#106 Hitmonlee

Hitmonlee

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Limber

This Pokémon cannot be paralyzed.

If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.

Reckless

This Pokémon's recoil moves and crash moves have 1.2× their base power.

Struggle is unaffected.

The "crash moves" are the moves that damage the user upon missing: Jump Kick and High Jump Kick.

Abilities nascosta » ottenibile in diversi modi

Unburden

When this Pokémon uses or loses its held item, its Speed is doubled. If it gains another item or leaves battle, this bonus is lost.

This includes when the Pokémon drops its item because of Knock Off. This bonus does not count as a stat modifier. There is no notification when this ability takes effect.

Work in progress ... Essentials
Species Kicking Pokémon National Pokédex 106 Introduced in 1
Shape Footprint Hitmonlee Color Brown
Height 1.5 m Weight 49.8 kg

Breeding & Training
Egg groups Human-Like Hatch counter 25 Capture rate 45
Base EXP 159 Growth rate 1.000.000 Base happiness 70
Gender
100%

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Hitmonlee: linea evolutiva

Baby Base Fase 1 Fase 2
Tyrogue HitmonleeLevel up, starting at level 20, when
Attack > Defense
HitmonchanLevel up, starting at level 20, when
Attack < Defense
HitmontopLevel up, starting at level 20, when
Attack = Defense

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Hitmonlee: dove catturarlo

FireRed
Receive as a gift
  • Saffron City, Fighting Dojo
LeafGreen
Receive as a gift
  • Saffron City, Fighting Dojo
Yellow
Receive as a gift
  • Saffron City, Fighting Dojo
Red
Receive as a gift
  • Saffron City, Fighting Dojo
Blue
Receive as a gift
  • Saffron City, Fighting Dojo

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Hitmonlee: comments


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Hitmonlee: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Le zampe di Hitmonlee sono estremamente elastiche. Usandole a mo’ di molla, si scaglia sul nemico con calci rovinosi. Dopo la lotta si strofina le zampe e scioglie i muscoli per recuperare le forze.
X
Le zampe gli si accorciano e allungano a piacere. Con le gambe allungate, con un calcio può colpire anche nemici distanti.
Y
Se parte con una scarica di colpi, le gambe possono farsi ancora più lunghe per colpire un nemico in fuga.
Black 2, White 2
I suoi arti inferiori si allungano del doppio, il che sbalordisce i nemici che lo vedono per la prima volta.
Black, White
I suoi arti inferiori si allungano del doppio, il che sbalordisce i nemici che lo vedono per la prima volta.
HeartGold
Questo straordinario Pokémon ha un grande equilibrio. Può scalciare ripetutamente da ogni posizione.
SoulSilver
Se parte con una scarica di colpi, le gambe possono farsi ancora più lunghe per colpire un nemico in fuga.
Platinum
I suoi arti inferiori si allungano del doppio, il che sbalordisce i nemici che lo vedono per la prima volta.
Diamond, Pearl
I suoi arti inferiori si allungano del doppio, il che sbalordisce i nemici che lo vedono per la prima volta.
FireRed
Le zampe gli si accorciano e allungano a piacere. Con le gambe allungate, con un calcio può colpire anche nemici distanti.
LeafGreen
Quando è di fretta gli si allungano le zampe. Corre agilmente con falcate morbide e lunghissime.
Emerald
Le zampe di HITMONLEE sono molto elastiche. Le usa come molle, scagliandosi sul nemico con calci rovinosi. Dopo la lotta le strofina per recuperare le forze.
Ruby, Sapphire
Le zampe di HITMONLEE sono estremamente elastiche. Usandole a mo’ di molla, si scaglia sul nemico con calci rovinosi. Dopo la lotta si strofina le zampe e scioglie i muscoli per recuperare le forze.

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Hitmonlee: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
120 (2)
87.6 339
Difesa
53
27 205
Attacco Speciale
35
9.2 169
Difesa Speciale
110
91.2 319
Velocità
87
70.4 273
Media
75
50.4

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Hitmonlee: verso

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Hitmonlee: Pokémon compatibili

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Hitmonlee: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Double Kick30100%30

Hits twice in one turn.

Double Kick30100%30

Hits twice in one turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Meditate40

Raises the user's Attack by one stage.

Rolling Kick6085%15

Has a 30% chance to make the target flinch.

Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

5Meditate40

Raises the user's Attack by one stage.

9Rolling Kick6085%15

Has a 30% chance to make the target flinch.

13Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

17Brick Break75100%15

Destroys Reflect and Light Screen.

21Focus Energy30

Increases the user's chance to score a critical hit.

25Feint30100%10+2

Hits through Protect and Detect.

29High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

33Mind Reader5

Ensures that the user's next move will hit the target.

37Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

41Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

45Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

49Endure10+4

Prevents the user's HP from lowering below 1 this turn.

53Mega Kick12075%5

Inflicts regular damage with no additional effect.

57Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

61Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Tyrogue ma non da Hitmonlee. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Tyrogue ma non da Hitmonlee. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Feint30100%10+2

Hits through Protect and Detect.

Helping Hand20+5

Ally's next move inflicts half more damage.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Mind Reader5

Ensures that the user's next move will hit the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Tyrogue ma non da Hitmonlee. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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