#392 Infernape

Infernape

Fire Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Blaze

When this Pokémon has 1/3 or less of its HP remaining, its Fire-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Iron Fist

Moves flagged as being punch-based have 1.2× their base power for this Pokémon.

Sucker Punch is not flagged as punch-based; its original, Japanese name only means "surprise attack".

Work in progress ... Essentials
Species Flame Pokémon National Pokédex 392 Introduced in 4
Shape Footprint Infernape Color Brown
Height 1.2 m Weight 55 kg

Breeding & Training
Egg groups Field; Human-Like Hatch counter 20 Capture rate 45
Base EXP 240 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Infernape: linea evolutiva

Baby Base Fase 1 Fase 2
Chimchar MonfernoLevel up, starting at level 14 InfernapeLevel up, starting at level 36

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Infernape: dove catturarlo

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Infernape: comments


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Infernape: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Confonde il nemico con la velocità. Ha uno stile di lotta speciale, che prevede l’uso dei quattro arti.
Omega Ruby
La sua criniera di fuoco è indice della sua natura violenta. Nessuno può batterlo in velocità.
Y
Confonde il nemico con la velocità. Ha uno stile di lotta speciale, che prevede l’uso dei quattro arti.
X
La sua criniera di fuoco è indice della sua natura violenta. Nessuno può batterlo in velocità.
Black 2, White 2
Con mani e piedi infuocati, usa mosse di lotta speciali. Affronta qualsiasi nemico.
Black, White
Con mani e piedi infuocati, usa mosse di lotta speciali. Affronta qualsiasi nemico.
HeartGold, SoulSilver
Confonde il nemico con la velocità. Ha uno stile di lotta speciale, che prevede l’uso dei quattro arti.
Platinum
Con mani e piedi infuocati, usa speciali mosse di lotta. Affronta qualsiasi nemico.
Pearl
La sua criniera di fuoco è indice della sua natura violenta. Nessuno può batterlo in velocità.
Diamond
Usa un tipo speciale di arte marziale che coinvolge tutti gli arti. Le sue fiamme non si estinguono mai.

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Infernape: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
76
68.7 356
Attacco
104 (1)
78.5 307
Difesa
71
54 241
Attacco Speciale
104 (1)
82.6 307
Difesa Speciale
71
53.7 241
Velocità
108 (1)
89.3 315
Media
89
81.5

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Infernape: verso

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Infernape: Pokémon compatibili

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Infernape: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

Taunt100%20

For the next few turns, the target can only use damaging moves.

7Ember40100%25

Has a 10% chance to burn the target.

9Taunt100%20

For the next few turns, the target can only use damaging moves.

16Fury Swipes1880%15

Hits 2-5 times in one turn.

19Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

26Feint30100%10+2

Hits through Protect and Detect.

29Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

42Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

52Acrobatics55100%15

Has double power if the user has no held item.

58Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

68Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Chimchar ma non da Infernape. Learned when a Pokémon reaches a certain level.
23Nasty Plot20

Raises the user's Special Attack by two stages.

25Torment100%15

Prevents the target from using the same move twice in a row.

31Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

41Slack Off10

Heals the user by half its max HP.

47Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Monferno ma non da Infernape. Learned when a Pokémon reaches a certain level.
29Torment100%15

Prevents the target from using the same move twice in a row.

49Slack Off10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chimchar ma non da Infernape. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double Kick30100%30

Hits twice in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Blast Burn15090%5

User foregoes its next turn to recharge.

Covet60100%25

Takes the target's item.

Dual Chop4090%15

Hits twice in one turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Pledge80100%10

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Chimchar ma non da Infernape. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

62Acrobatics55100%15

Has double power if the user has no held item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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