This Pokémon cannot be paralyzed.
If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.
This Pokémon's recoil moves and crash moves have 1.2× their base power.
Struggle is unaffected.
The "crash moves" are the moves that damage the user upon missing: Jump Kick and High Jump Kick.
When this Pokémon uses or loses its held item, its Speed is doubled. If it gains another item or leaves battle, this bonus is lost.
This includes when the Pokémon drops its item because of Knock Off. This bonus does not count as a stat modifier. There is no notification when this ability takes effect.
Work in progress ... Essentials | ||||||
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Species | Kicking Pokémon | National Pokédex | 106 | Introduced in | 1 | |
Shape | Footprint | Color | Brown | |||
Height | 1.5 m | Weight | 49.8 kg |
Breeding & Training | ||||||
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Egg groups | Human-Like | Hatch counter | 25 | Capture rate | 45 | |
Base EXP | 159 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Tyrogue | HitmonleeLevel up, starting at level 20, when Attack > Defense |
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HitmonchanLevel up, starting at level 20, when Attack < Defense |
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HitmontopLevel up, starting at level 20, when Attack = Defense |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Le zampe di Hitmonlee sono estremamente elastiche. Usandole a mo’ di molla, si scaglia sul nemico con calci rovinosi. Dopo la lotta si strofina le zampe e scioglie i muscoli per recuperare le forze. |
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X Le zampe gli si accorciano e allungano a piacere. Con le gambe allungate, con un calcio può colpire anche nemici distanti. |
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Y Se parte con una scarica di colpi, le gambe possono farsi ancora più lunghe per colpire un nemico in fuga. |
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Black 2, White 2 I suoi arti inferiori si allungano del doppio, il che sbalordisce i nemici che lo vedono per la prima volta. |
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Black, White I suoi arti inferiori si allungano del doppio, il che sbalordisce i nemici che lo vedono per la prima volta. |
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HeartGold Questo straordinario Pokémon ha un grande equilibrio. Può scalciare ripetutamente da ogni posizione. |
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SoulSilver Se parte con una scarica di colpi, le gambe possono farsi ancora più lunghe per colpire un nemico in fuga. |
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Platinum I suoi arti inferiori si allungano del doppio, il che sbalordisce i nemici che lo vedono per la prima volta. |
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Diamond, Pearl I suoi arti inferiori si allungano del doppio, il che sbalordisce i nemici che lo vedono per la prima volta. |
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FireRed Le zampe gli si accorciano e allungano a piacere. Con le gambe allungate, con un calcio può colpire anche nemici distanti. |
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LeafGreen Quando è di fretta gli si allungano le zampe. Corre agilmente con falcate morbide e lunghissime. |
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Emerald Le zampe di HITMONLEE sono molto elastiche. Le usa come molle, scagliandosi sul nemico con calci rovinosi. Dopo la lotta le strofina per recuperare le forze. |
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Ruby, Sapphire Le zampe di HITMONLEE sono estremamente elastiche. Usandole a mo’ di molla, si scaglia sul nemico con calci rovinosi. Dopo la lotta si strofina le zampe e scioglie i muscoli per recuperare le forze. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 22.7 | 304 | ||||
Attacco | 87.6 | 339 | ||||
Difesa | 27 | 205 | ||||
Attacco Speciale | 9.2 | 169 | ||||
Difesa Speciale | 91.2 | 319 | ||||
Velocità | 70.4 | 273 | ||||
Media | 50.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |||
— | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |||
— | Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
— | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
— | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |||
— | Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
— | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
— | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |||
— | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |||
5 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
9 | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |||
13 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |||
17 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
21 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
25 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
29 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |||
33 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
37 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
41 | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
45 | Blaze Kick | 85 | 90% | 10 | Has an increased chance for a critical hit and a 10% chance to burn the target. | |||
49 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
53 | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |||
57 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
61 | Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Tyrogue ma non da Hitmonlee. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Tyrogue ma non da Hitmonlee. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bullet Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | ||||
Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||||
Vacuum Wave | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Tyrogue ma non da Hitmonlee. Can be taught at any time by an NPC. | ||||||||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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