#237 Hitmontop

Hitmontop

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less.

This includes moves of variable power, such as Hidden Power and Magnitude, when their power is 60 or less. Helping Hand's power boost is taken into account for any move, as is Defense Curl's power boost for Rollout.

Abilities nascosta » ottenibile in diversi modi

Steadfast

Whenever this Pokémon flinches, its Speed rises one stage.

Work in progress ... Essentials
Species Handstand Pokémon National Pokédex 237 Introduced in 2
Shape Footprint Hitmontop Color Brown
Height 1.4 m Weight 48 kg

Breeding & Training
Egg groups Human-Like Hatch counter 25 Capture rate 45
Base EXP 159 Growth rate 1.000.000 Base happiness 70
Gender
100%

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Hitmontop: linea evolutiva

Baby Base Fase 1 Fase 2
Tyrogue HitmonleeLevel up, starting at level 20, when
Attack > Defense
HitmonchanLevel up, starting at level 20, when
Attack < Defense
HitmontopLevel up, starting at level 20, when
Attack = Defense

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Hitmontop: dove catturarlo

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Hitmontop: comments


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Hitmontop: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Hitmontop rotea sulla testa ad alta velocità sferrando calci violenti. Questa tecnica è molto efficace sia in attacco che in difesa. Il Pokémon si muove molto più velocemente roteando che non camminando.
X
Combatte mentre gira come una trottola. La forza centrifuga decuplica il suo potere distruttivo.
Y
Se ci si fa incantare dall’elegante danza dei suoi calci, si rischia di ricevere una bella lezione.
Black 2, White 2
Combatte mentre gira come una trottola. La forza centrifuga decuplica il suo potere distruttivo.
Black, White
Combatte mentre gira come una trottola. La forza centrifuga decuplica il suo potere distruttivo.
SoulSilver
Gira su se stesso tirando calci. Se gira molto velocemente può scavare una fossa nel terreno.
HeartGold
Se ci si fa incantare dall’elegante danza dei suoi calci, si rischia di ricevere una bella lezione.
Platinum
Combatte mentre gira come una trottola. La forza centrifuga decuplica il suo potere distruttivo.
Diamond, Pearl
Combatte mentre gira come una trottola. La forza centrifuga decuplica il suo potere distruttivo.
FireRed
Gira su se stesso tirando calci. Se gira molto velocemente può scavare una fossa nel terreno.
LeafGreen
Se ci si fa incantare dall’elegante danza dei suoi calci, si rischia di ricevere una bella lezione.
Emerald
HITMONTOP fa roteare la testa velocemente sferrando calci violenti, tecnica efficace sia in attacco che in difesa e utile per muoversi con rapidità.
Ruby, Sapphire
HITMONTOP fa roteare la testa ad alta velocità sferrando calci violenti. Questa tecnica è molto efficace sia in attacco che in difesa. Il POKéMON si muove molto più velocemente roteando che non camminando.

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Hitmontop: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
95
69.8 289
Difesa
95
77.8 289
Attacco Speciale
35
9.2 169
Difesa Speciale
110 (2)
91.2 319
Velocità
70
53.8 239
Media
75
50.4

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Hitmontop: verso

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Hitmontop: Pokémon compatibili

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Hitmontop: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Rolling Kick6085%15

Has a 30% chance to make the target flinch.

Rolling Kick6085%15

Has a 30% chance to make the target flinch.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Detect5+4

Prevents any moves from hitting the user this turn.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Focus Energy30

Increases the user's chance to score a critical hit.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

6Focus Energy30

Increases the user's chance to score a critical hit.

10Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

19Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

24Feint30100%10+2

Hits through Protect and Detect.

28Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

33Triple Kick1090%10

Hits three times, increasing power by 100% with each successful hit.

37Agility30

Raises the user's Speed by two stages.

42Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

46Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

46Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

50Detect5+4

Prevents any moves from hitting the user this turn.

55Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

60Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Tyrogue ma non da Hitmontop. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Tyrogue ma non da Hitmontop. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Feint30100%10+2

Hits through Protect and Detect.

Helping Hand20+5

Ally's next move inflicts half more damage.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Mind Reader5

Ensures that the user's next move will hit the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Helping Hand20+5

Ally's next move inflicts half more damage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Tyrogue ma non da Hitmontop. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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