When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.
This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.
This ability has no effect on an opponent that has a Substitute.
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
This Pokémon's moves have 1.5× their power if their base power is 60 or less.
This includes moves of variable power, such as Hidden Power and Magnitude, when their power is 60 or less. Helping Hand's power boost is taken into account for any move, as is Defense Curl's power boost for Rollout.
Whenever this Pokémon flinches, its Speed rises one stage.
Work in progress ... Essentials | ||||||
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Species | Handstand Pokémon | National Pokédex | 237 | Introduced in | 2 | |
Shape | Footprint | Color | Brown | |||
Height | 1.4 m | Weight | 48 kg |
Breeding & Training | ||||||
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Egg groups | Human-Like | Hatch counter | 25 | Capture rate | 45 | |
Base EXP | 159 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Tyrogue | HitmonleeLevel up, starting at level 20, when Attack > Defense |
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HitmonchanLevel up, starting at level 20, when Attack < Defense |
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HitmontopLevel up, starting at level 20, when Attack = Defense |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Hitmontop rotea sulla testa ad alta velocità sferrando calci violenti. Questa tecnica è molto efficace sia in attacco che in difesa. Il Pokémon si muove molto più velocemente roteando che non camminando. |
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X Combatte mentre gira come una trottola. La forza centrifuga decuplica il suo potere distruttivo. |
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Y Se ci si fa incantare dall’elegante danza dei suoi calci, si rischia di ricevere una bella lezione. |
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Black 2, White 2 Combatte mentre gira come una trottola. La forza centrifuga decuplica il suo potere distruttivo. |
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Black, White Combatte mentre gira come una trottola. La forza centrifuga decuplica il suo potere distruttivo. |
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SoulSilver Gira su se stesso tirando calci. Se gira molto velocemente può scavare una fossa nel terreno. |
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HeartGold Se ci si fa incantare dall’elegante danza dei suoi calci, si rischia di ricevere una bella lezione. |
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Platinum Combatte mentre gira come una trottola. La forza centrifuga decuplica il suo potere distruttivo. |
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Diamond, Pearl Combatte mentre gira come una trottola. La forza centrifuga decuplica il suo potere distruttivo. |
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FireRed Gira su se stesso tirando calci. Se gira molto velocemente può scavare una fossa nel terreno. |
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LeafGreen Se ci si fa incantare dall’elegante danza dei suoi calci, si rischia di ricevere una bella lezione. |
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Emerald HITMONTOP fa roteare la testa velocemente sferrando calci violenti, tecnica efficace sia in attacco che in difesa e utile per muoversi con rapidità. |
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Ruby, Sapphire HITMONTOP fa roteare la testa ad alta velocità sferrando calci violenti. Questa tecnica è molto efficace sia in attacco che in difesa. Il POKéMON si muove molto più velocemente roteando che non camminando. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 22.7 | 304 | ||||
Attacco | 69.8 | 289 | ||||
Difesa | 77.8 | 289 | ||||
Attacco Speciale | 9.2 | 169 | ||||
Difesa Speciale | 91.2 | 319 | ||||
Velocità | 53.8 | 239 | ||||
Media | 50.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |||
— | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
— | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
— | Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
— | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
6 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
15 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
19 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
24 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
28 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
33 | Triple Kick | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. | |||
37 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
42 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
46 | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
46 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
50 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
55 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
60 | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Tyrogue ma non da Hitmontop. Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
— | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Tyrogue ma non da Hitmontop. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bullet Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |||
Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |||
High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | ||||
Mach Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||||
Vacuum Wave | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Tyrogue ma non da Hitmontop. Can be taught at any time by an NPC. | ||||||||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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