperatura del mare, il suo corpo diventa di un rosa più vivido. |
|
Platinum Vive sui fondali marini. In primavera il suo corpo rosato diventa più vivido per chissà quale motivo. |
|
Diamond, Pearl Vive sui fondali marini. In primavera il suo corpo rosato diventa più vivido per chissà quale motivo. |
|
FireRed, LeafGreen Nuota con grande eleganza. Si nutre di alghe, che cattura tra le rocce con il muso appuntito. |
|
Emerald GOREBYSS assorbe i liquidi della preda con il suo muso appuntito. Il rosa pallido del suo corpo diventa vivido quando il POKéMON termina il pasto. |
|
Ruby GOREBYSS vive nei mari meridionali a profondità estreme. Il suo corpo è strutturato in modo da poter resistere all’incredibile pressione degli abissi. Proprio per questo il POKéMON è immune agli attacchi comuni. |
|
Sapphire Nonostante GOREBYSS sia il ritratto dell’eleganza e della bellezza in nuoto, è anche molto crudele. Quando scova una preda, la perfora con il muso appuntito e la dissangua totalmente. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 29.7 | 314 | ||||
Attacco | 58.3 | 267 | ||||
Difesa | 85.4 | 309 | ||||
Attacco Speciale | 88.1 | 327 | ||||
Difesa Speciale | 57.4 | 249 | ||||
Velocità | 32.8 | 203 | ||||
Media | 61.6 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
— | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
5 | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
9 | Agility | ![]() | ![]() | — | — | 30 | Raises the user's Speed by two stages. | |
11 | Draining Kiss | ![]() | ![]() | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
14 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
16 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
19 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
23 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
26 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
29 | Baton Pass | ![]() | ![]() | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
34 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
39 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
45 | Coil | ![]() | ![]() | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |
50 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Clamperl ma non da Gorebyss. Learned when a Pokémon reaches a certain level. | ||||||||
— | Clamp | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
— | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
— | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
50 | Shell Smash | ![]() | ![]() | — | — | 15 | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Clamperl ma non da Gorebyss. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
![]() | Barrier | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | |
![]() | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
![]() | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
![]() | Confuse Ray | ![]() | ![]() | — | 100% | 10 | Confuses the target. | |
![]() | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
![]() | Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | |
![]() | Muddy Water | ![]() | ![]() | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
![]() | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
![]() | Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | |
![]() | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
— | Bind | ![]() | ![]() | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
— | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
— | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
— | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Clamperl ma non da Gorebyss. Can be taught at any time by an NPC. | ||||||||
— | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
83 | Infestation | ![]() | ![]() | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.