#187 Hoppip

Hoppip

Grass Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Chlorophyll

This Pokémon's Speed is doubled during strong sunlight.

This bonus does not count as a stat modifier.

Leaf Guard

This Pokémon cannot be given a major status ailment during strong sunlight.

This ability does not heal prior status ailments. Rest will fail altogether with this ability in effect. Yawn will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.

Abilities nascosta » ottenibile in diversi modi

Infiltrator

This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.

Work in progress ... Essentials
Species Cottonweed Pokémon National Pokédex 187 Introduced in 2
Shape Footprint Hoppip Color Pink
Height 0.4 m Weight 0.5 kg

Breeding & Training
Egg groups Fairy; Grass Hatch counter 20 Capture rate 255
Base EXP 50 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Hoppip: linea evolutiva

Baby Base Fase 1 Fase 2
Hoppip SkiploomLevel up, starting at level 18 JumpluffLevel up, starting at level 27

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Hoppip: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Route 13
  • Route 14
  • Route 15
  • Route 32
  • Route 33
  • Route 48
SoulSilver
Walking in tall grass or a cave
  • Route 13
  • Route 14
  • Route 15
  • Route 32
  • Route 33
  • Route 48
Platinum
Walking in tall grass or a cave
  • Route 205, south, towards Floaroma Town
Diamond
Walking in tall grass or a cave
  • Route 205, south, towards Floaroma Town
  • Route 205, east, towards Eterna City
Pearl
Walking in tall grass or a cave
  • Fuego Ironworks
  • Route 205, south, towards Floaroma Town
FireRed
Walking in tall grass or a cave
  • Five Isle Meadow
  • Memorial Pillar
Surfing
  • Five Island
  • Five Isle Meadow
  • Memorial Pillar
  • Resort Gorgeous
  • Water Labyrinth
LeafGreen
Walking in tall grass or a cave
  • Five Isle Meadow
  • Memorial Pillar
Surfing
  • Five Island
  • Five Isle Meadow
  • Memorial Pillar
  • Resort Gorgeous
  • Water Labyrinth
Crystal
Walking in tall grass or a cave
  • Route 11
  • Route 13
  • Route 14
  • Route 15
  • Route 29
  • Route 30
  • Route 31
  • Route 32
  • Route 33
Gold
Walking in tall grass or a cave
  • Route 13
  • Route 14
  • Route 15
  • Route 32
  • Route 33
Silver
Walking in tall grass or a cave
  • Route 13
  • Route 14
  • Route 15
  • Route 32
  • Route 33

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Hoppip: comments


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Hoppip: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Hoppip fluttua nell’aria trasportato dal vento. Se percepisce l’avvicinarsi di una forte corrente, Hoppip unisce le foglie con quelle dei suoi simili per non essere spazzato via.
Y
Giunge sospinto dai venti. Si dice che quando Hoppip appare su campi e monti, la primavera sia in arrivo.
X
Ha un corpo così leggero che deve aggrapparsi saldamente al suolo per non volare via.
Black 2, White 2
Giunge sospinto dai venti. Si dice che quando Hoppip appare su campi e monti, la primavera sia in arrivo.
Black, White
Giunge sospinto dai venti. Si dice che quando Hoppip appare su campi e monti, la primavera sia in arrivo.
SoulSilver
Ha un corpo così leggero che deve aggrapparsi saldamente al suolo per non volare via.
HeartGold
Si stringono l’uno accanto all’altro per resistere al vento. Tuttavia, amano la brezza leggera.
Platinum
Giunge sospinto dai venti. Si dice che quando HOPPIP appare su campi e monti, la primavera sia in arrivo.
Diamond, Pearl
Giunge sospinto dai venti. Si dice che quando HOPPIP appare su campi e monti, la primavera sia in arrivo.
FireRed
Ha un corpo così leggero che deve aggrapparsi saldamente al suolo per non volare via.
LeafGreen
Si stringono fra di loro per resistere al vento. Al contrario, amano la brezza leggera.
Emerald
HOPPIP fluttua nell’aria trasportato dal vento. Se percepisce l’avvicinarsi di una forte corrente, unisce le foglie con quelle dei suoi simili per non farsi spazzare via.
Ruby, Sapphire
HOPPIP fluttua nell’aria trasportato dal vento. Se percepisce l’avvicinarsi di una forte corrente, HOPPIP unisce le foglie con quelle dei suoi simili e si prepara ad essere spazzato via.

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Hoppip: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
35
4.5 274
Attacco
35
6.1 169
Difesa
40
10.6 179
Attacco Speciale
35
9.2 169
Difesa Speciale
55 (1)
30.1 209
Velocità
50
29.7 199
Media
41
4.6

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Hoppip: verso

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Hoppip: Pokémon compatibili

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Hoppip: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

Absorb20100%25

Drains half the damage inflicted to heal the user.

4Synthesis5

Heals the user by half its max HP. Affected by weather.

6Tail Whip100%30

Lowers the target's Defense by one stage.

8Tackle40100%35

Inflicts regular damage with no additional effect.

10Fairy Wind40100%30

Inflicts regular damage with no additional effect.

12Poison Powder75%35

Poisons the target.

14Stun Spore75%30

Paralyzes the target.

16Sleep Powder75%15

Puts the target to sleep.

19Bullet Seed25100%30

Hits 2-5 times in one turn.

22Leech Seed90%10

Seeds the target, stealing HP from it every turn.

25Mega Drain40100%15

Drains half the damage inflicted to heal the user.

28Acrobatics55100%15

Has double power if the user has no held item.

31Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

34Cotton Spore100%40

Lowers the target's Speed by two stages.

37U-turn70100%20

User must switch out after attacking.

40Worry Seed100%10

Changes the target's ability to Insomnia.

43Giga Drain75100%10

Drains half the damage inflicted to heal the user.

46Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

49Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Aromatherapy5

Cures the entire party of major status effects.

Confusion50100%25

Has a 10% chance to confuse the target.

Cotton Guard10

Raises the user's Defense by three stages.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Strength Sap100%10

Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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