#210 Granbull

Granbull

Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Quick Feet

Whenever this Pokémon has a major status ailment, it has 1.5× its Speed. This Pokémon is not affected by the usual Speed cut from paralysis.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.

Abilities nascosta » ottenibile in diversi modi

Rattled

This Pokémon's Speed rises one stage with each hit from a damaging Dark-, Ghost-, or Bug-type move.

Work in progress ... Essentials
Species Fairy Pokémon National Pokédex 210 Introduced in 2
Shape Footprint Granbull Color Purple
Height 1.4 m Weight 48.7 kg

Breeding & Training
Egg groups Field; Fairy Hatch counter 20 Capture rate 75
Base EXP 158 Growth rate 800.000 Base happiness 70
Gender
25%
75%

  »» Back to top ««  

Granbull: linea evolutiva

Baby Base Fase 1 Fase 2
Snubbull GranbullLevel up, starting at level 23

  »» Back to top ««  

Granbull: dove catturarlo

Crystal
Walking in tall grass or a cave
  • Route 6

  »» Back to top ««  

Granbull: comments


  »» Back to top ««  

Granbull: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Granbull è dotato di una mascella inferiore particolarmente sviluppata. A causa delle enormi e pesanti zanne deve inclinare la testa per mantenersi in equilibrio. Se spaventato, può mordere in modo inconsulto.
X
Malgrado il suo aspetto, è molto timido. Se si arrabbia, tuttavia, colpisce con le sue enormi zanne.
Y
Se spalanca la bocca mostrando i grandi denti, quasi tutti i Pokémon fuggono spaventati.
Black 2, White 2
Malgrado il suo aspetto, è molto timido. Se si arrabbia, tuttavia, colpisce con le sue enormi zanne.
Black, White
Malgrado il suo aspetto, è molto timido. Se si arrabbia, tuttavia, colpisce con le sue enormi zanne.
SoulSilver
Sta sempre con il capo piegato in avanti, perché ha le zanne troppo pesanti. Il suo morso è potente.
HeartGold
Timido e facile da spaventare, se attaccato inizia ad agitarsi per tenere lontano il nemico.
Platinum
Malgrado il suo aspetto, è molto timido. Se si arrabbia, tuttavia, colpisce con le sue enormi zanne.
Diamond, Pearl
Malgrado il suo aspetto, è molto timido. Se si arrabbia, tuttavia, colpisce con le sue enormi zanne.
LeafGreen
È timido e facile da spaventare. Se è attaccato, inizia ad agitarsi per tenere lontano il nemico.
FireRed
Sta sempre con il capo piegato in avanti perché ha zanne troppo pesanti. Il suo MORSO è potente.
Emerald
GRANBULL è dotato di una mascella inferiore molto sviluppata. A causa delle enormi zanne, inclina la testa per stare in equilibrio. Morde solo se viene spaventato.
Ruby, Sapphire
GRANBULL è dotato di una mascella inferiore particolarmente sviluppata. A causa delle enormi e pesanti zanne deve inclinare la testa per mantenersi in equilibrio. Se non è spaventato, non morde in modo inconsulto.

  »» Back to top ««  

Granbull: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90
82.5 384
Attacco
120 (2)
87.6 339
Difesa
75
57 249
Attacco Speciale
60
41.5 219
Difesa Speciale
60
36.9 219
Velocità
45
23.7 189
Media
75
48.7

  »» Back to top ««  

Granbull: verso

  »» Back to top ««  

Granbull: Pokémon compatibili

  »» Back to top ««  

Granbull: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Tackle40100%35

Inflicts regular damage with no additional effect.

Scary Face100%10

Lowers the target's Speed by two stages.

Tail Whip100%30

Lowers the target's Defense by one stage.

Charm100%20

Lowers the target's Attack by two stages.

7Bite60100%25

Has a 30% chance to make the target flinch.

13Lick30100%30

Has a 30% chance to paralyze the target.

19Headbutt70100%15

Has a 30% chance to make the target flinch.

27Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

35Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

43Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

51Payback50100%10

Power is doubled if the target has already moved this turn.

59Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

67Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Snubbull ma non da Granbull. Appears on a newly-hatched Pokémon, if the father had the same move.
Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Feint Attack6020

Never misses.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heal Bell5

Cures the entire party of major status effects.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heal Bell5

Cures the entire party of major status effects.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,34 secondi.