#97 Hypno

Hypno

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Insomnia

This Pokémon cannot be asleep.

This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.

This ability functions identically to Vital Spirit in battle.

Forewarn

When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers.

In the event of a tie, one is chosen at random.

Moves without a listed base power are assigned one as follows:

Power Moves
160 One-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold
120 Counter moves: Counter, Metal Burst, and Mirror Coat
80 Variable power or set damage: Crush Grip, Dragon Rage, Electro Ball, Endeavor, Final Gambit, Flail, Frustration, Grass Knot, Gyro Ball, Heat Crash, Heavy Slam, Hidden Power, Low Kick, Natural Gift, Night Shade, Psywave, Return, Reversal, Seismic Toss, Sonic Boom, Trump Card, and Wring Out
0 Any such move not listed

Abilities nascosta » ottenibile in diversi modi

Inner Focus

This Pokémon cannot flinch.

Work in progress ... Essentials
Species Hypnosis Pokémon National Pokédex 97 Introduced in 1
Shape Footprint Hypno Color Yellow
Height 1.6 m Weight 75.6 kg

Breeding & Training
Egg groups Human-Like Hatch counter 20 Capture rate 75
Base EXP 169 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Hypno: linea evolutiva

Baby Base Fase 1 Fase 2
Drowzee HypnoLevel up, starting at level 26

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Hypno: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Route 11
SoulSilver
Walking in tall grass or a cave
  • Route 11
FireRed
Walking in tall grass or a cave
  • Berry Forest
LeafGreen
Walking in tall grass or a cave
  • Berry Forest
Crystal
Walking in tall grass or a cave
  • Route 11
Gold
Walking in tall grass or a cave
  • Route 11
Silver
Walking in tall grass or a cave
  • Route 11
Red
Walking in tall grass or a cave
  • Cerulean Cave, 1F
Blue
Walking in tall grass or a cave
  • Cerulean Cave, 1F

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Hypno: comments


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Hypno: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Hypno tiene in mano un pendolo. Il movimento oscillatorio e i riflessi del pendolo fanno cadere l’avversario in un profondo stato d’ipnosi. Cercando la preda il Pokémon si prepara lucidando il pendolo.
Y
Con il suo pendolo fa addormentare chiunque nel giro di 3 secondi, anche chi si è appena svegliato.
X
Ha con sé una sorta di pendolo. Una volta, per errore, si è portato via un bambino che aveva ipnotizzato.
Black 2, White 2
Con il suo pendolo fa addormentare chiunque nel giro di tre secondi, anche chi si è appena svegliato.
Black, White
Con il suo pendolo fa addormentare chiunque nel giro di tre secondi, anche chi si è appena svegliato.
SoulSilver
Il pendolo che ha sempre con sé, e che agita sempre allo stesso ritmo, fa assopire chiunque sia nei paraggi.
HeartGold
Quando ha molta fame addormenta gli umani che incontra, per poi mangiare i loro sogni.
Platinum
Con il suo pendolo fa addormentare chiunque nel giro di tre secondi, anche chi si è appena svegliato.
Diamond, Pearl
Con il suo pendolo fa addormentare chiunque nel giro di tre secondi, anche chi si è appena svegliato.
FireRed
Ha con sé una sorta di pendolo. Una volta, per errore, si è portato via un bambino che aveva ipnotizzato.
LeafGreen
Quando cattura lo sguardo del nemico usa un mix di mosse di tipo PSICO come IPNOSI o CONFUSIONE.
Emerald
HYPNO tiene in mano un pendolo i cui riflessi e movimento inducono l’avversario in uno stato d’ipnosi. Mentre cerca la preda si prepara lucidando il pendolo.
Ruby, Sapphire
HYPNO tiene in mano un pendolo. Il movimento oscillatorio e i riflessi del pendolo inducono l’avversario in un profondo stato d’ipnosi. Cercando la preda il POKéMON si prepara lucidando il pendolo.

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Hypno: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
85
78.7 374
Attacco
73
46.3 245
Difesa
70
50.5 239
Attacco Speciale
73
56.9 245
Difesa Speciale
115 (2)
92.9 329
Velocità
67
50.7 233
Media
80
60.3

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Hypno: verso

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Hypno: Pokémon compatibili

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Hypno: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Future Sight120100%10

Hits the target two turns later.

Nasty Plot20

Raises the user's Special Attack by two stages.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Switcheroo100%10

User and target swap items.

Pound40100%35

Inflicts regular damage with no additional effect.

Hypnosis60%20

Puts the target to sleep.

Disable100%20

Disables the target's last used move for 1-8 turns.

Confusion50100%25

Has a 10% chance to confuse the target.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Headbutt70100%15

Has a 30% chance to make the target flinch.

17Poison Gas90%40

Poisons the target.

21Meditate40

Raises the user's Attack by one stage.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

33Psych Up10

Discards the user's stat changes and copies the target's.

37Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

45Swagger85%15

Raises the target's Attack by two stages and confuses the target.

49Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

53Nasty Plot20

Raises the user's Special Attack by two stages.

57Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

61Future Sight120100%10

Hits the target two turns later.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Drowzee ma non da Hypno. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier20

Raises the user's Defense by two stages.

Fire Punch75100%15

Has a 10% chance to burn the target.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Split10

Averages Attack and Special Attack with the target.

Psychic Terrain10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Psycho Cut70100%20

Has an increased chance for a critical hit.

Role Play10

Copies the target's ability.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Skill Swap10

User and target swap abilities.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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