#115 Kangaskhan

Kangaskhan

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Early Bird

This Pokémon's remaining sleep turn count falls by 2 rather than 1.

If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.

Scrappy

This Pokémon ignores Ghost-type Pokémon's immunity to Normal- and Fighting-type moves.

Ghost Pokémon's other types affect damage as usual.

Abilities nascosta » ottenibile in diversi modi

Inner Focus

This Pokémon cannot flinch.

Work in progress ... Essentials
Species Parent Pokémon National Pokédex 115 Introduced in 1
Shape Footprint Kangaskhan Color Brown
Height 2.2 m Weight 80 kg

Breeding & Training
Egg groups Monster Hatch counter 20 Capture rate 45
Base EXP 172 Growth rate 1.000.000 Base happiness 70
Gender
100%

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Kangaskhan: linea evolutiva

Baby Base Fase 1 Fase 2
Kangaskhan

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Kangaskhan: dove catturarlo

X
Walking in tall grass or a cave
  • Glittering Cave, Unknown Area 303
Y
Walking in tall grass or a cave
  • Glittering Cave, Unknown Area 303
Black
Walking in tall grass or a cave
  • Route 15
Walking in dark grass
  • Route 15
White
Walking in tall grass or a cave
  • Route 15
Walking in dark grass
  • Route 15
HeartGold
Walking in tall grass or a cave
  • Rock Tunnel, B1F
SoulSilver
Walking in tall grass or a cave
  • Rock Tunnel, B1F
FireRed
Walking in tall grass or a cave
  • Safari Zone, Area 1, east
  • Safari Zone, Area 3, west
LeafGreen
Walking in tall grass or a cave
  • Safari Zone, Area 1, east
  • Safari Zone, Area 3, west
Crystal
Walking in tall grass or a cave
  • Rock Tunnel, B1F
Gold
Walking in tall grass or a cave
  • Rock Tunnel, B1F
Silver
Walking in tall grass or a cave
  • Rock Tunnel, B1F
Yellow
Walking in tall grass or a cave
  • Safari Zone, Area 2, north
Red
Walking in tall grass or a cave
  • Safari Zone, Area 1, east
  • Safari Zone, Area 3, west
Blue
Walking in tall grass or a cave
  • Safari Zone, Area 1, east
  • Safari Zone, Area 3, west

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Kangaskhan: comments


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Kangaskhan: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Vedendo un cucciolo di Kangaskhan giocare per conto suo, non bisogna mai disturbarlo o cercare di catturarlo. Il suo genitore, infatti, è sicuramente nei paraggi e potrebbe reagire molto violentemente.
Y
Se è al sicuro, il piccolo esce dal marsupio e inizia a giocare sotto gli occhi vigili dell’adulto.
X
Tiene il cucciolo nel marsupio che ha sulla pancia e lo lascia uscire solo quando non ci sono pericoli.
Black 2, White 2
Tiene il cucciolo nel marsupio che ha sulla pancia e lo lascia uscire solo quando non ci sono pericoli.
Black, White
Tiene il cucciolo nel marsupio che ha sulla pancia e lo lascia uscire solo quando non ci sono pericoli.
SoulSilver
Per proteggere i piccoli non si arrende mai nella lotta; poco importa quanto gravi siano le sue ferite.
HeartGold
Se è al sicuro, il piccolo esce dal marsupio e inizia a giocare sotto gli occhi vigili dell’adulto.
Platinum
Tiene il cucciolo nel marsupio che ha sulla pancia e lo lascia uscire solo quando non ci sono pericoli.
Diamond, Pearl
Tiene il cucciolo nel marsupio che ha sulla pancia e lo lascia uscire solo quando non ci sono pericoli.
FireRed
La femmina tiene i cuccioli nel marsupio che ha sulla pancia. Molto abile nell’uso di COMETAPUGNO.
LeafGreen
Normalmente il cucciolo non esce dal marsupio protettivo della madre fino all’età di 3 anni.
Emerald
È meglio non disturbare mai un cucciolo di KANGASKHAN cercando di prenderlo. Il suo genitore, infatti, è sicuramente lì vicino e potrebbe reagire in modo violento.
Ruby, Sapphire
Vedendo un cucciolo di KANGASKHAN giocare per conto suo, non bisogna mai disturbarlo o cercare di catturarlo. Il suo genitore, infatti, è sicuramente nei paraggi e potrebbe reagire molto violentemente.

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Kangaskhan: forme

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Kangaskhan: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
105 (2)
93.2 414
Attacco
95
69.8 289
Difesa
80
63.6 259
Attacco Speciale
40
14.5 179
Difesa Speciale
80
63.9 259
Velocità
90
73.3 279
Media
81
64.4

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Kangaskhan: verso

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Kangaskhan: Pokémon compatibili

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Kangaskhan: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Comet Punch1885%15

Hits 2-5 times in one turn.

Leer100%30

Lowers the target's Defense by one stage.

7Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

10Tail Whip100%30

Lowers the target's Defense by one stage.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Double Hit3590%10

Hits twice in one turn.

22Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

25Mega Punch8085%20

Inflicts regular damage with no additional effect.

31Chip Away70100%20

Ignores the target's stat modifiers.

34Dizzy Punch70100%10

Has a 20% chance to confuse the target.

37Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

43Endure10+4

Prevents the user's HP from lowering below 1 this turn.

46Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

49Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

50Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Disable100%20

Disables the target's last used move for 1-8 turns.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Focus Energy30

Increases the user's chance to score a critical hit.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Stomp65100%20

Has a 30% chance to make the target flinch.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

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