#135 Jolteon

Jolteon

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Volt Absorb

Whenever an Electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

This ability will not take effect if this Pokémon is Ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's Substitute.

This effect includes non-damaging moves, i.e. Thunder Wave.

Abilities nascosta » ottenibile in diversi modi

Quick Feet

Whenever this Pokémon has a major status ailment, it has 1.5× its Speed. This Pokémon is not affected by the usual Speed cut from paralysis.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.

Work in progress ... Essentials
Species Lightning Pokémon National Pokédex 135 Introduced in 1
Shape Footprint Jolteon Color Yellow
Height 0.8 m Weight 24.5 kg

Breeding & Training
Egg groups Field Hatch counter 35 Capture rate 45
Base EXP 184 Growth rate 1.000.000 Base happiness 70
Gender
87.5%
12.5%

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Jolteon: linea evolutiva

Baby Base Fase 1 Fase 2
Eevee VaporeonUse a Water Stone
JolteonUse a Thunder Stone
FlareonUse a Fire Stone
EspeonLevel up, during the day, with at least 220 happiness
UmbreonLevel up, during the night, with at least 220 happiness
LeafeonLevel up, around Eterna Forest
GlaceonLevel up, around Route 217
SylveonLevel up

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Jolteon: dove catturarlo

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Jolteon: comments


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Jolteon: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Le cellule di Jolteon generano un basso potenziale elettrico, che viene tuttavia amplificato dall’elettricità statica della sua pelliccia, da cui scatena fulmini. La pelliccia arruffata è fatta di aghi caricati elettricamente.
Y
Accumula ioni negativi nell’atmosfera per lanciare saette da 10.000 volt.
X
Quando inizia a caricarsi di elettricità, gli si rizza ogni pelo del corpo.
Black 2, White 2
Quando concentra l'elettricità dentro di sé, i peli del suo manto si rizzano e sfrecciano in aria come piccoli missili.
Black, White
Quando si agita, usa l'elettricità per rizzare i peli e scagliarli in piccoli nugoli.
HeartGold
Le sue deboli scariche elettriche si concentrano nelle cellule, lanciando sinistre saette luminose.
SoulSilver
Quando inizia a caricarsi di elettricità, gli si rizza ogni pelo del corpo.
Platinum
Quando si agita, usa l’elettricità per rizzare i peli e scagliarli in piccoli nugoli.
Diamond, Pearl
Scarica elettricità a 10000 volt e rizza tutti i peli come se fossero aghi pungenti.
LeafGreen
Accumula ioni negativi nell’atmosfera per lanciare saette da 10.000 volt.
FireRed
Se si arrabbia o è sorpreso, la pelliccia gli si rizza trasformandosi in aghi che infilzano il nemico.
Emerald
Gli aghi carichi di elettricità statica della pelliccia di JOLTEON si combinano con il basso potenziale elettrico delle sue cellule scatenando fulmini.
Ruby, Sapphire
Le cellule di JOLTEON generano un basso potenziale elettrico, che viene tuttavia amplificato dall’elettricità statica della sua pelliccia, da cui scatena fulmini. La pelliccia arruffata è fatta di aghi caricati elettricamente.

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Jolteon: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
65
36.4 229
Difesa
60
35.4 219
Attacco Speciale
110
86.4 319
Difesa Speciale
95
79.5 289
Velocità
130 (2)
98 359
Media
87
78.2

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Jolteon: verso

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Jolteon: Pokémon compatibili

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Jolteon: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

5Sand Attack100%15

Lowers the target's accuracy by one stage.

9Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Double Kick30100%30

Hits twice in one turn.

20Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

25Pin Missile2595%20

Hits 2-5 times in one turn.

29Agility30

Raises the user's Speed by two stages.

33Thunder Wave90%20

Paralyzes the target.

37Discharge80100%15

Has a 30% chance to paralyze the target.

41Last Resort140100%5

Can only be used after all of the user's other moves have been used.

45Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Eevee ma non da Jolteon. Learned when a Pokémon reaches a certain level.
Covet60100%25

Takes the target's item.

Growl100%40

Lowers the target's Attack by one stage.

17Bite60100%25

Has a 30% chance to make the target flinch.

17Swift6020

Never misses.

20Refresh20

Cleanses the user of a burn, paralysis, or poison.

25Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

29Charm100%20

Lowers the target's Attack by two stages.

33Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

45Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Eevee ma non da Jolteon. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Covet60100%25

Takes the target's item.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Detect5+4

Prevents any moves from hitting the user this turn.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Natural Gift*100%15

Power and type depend on the held berry.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

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