This Pokémon's damaging moves have a 10% chance to make the target flinch with each hit if they do not already cause flinching as a secondary effect.
This ability does not stack with a held item.
Overworld: The wild encounter rate is halved while this Pokémon is first in the party.
This Pokémon's hold item cannot be removed by other Pokémon.
Damaging moves that would remove this Pokémon's item can still inflict damage against this Pokémon, e.g. Knock Off or Pluck. This Pokémon can still use moves that involve the loss of its own item, e.g. Fling or Trick.
Overworld: If the lead Pokémon has this ability, the encounter rate while fishing is increased.
This Pokémon's contact moves have a 30% chance of poisoning the target with each hit.
This counts as an extra effect for the purposes of Shield Dust. This ability takes effect before Mummy.
Work in progress ... Essentials | ||||||
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Species | Sludge Pokémon | National Pokédex | 88 | Introduced in | 1 | |
Shape | Footprint | Color | Purple | |||
Height | 0.9 m | Weight | 30 kg |
Breeding & Training | ||||||
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Egg groups | Amorphous | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 65 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Grimer | MukLevel up, starting at level 38 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Grimer proviene dal fango depositato sui fondali inquinati. Infatti ama tutto ciò che è sudicio e tossico. Emana continuamente un fluido batterico velenoso da ogni parte del corpo. |
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Omega Ruby Il corpo fangoso e gommoso di Grimer può passare attraverso ogni apertura, anche la più angusta. Si intrufola dentro le condotte fognarie per bere le ripugnanti acque di scarico. |
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X Grimer è nato da fango esposto ai raggi X provenienti dalla luna. Ama nutrirsi di sostanze sudicie. |
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Y Prospera in zone paludose. Cresce nutrendosi dei liquami di scarico delle fabbriche. |
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Black 2, White 2 Un Pokémon nato dalla melma. Predilige i posti sporchi perché gli permettono di aumentare la sua carica batterica. |
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Black, White Nacque quando il fango di un fiume sudicio fu esposto ai raggi X della luna. Vive nella sporcizia. |
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HeartGold Muovendosi perde pezzetti del proprio corpo, da cui nascono nuovi GRIMER. Così il fetore aumenta. |
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SoulSilver Ovunque passi, GRIMER lascia così tanti germi che nessuna pianta può più crescere. |
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Platinum Nacque quando il fango di un fiume sudicio fu esposto ai raggi X della luna. Vive nella sporcizia. |
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Diamond, Pearl Nacque quando il fango di un fiume sudicio fu esposto ai raggi X della luna. Vive nella sporcizia. |
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FireRed GRIMER è nato da fango esposto ai raggi X provenienti dalla luna. Ama nutrirsi di sostanze sudice. |
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LeafGreen Prospera in zone paludose. Cresce nutrendosi dei liquami di scarico delle fabbriche. |
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Emerald GRIMER è nato dal fango depositato sui fondali marini. Predilige tutto ciò che è sudicio e si nutre dei ripugnanti liquami di scarico delle fabbriche. |
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Sapphire GRIMER proviene dal fango depositato sui fondali inquinati. Infatti ama tutto ciò che è sudicio e tossico. Emana continuamente un fluido batterico velenoso da ogni parte del corpo. |
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Ruby Il corpo fangoso e gommoso di GRIMER può passare attraverso ogni apertura, anche la più angusta. Si intrufola dentro le condotte fognarie per bere le ripugnanti acque di scarico. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 74 | 364 | ||||
Attacco | 54.4 | 259 | ||||
Difesa | 23.1 | 199 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 22.7 | 199 | ||||
Velocità | 4.7 | 149 | ||||
Media | 23.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Poison Gas | — | 90% | 40 | Poisons the target. | |||
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
15 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |||
18 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
21 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |||
26 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
29 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
32 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
37 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
40 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
43 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |||
46 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |||
48 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Mean Look | — | — | 5 | Prevents the target from leaving battle. | ||||
Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Shadow Punch | 60 | — | 20 | Never misses. | ||||
Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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