#388 Grotle

Grotle

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Overgrow

When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Shell Armor

Moves cannot score critical hits against this Pokémon.

This ability functions identically to Battle Armor.

Work in progress ... Essentials
Species Grove Pokémon National Pokédex 388 Introduced in 4
Shape Footprint Grotle Color Green
Height 1.1 m Weight 97 kg

Breeding & Training
Egg groups Monster; Grass Hatch counter 20 Capture rate 45
Base EXP 142 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Grotle: linea evolutiva

Baby Base Fase 1 Fase 2
Turtwig GrotleLevel up, starting at level 18 TorterraLevel up, starting at level 32

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Grotle: dove catturarlo

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Grotle: comments


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Grotle: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Sa come trovare sorgenti incontaminate, dove porta i Pokémon amici tenendoli sulla schiena.
Omega Ruby
Vive nelle foreste vicino all’acqua, ma esce di giorno per far prendere sole alle piante sul guscio.
Y
Sa come trovare sorgenti incontaminate, dove porta i Pokémon amici tenendoli sulla schiena.
X
Vive nelle foreste vicino all’acqua, ma esce di giorno per far prendere sole alle piante sul guscio.
Black 2, White 2
Sa come trovare sorgenti incontaminate, dove porta i Pokémon amici tenendoli sulla schiena.
Black, White
Sa come trovare sorgenti incontaminate, dove porta i Pokémon amici tenendoli sulla schiena.
HeartGold, SoulSilver
GROTLE vive in foreste dove ci sono fonti d’acqua cristallina che, a quanto pare, nessun altro conosce.
Platinum
Sa come trovare sorgenti incontaminate, dove porta i Pokémon amici tenendoli sulla schiena.
Pearl
Il suo guscio è terra indurita. Le bacche delle piante sul suo dorso sono molto amate da altri Pokémon.
Diamond
Vive nelle foreste vicino all’acqua, ma esce di giorno per far prendere sole alle piante sul guscio.

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Grotle: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
89 (1)
63 277
Difesa
85 (1)
68.4 269
Attacco Speciale
55
34.2 209
Difesa Speciale
65
44.2 229
Velocità
36
14.2 171
Media
67
37.9

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Grotle: verso

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Grotle: Pokémon compatibili

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Grotle: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Withdraw40

Raises the user's Defense by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

5Withdraw40

Raises the user's Defense by one stage.

9Absorb20100%25

Drains half the damage inflicted to heal the user.

13Razor Leaf5595%25

Has an increased chance for a critical hit.

17Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

22Bite60100%25

Has a 30% chance to make the target flinch.

27Mega Drain40100%15

Drains half the damage inflicted to heal the user.

32Leech Seed90%10

Seeds the target, stealing HP from it every turn.

37Synthesis5

Heals the user by half its max HP. Affected by weather.

42Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

47Giga Drain75100%10

Drains half the damage inflicted to heal the user.

52Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Turtwig ma non da Grotle. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Growth20

Raises the user's Attack and Special Attack by one stage.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

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