#326 Grumpig

Grumpig

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Thick Fat

This Pokémon takes half as much damage from Fire- and Ice-type moves.

Own Tempo

This Pokémon cannot be confused.

If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.

Abilities nascosta » ottenibile in diversi modi

Gluttony

This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.

Work in progress ... Essentials
Species Manipulate Pokémon National Pokédex 326 Introduced in 3
Shape Footprint Grumpig Color Purple
Height 0.9 m Weight 71.5 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 60
Base EXP 165 Growth rate 800.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Grumpig: linea evolutiva

Baby Base Fase 1 Fase 2
Spoink GrumpigLevel up, starting at level 32

  »» Back to top ««  

Grumpig: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Reversal Mountain, unknown area 48
  • Reversal Mountain, unknown area 49
  • Reversal Mountain, unknown area 50
  • Reversal Mountain, unknown area 51
  • Reversal Mountain, unknown area 52
  • Reversal Mountain, unknown area 53
  • Reversal Mountain, unknown area 54
  • Reversal Mountain, unknown area 55
  • Reversal Mountain, unknown area 56
  • Reversal Mountain, unknown area 57
  • Reversal Mountain, unknown area 58
  • Reversal Mountain, unknown area 59
  • Reversal Mountain, unknown area 60
Walking in dark grass
  • Reversal Mountain, unknown area 48

  »» Back to top ««  

Grumpig: comments


  »» Back to top ««  

Grumpig: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Grumpig usa le perle nere che ha sul corpo per esercitare i suoi fantastici poteri. In queste occasioni danza in modo bizzarro. Le perle nere di questo Pokémon sono preziose opere d’arte.
Omega Ruby
Grumpig usa le perle nere del suo corpo per amplificare le onde psichiche e acquisire il pieno controllo del nemico. Quando usa i suoi speciali poteri, il suo respiro diventa affannoso.
X
Amplifica i suoi poteri psichici con le sue perle nere. Si esibisce anche in danze bizzarre per controllare i suoi nemici.
Y
Usa perle nere per amplificare i suoi poteri psichici. Con una danza acquisisce controllo sul nemico.
Black 2, White 2
Amplifica i suoi poteri psichici con le sue perle nere. Si esibisce anche in danze bizzarre per controllare i suoi nemici.
Black, White
Usa perle nere per amplificare i suoi poteri psichici. Con una danza acquisisce controllo sul nemico.
HeartGold, SoulSilver
Le strane danze che esegue per acquisire controllo sul nemico una volta erano di gran moda.
Platinum
Usa perle nere per amplificare i suoi poteri psichici. Con una danza acquisisce controllo sul nemico.
Diamond, Pearl
Usa perle nere per amplificare i suoi poteri psichici. Con una danza acquisisce controllo sul nemico.
FireRed, LeafGreen
Compie strani passi di danza per acquisire controllo sul nemico. Le perle nere sulla fronte sono gemme preziose.
Emerald
GRUMPIG concentra i propri poteri psichici nelle perle nere sulla fronte. Quando usa tali poteri esegue una danza bizzarra, che sta diventando popolare in alcuni paesi.
Sapphire
GRUMPIG usa le perle nere che ha sul corpo per esercitare i suoi fantastici poteri. In queste occasioni danza in modo bizzarro. Le perle nere di questo POKéMON sono preziose opere d’arte.
Ruby
GRUMPIG usa le perle nere del suo corpo per amplificare le onde psichiche e acquisire il pieno controllo del nemico. Quando usa i suoi speciali poteri, il suo respiro diventa affannoso.

  »» Back to top ««  

Grumpig: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
45
12 189
Difesa
65
43 229
Attacco Speciale
90
70.5 279
Difesa Speciale
110 (2)
91.2 319
Velocità
80
63.3 259
Media
78
54.7

  »» Back to top ««  

Grumpig: verso

  »» Back to top ««  

Grumpig: Pokémon compatibili

  »» Back to top ««  

Grumpig: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Teeter Dance100%20

Confuses the target.

Teeter Dance100%20

Confuses the target.

Belch12090%10

Can only be used after the user has eaten a berry.

Splash40

Does nothing.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Psybeam65100%20

Has a 10% chance to confuse the target.

7Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

10Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

14Psybeam65100%20

Has a 10% chance to confuse the target.

15Psych Up10

Discards the user's stat changes and copies the target's.

18Confuse Ray100%10

Confuses the target.

21Magic Coat15+4

Reflects back the first effect move used on the user this turn.

26Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

29Power Gem80100%20

Inflicts regular damage with no additional effect.

35Rest10

User sleeps for two turns, completely healing itself.

35Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

42Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

46Payback50100%10

Power is doubled if the target has already moved this turn.

52Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

60Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Spoink ma non da Grumpig. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Future Sight120100%10

Hits the target two turns later.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Simple Beam100%15

Changes the target's ability to Simple.

Skill Swap10

User and target swap abilities.

Trick100%10

User and target swap items.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heal Bell5

Cures the entire party of major status effects.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,275 secondi.