#440 Happiny

Happiny

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Natural Cure

This Pokémon is cured of any major status ailment when it is switched out for another Pokémon.

If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.

Serene Grace

This Pokémon's moves have twice their usual effect chance.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Flamethrower's chance of burning the target is doubled, but Protect's chance of success and Air Cutter's increased critical hit rate are unaffected.

Secret Power is unaffected.

Abilities nascosta » ottenibile in diversi modi

Friend Guard

All friendly Pokémon take 0.75× as much direct damage from moves while this Pokémon is in battle.

This effect stacks if multiple allied Pokémon have it.

Work in progress ... Essentials
Species Playhouse Pokémon National Pokédex 440 Introduced in 4
Shape Footprint Happiny Color Pink
Height 0.6 m Weight 24.4 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 40 Capture rate 130
Base EXP 110 Growth rate 800.000 Base happiness 140
Gender
100%

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Happiny: linea evolutiva

Baby Base Fase 1 Fase 2
HappinyEither parent must hold Luck Incense ChanseyLevel up, during the day, while holding a Oval Stone BlisseyLevel up, with at least 220 happiness

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Happiny: dove catturarlo

Black 2
Receive egg as a gift
  • Nacrene City, West Gate
White 2
Receive egg as a gift
  • Nacrene City, West Gate
Diamond
Receive egg as a gift
  • Hearthome City, West Gate
Pearl
Receive egg as a gift
  • Hearthome City, West Gate

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Happiny: comments


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Happiny: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Trasporta con cura un sasso bianco e tondo trattandolo come un uovo. Adora il ricciolo che ha in testa.
Omega Ruby
Trasporta una roccia a forma di uovo nella sua tasca ventrale e poi la offre ai suoi amici.
Y
Trasporta con cura un sasso bianco e tondo trattandolo come un uovo. Adora il ricciolo che ha in testa.
X
Trasporta una roccia a forma di uovo nella sua tasca ventrale e poi la offre ai suoi amici.
Black 2, White 2
Gli piace trasportare una piccola roccia. A volte cammina tra i piedi degli altri, facendoli inciampare.
Black, White
Gli piace trasportare una piccola roccia. A volte cammina tra i piedi degli altri, facendoli inciampare.
HeartGold, SoulSilver
Pokémon a forma di ricciolo, che trasporta con cura un sasso bianco e tondo trattandolo come un uovo.
Platinum
Gli piace trasportare una piccola roccia. A volte cammina tra i piedi degli altri, facendoli inciampare.
Diamond
Ama gli oggetti bianchi e tondi. Imita CHANSEY trasportando una roccia a forma di uovo.
Pearl
Trasporta una roccia a forma di uovo nella sua tasca ventrale e poi la offre ai suoi amici.

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Happiny: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
100 (1)
90.3 404
Attacco
5
0.1 109
Difesa
5
0.1 109
Attacco Speciale
15
0.6 129
Difesa Speciale
65
44.2 229
Velocità
30
8 159
Media
36
2.7

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Happiny: verso

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Happiny: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Happiny: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Charm100%20

Lowers the target's Attack by two stages.

5Copycat20

Uses the target's last used move.

9Refresh20

Cleanses the user of a burn, paralysis, or poison.

12Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aromatherapy5

Cures the entire party of major status effects.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Metronome10

Randomly selects and uses any move in the game.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Natural Gift*100%15

Power and type depend on the held berry.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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