#449 Hippopotas

Hippopotas

Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sand Stream

The weather changes to a sandstorm when this Pokémon enters battle and does not end unless cancelled by another weather condition.

If multiple Pokémon with this ability, Drizzle, Drought, or Snow Warning are sent out at the same time, the abilities will activate in order of Speed, respecting Trick Room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.

Abilities nascosta » ottenibile in diversi modi

Sand Force

During a sandstorm, this Pokémon's Rock-, Ground-, and Steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.

Work in progress ... Essentials
Species Hippo Pokémon National Pokédex 449 Introduced in 4
Shape Footprint Hippopotas Color Brown
Height 0.8 m Weight 49.5 kg

Breeding & Training
Egg groups Field Hatch counter 30 Capture rate 140
Base EXP 66 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

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Hippopotas: linea evolutiva

Baby Base Fase 1 Fase 2
Hippopotas HippowdonLevel up, starting at level 34

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Hippopotas: dove catturarlo

X
Walking on rough terrain
  • Route 9
Y
Walking on rough terrain
  • Route 9
Platinum
Walking in tall grass or a cave
  • Maniac Tunnel, 26+ different Unown caught
  • Ruin Maniac Cave, 0–9 different Unown caught
  • Ruin Maniac Cave, 10–25 different Unown caught
Diamond
Walking in tall grass or a cave
  • Maniac Tunnel, 26+ different Unown caught
  • Ruin Maniac Cave, 0–9 different Unown caught
  • Ruin Maniac Cave, 10–25 different Unown caught
Pearl
Walking in tall grass or a cave
  • Maniac Tunnel, 26+ different Unown caught
  • Ruin Maniac Cave, 0–9 different Unown caught
  • Ruin Maniac Cave, 10–25 different Unown caught

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Hippopotas: comments


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Hippopotas: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Si ricopre di sabbia per proteggersi dai germi. Non ama bagnarsi.
Omega Ruby
Vive in territori aridi. Invece del sudore, espelle dal corpo sabbia granulosa.
Y
Si ricopre di sabbia per proteggersi dai germi. Non ama bagnarsi.
X
Vive in territori aridi. Invece del sudore, espelle dal corpo sabbia granulosa.
Black 2, White 2
Chiude le narici e poi si sposta attraverso la sabbia. Vive in gruppi di dieci.
Black, White
Chiude le narici e poi si sposta attraverso la sabbia. Vive in gruppi di 10.
HeartGold, SoulSilver
Si ricopre di sabbia per proteggersi dai germi. Si sposta attraverso le dune del deserto.
Platinum
Chiude le narici e poi si sposta attraverso la sabbia. Vive in gruppi di 10.
Pearl
Si ricopre di sabbia per proteggersi dai germi. Non ama bagnarsi.
Diamond
Vive in territori aridi. Invece del sudore, espelle dal corpo sabbia granulosa.

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Hippopotas: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
68
52.2 340
Attacco
72
45.5 243
Difesa
78 (1)
60.3 255
Attacco Speciale
38
11.3 175
Difesa Speciale
42
12.6 183
Velocità
32
10.4 163
Media
55
25.4

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Hippopotas: verso

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Hippopotas: Pokémon compatibili

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Hippopotas: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Sand Attack100%15

Lowers the target's accuracy by one stage.

7Bite60100%25

Has a 30% chance to make the target flinch.

13Yawn10

Target sleeps at the end of the next turn.

19Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

19Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

25Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

31Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Earthquake100100%10

Inflicts regular damage and can hit Dig users.

44Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

50Fissure*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Slack Off10

Heals the user by half its max HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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