#595 Joltik

Joltik

Bug Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Compound Eyes

This Pokémon's moves have 1.3× their accuracy.

This ability has no effect on the one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold).

Overworld: If the first Pokémon in the party has this ability, the chance of a wild Pokémon holding a particular item is raised from 50%, 5%, or 1% to 60%, 20%, or 5%, respectively.

Unnerve

Opposing Pokémon cannot eat held Berries while this Pokémon is in battle.

Affected Pokémon can still use Bug Bite or Pluck to eat a target's Berry.

Abilities nascosta » ottenibile in diversi modi

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

Work in progress ... Essentials
Species Attaching Pokémon National Pokédex 595 Introduced in 5
Shape Footprint Joltik Color Yellow
Height 0.1 m Weight 0.6 kg

Breeding & Training
Egg groups Bug Hatch counter 20 Capture rate 190
Base EXP 64 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Joltik: linea evolutiva

Baby Base Fase 1 Fase 2
Joltik GalvantulaLevel up, starting at level 36

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Joltik: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Chargestone Cave, 1F
  • Chargestone Cave, B1F
  • Chargestone Cave, B2F
White 2
Walking in tall grass or a cave
  • Chargestone Cave, 1F
  • Chargestone Cave, B1F
  • Chargestone Cave, B2F
Black
Walking in tall grass or a cave
  • Chargestone Cave, 1F
  • Chargestone Cave, B1F
  • Chargestone Cave, B2F
White
Walking in tall grass or a cave
  • Chargestone Cave, 1F
  • Chargestone Cave, B1F
  • Chargestone Cave, B2F

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Joltik: comments


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Joltik: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Non può produrre elettricità da sé, per cui si attacca a Pokémon più grandi per succhiarne l’energia elettrostatica.
Alpha Sapphire
Si aggrappa ai Pokémon più grossi e ne assorbe l’energia statica che conserva in una sacca d’accumulo.
X
Non può produrre elettricità da sé, per cui si attacca a Pokémon più grandi per succhiarne l’energia elettrostatica.
Y
Si aggrappa ai Pokémon più grossi e ne assorbe l’energia statica che conserva in una sacca d’accumulo.
Black 2, White 2
Non può produrre elettricità da sé, per cui si attacca a Pokémon più grandi per succhiarne l'energia elettrostatica.
White
Si aggrappa ai Pokémon più grossi e ne assorbe l'energia statica che conserva in una sacca d'accumulo.
Black
Vive in città e ha imparato una tecnica per succhiare l'elettricità dalle prese di corrente delle case.

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Joltik: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
47
13.7 193
Difesa
50
23.1 199
Attacco Speciale
57
37 213
Difesa Speciale
50
22.7 199
Velocità
65 (1)
47.8 229
Media
53
20.3

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Joltik: verso

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Joltik: Pokémon compatibili

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Joltik: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
String Shot95%40

Lowers the target's Speed by two stages.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Spider Web10

Prevents the target from leaving battle.

4Thunder Wave90%20

Paralyzes the target.

7Screech85%40

Lowers the target's Defense by two stages.

12Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

15Electroweb5595%15

Lowers the target's Speed by one stage.

18Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

23Gastro Acid100%10

Nullifies target's ability until it leaves battle.

26Slash70100%20

Has an increased chance for a critical hit.

29Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

34Signal Beam75100%15

Has a 10% chance to confuse the target.

37Agility30

Raises the user's Speed by two stages.

40Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

45Discharge80100%15

Has a 30% chance to paralyze the target.

48Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Camouflage20

User's type changes to match the terrain.

Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

Disable100%20

Disables the target's last used move for 1-8 turns.

Feint Attack6020

Never misses.

Lunge80100%15

Lowers the target's Attack by one stage after inflicting damage.

Pin Missile2595%20

Hits 2-5 times in one turn.

Poison Sting15100%35

Has a 30% chance to poison the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

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