This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.
Work in progress ... Essentials | ||||||
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Species | Gas Pokémon | National Pokédex | 93 | Introduced in | 1 | |
Shape | Footprint | Color | Purple | |||
Height | 1.6 m | Weight | 0.1 kg |
Breeding & Training | ||||||
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Egg groups | Amorphous | Hatch counter | 20 | Capture rate | 90 | |
Base EXP | 142 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Gastly | HaunterLevel up, starting at level 25 | GengarTrade |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Haunter è un Pokémon pericoloso. Se lo si vede far cenni mentre fluttua nell’oscurità, è meglio fuggire, poiché il Pokémon cercherà di leccare il malcapitato e succhiargli la vita. |
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Y Lecca i nemici con la lingua tossica e sottrae la loro vitalità. Si cela nell’oscurità in attesa delle prede. |
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X Se da soli, al buio, si ha l’impressione di essere osservati da qualcuno, si tratta di Haunter. |
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Black 2, White 2 Adora tendere agguati in luoghi bui. Il suo tocco causa brividi incontenibili. |
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Black, White Adora tendere agguati in luoghi bui. Il suo tocco causa brividi incontenibili. |
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SoulSilver La sua lingua è gassosa. Se la vittima viene leccata, si agita fino a cadere sfinita. |
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HeartGold Nella totale oscurità, dove non si vede nulla, HAUNTER s’avvicina furtivamente alla prossima vittima. |
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Platinum Adora tendere agguati in luoghi bui. Il suo tocco causa brividi incontenibili. |
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Pearl Lecca i nemici con la lingua tossica e sottrae la loro vitalità. Si cela nell’oscurità in attesa delle prede. |
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Diamond Riesce a superare qualsiasi ostacolo. Si nasconde nei muri per osservare il nemico. |
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LeafGreen Per l’abilità di sgattaiolare via attraverso i muri, si pensa venga da un’altra dimensione. |
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FireRed Se da soli, al buio, si ha l’impressione di essere osservati da qualcuno, si tratta di HAUNTER. |
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Emerald HAUNTER è molto pericoloso. Se prende di mira qualcuno nell’oscurità, è meglio fuggire, perché cercherà di leccare il malcapitato e succhiargli la vita. |
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Ruby, Sapphire HAUNTER è un POKéMON pericoloso. Se, immerso nell’oscurità, prende di mira qualcuno, è meglio fuggire, poiché il POKéMON cercherà di leccare il malcapitato e succhiargli la vita. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 15.8 | 294 | ||||
Attacco | 17 | 199 | ||||
Difesa | 16.7 | 189 | ||||
Attacco Speciale | 88.7 | 329 | ||||
Difesa Speciale | 30.1 | 209 | ||||
Velocità | 79 | 289 | ||||
Media | 37.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Shadow Punch | 60 | — | 20 | Never misses. | |||
— | Shadow Punch | 60 | — | 20 | Never misses. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
— | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
5 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
8 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
12 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
15 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
22 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
28 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
33 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
39 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
44 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
50 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |||
55 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
61 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Gastly ma non da Haunter. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | ||||
Reflect Type | — | — | 15 | User becomes the target's type. | ||||
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | ||||
Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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